linuxgurugamer

[1.5.1, 1.6.1, 1.7.2] Career Manager Continued - For all your career mode needs!

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This is a continuation of an older mod, CareerManager, by @bananashavings, original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/134429-11.  The mod originally came from CareerLite, original thread for that is here: http://forum.kerbalspaceprogram.com/index.php?/topic/112095-1

CareerManager


 

Description:

This mod allows you to lock your funds and science at max, and also is bundled with complete reversibility. If that isn't enough, it also allows you to upgrade all buildings and topple the tech tree, again with full reversibility. It is a phenomenal mod for people who want to utilize some aspects of a career game (such as Kerbal Leveling) but without having to worry about money. I know you can partially do this with the debug menu, but I believe this can be much more elegant and again, has more features.

New Feature: Kickstart Career, allows you to kickstart a career by unlocking the first few levels of the tech tree

The new version for KSP 1.4.1 has new dependencies

New Dependencies

CKAN has been updated to install the dependencies, if needed.


 

Downloads:

You can download this mod either on either:

GitHub: https://github.com/linuxgurugamer/CareerManagerContinued/releases

SpaceDock: https://spacedock.info/mod/1221/CareerManagerContinued

License: GPLv3

Patreon.png

https://www.patreon.com/linuxgurugamer
 


 

Source Code:

The source code is fully available on GitHub: https://github.com/linuxgurugamer/CareerManagerContinued

 

Edited by linuxgurugamer

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On 3/8/2017 at 7:48 AM, CaptainConundrum said:

Is it possible to also max out reputation with this mod? If not, how many cookies do I have to pay you to get that functionality added in? :D

I can add it

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New releases:
1.3.1

  •         Added settings page

            Enabled or not

            use blizzy toolbar

  •         Updated icons provided by @EmbersArc

 

1.3.2

  •         Added reputation lock

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2 hours ago, bolttanker said:

this mod is not working for me even if its the only mod i load

Log file, please

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Just now, bolttanker said:

its not giving me a crash  it just is not showing up 

I guess a log file can help the developer to see what happened if it doesn't load, not to see if it caused a crash

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Here I am wondering: "Can I play State Funding without messing with the tech tree or upgrades?"

Of course I can.  Because this is KSP.  And there is always a mod for that.

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New release, 1.3.5.2:

  • Updated to latest ToolbarController 
  • Removed blizzy option, now handled by the ToolbarController
  • Added dependency checking

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New release, 1.3.5.5

  • Version bump for 1.7.2
  • Updated AssemblyVersion.tt for location independent builds

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