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Cmooremax

New part count?

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Cmooremax    0

So I am glad to hear that bitwork is doing a good job on the port. My question is with someone more competent doing the port, will the new max part count be higher than 300? Would love to have the ability to build bigger crafts. 

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rkarmark    105

The consoles can't handel more than 300 parts or it would lag too much

(i am playing on pc) 

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Leopard    39

if the limit will sit at 300 though a thought, set the 2nd stage VAB to somewhat less than 255 parts, makes the final upgrade a bit pointless, maybe go for something like 128?

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TheKorbinger    145
16 hours ago, Leopard said:

if the limit will sit at 300 though a thought, set the 2nd stage VAB to somewhat less than 255 parts, makes the final upgrade a bit pointless, maybe go for something like 128?

Or, 30>150>300

128 seems like a random number.

My largest craft would be my Concorde, 583  parts I believe. 

Hope they optimize KSP for the console version.

Cheers!

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eddiew    2908
On 20/02/2017 at 7:31 AM, rkarmark said:

The consoles can't handel more than 300 parts or it would lag too much

(i am playing on pc) 

In all fairness, my overclocked i5 doesn't like upwards of 200 parts in-atmosphere. If consoles can be made to deliver a green-clock ascent with 300, we need to get their optimisation team over to the PC version! :) 

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sal_vager    5744
On 18/02/2017 at 8:52 PM, Cmooremax said:

So I am glad to hear that bitwork is doing a good job on the port. My question is with someone more competent doing the port, will the new max part count be higher than 300? Would love to have the ability to build bigger crafts. 

This is not something that can be answered at this time, sorry, we'll learn more as the new console version develops, please keep an eye on the KSP weeklies and the announcement section for news as it's made available.

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