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[1.9.x] State Funding Continued - MM added as dependency


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[snip]

Your release on Github is the same exact version as the one on Spacedock - version 0.6.18. I had no luck with the spacedock RELEASE, which I had previously installed, along with the dependencies, before attempting to use the github repo as the spacedock release did not work, so unless there's something different between the 0.6.18 uploaded on spacedock and the one uploaded to github, I don't see what will be different. Either way, I will give it a try and report back to you momentarily.

Edited by Vanamonde
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[snip]

Send me a complete tree view of your GameData folder, along with the log file

Oh, and I don't suppose you installed ZeroMiniAVC?  If you had used CKAN, that would have been done for you

Edited by Vanamonde
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@Raptor22, I think you should be more cautious and consider the advice here.

@linuxgurugamer is a long established programmer and KSP mod author.  He supports over 200 KSP mods because he is that good and organized in his method for handling mods and taking them through KSP version updates.  He is one of a few people who make and maintain the mods that many people, including me, think are essential for taking KSP from a good to a fantastic game.  And like them he does this all voluntarily in his free time for no concrete benefit.

I may not have been coding as much as LGG, but I have coded as long as he had.  I've also expanded to supporting hardware, systems, and networks and I've had to troubleshoot many an issue, including finding the root cause of software installation issues.  I've also manually modded KSP for years.  Recently, as LGG suggests, I've mostly switched to using CKAN as it helps me spend less time tinkering and more time playing.

First, as LGG indicates and as there are no other complains when the Spacedock stats show this mod is in common use, your issue is likely an install issue.  To fix this, you should clean out this mod and its dependencies from your GameData tree and download and reinstall all of them carefully.

Second, the way you say you download a copy of the mod source is not the first option you should be using.  That tree will only be complete for a given patch on its particular branch.  This could easily be a testing version that may have issues that the mod author is still working out.  Also,  this mod on GitHub has 16 branches.  Which one is current isn't obvious and could easily change.  Only those working on the software should be looking at that.

Normally, I'd use CKAN, but I checked manual install.  I went to Spacedock for this mod from the link in the original post, clicked on Download, and got a zip with the GameData tree for this mod in it.  That what I used for years (with the software JSGME to add and remove mods) and it looks good.

Do this for the dependent mods (ModuleManager, ClickThroughBlocker, ToolbarController) as well as ZeroMiniAVC (which is also needed now due to changes in KSP).  Clean out your GameData tree of the files and subdirectories those mods include.  Then reinstall them.  Then try testing it.

If that doesn't work, get a snapshot of your GameData tree as well as the logs from that run and post a link here.

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54 minutes ago, Jacke said:

@Raptor22, I think you should be more cautious and consider the advice here.

@linuxgurugamer is a long established programmer and KSP mod author.  He supports over 200 KSP mods because he is that good and organized in his method for handling mods and taking them through KSP version updates.  He is one of a few people who make and maintain the mods that many people, including me, think are essential for taking KSP from a good to a fantastic game.  And like them he does this all voluntarily in his free time for no concrete benefit.

I may not have been coding as much as LGG, but I have coded as long as he had.  I've also expanded to supporting hardware, systems, and networks and I've had to troubleshoot many an issue, including finding the root cause of software installation issues.  I've also manually modded KSP for years.  Recently, as LGG suggests, I've mostly switched to using CKAN as it helps me spend less time tinkering and more time playing.

First, as LGG indicates and as there are no other complains when the Spacedock stats show this mod is in common use, your issue is likely an install issue.  To fix this, you should clean out this mod and its dependencies from your GameData tree and download and reinstall all of them carefully.

Second, the way you say you download a copy of the mod source is not the first option you should be using.  That tree will only be complete for a given patch on its particular branch.  This could easily be a testing version that may have issues that the mod author is still working out.  Also,  this mod on GitHub has 16 branches.  Which one is current isn't obvious and could easily change.  Only those working on the software should be looking at that.

Normally, I'd use CKAN, but I checked manual install.  I went to Spacedock for this mod from the link in the original post, clicked on Download, and got a zip with the GameData tree for this mod in it.  That what I used for years (with the software JSGME to add and remove mods) and it looks good.

Do this for the dependent mods (ModuleManager, ClickThroughBlocker, ToolbarController) as well as ZeroMiniAVC (which is also needed now due to changes in KSP).  Clean out your GameData tree of the files and subdirectories those mods include.  Then reinstall them.  Then try testing it.

If that doesn't work, get a snapshot of your GameData tree as well as the logs from that run and post a link here.

Linux and I already worked things out in DMs earlier. The issues have been resolved - from what I can tell, I ended up pulling the wrong copy of StateFunding which did not have the DLL in it. 

And yes, I am aware of Linux's legendary record - I meant no disrespect earlier, and I apologize once again if I got a bit heated.

Edited by Raptor22
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