gowthamn

Mods for a rotating ring in space station

Recommended Posts

Any mods with parts to create a rotating ring / habitat in a space station for KSP 1.2.2? I can't find any for 1.2.2.

Edited by gowthamn

Share this post


Link to post
Share on other sites

You might want to do a search for Tex_NL's posts about creating a ring space station with stock parts.

Share this post


Link to post
Share on other sites

A few of things to bear in mind:

  • Rotating objects in KSP stop rotating as soon as you turn on timewarp, or switch away from them to something outside the physics bubble.  So if you're doing this by having an actual set of parts that are rotating, you'll have to spin it up again every time you come back to it.  (There's a mod called Persistent Rotation that can address this issue, but I've never used it myself and can't speak to how well it works or whether there are any other side effects.)
  • It's not possible to build an actual closed loop of parts in KSP, due to the "tree" nature of ships.  If you set out to do this, you'll need to close the gap with struts or something.  (I assume that any tutorial about this will address this issue.)

If you don't actually need to build something big yourself out of stock parts, but just want the "look" of a rotating hab ring, an easy solution is the MKS mod from RoverDude.  It includes an inflatable "habitat ring" part which, when deployed, has a rotation animation built into it.

 

Share this post


Link to post
Share on other sites
8 minutes ago, Snark said:
  • Rotating objects in KSP stop rotating as soon as you turn on timewarp, or switch away from them to something outside the physics bubble.  So if you're doing this by having an actual set of parts that are rotating, you'll have to spin it up again every time you come back to it.  (There's a mod called Persistent Rotation that can address this issue, but I've never used it myself and can't speak to how well it works or whether there are any other side effects.)

Unfortunately, Persistent Rotation only takes account for the rotation of the whole ship in it's axis, lets the ship move around it's current body so it always stays prograde or whatever direction you choose. You can let it following another body, for instance the sun, when you have panels that can't move so you have to let them face to the sun the whole time. Or just a random rotations per minute.

I'm not totally sure, but I assume when you build a moving ring with parts from Magic Smoke Industries Infernal Robotics (I believe there's a up-to-date beta release), the ring will stop moving during timewarp as @Snark said. 

Here's also the link for roverdude's amazing mod:

 

Share this post


Link to post
Share on other sites
27 minutes ago, Snark said:

A few of things to bear in mind:

  • Rotating objects in KSP stop rotating as soon as you turn on timewarp, or switch away from them to something outside the physics bubble.  So if you're doing this by having an actual set of parts that are rotating, you'll have to spin it up again every time you come back to it.  (There's a mod called Persistent Rotation that can address this issue, but I've never used it myself and can't speak to how well it works or whether there are any other side effects.)
  • It's not possible to build an actual closed loop of parts in KSP, due to the "tree" nature of ships.  If you set out to do this, you'll need to close the gap with struts or something.  (I assume that any tutorial about this will address this issue.)

If you don't actually need to build something big yourself out of stock parts, but just want the "look" of a rotating hab ring, an easy solution is the MKS mod from RoverDude.  It includes an inflatable "habitat ring" part which, when deployed, has a rotation animation built into it.

 

Thanks. Will download MKS

Share this post


Link to post
Share on other sites

Modding question moved to the modding subforum. 

Share this post


Link to post
Share on other sites
2 hours ago, gowthamn said:

Will download MKS

Bear in mind that MKS is a pretty heavyweight mod, and includes a lot of gameplay changes besides adding new parts.  I'd strongly suggest reading through the documentation about what it does and how it changes gameplay, before starting a career with it.  It's an amazing mod, but not everyone's cup of tea.

(In particular, it shifts a lot of emphasis away from "flying rocket ships" and towards logistics management.  So if you're all about flying rockets, it might not be for you.)

Share this post


Link to post
Share on other sites
48 minutes ago, Snark said:

Bear in mind that MKS is a pretty heavyweight mod, and includes a lot of gameplay changes besides adding new parts.  I'd strongly suggest reading through the documentation about what it does and how it changes gameplay, before starting a career with it.  It's an amazing mod, but not everyone's cup of tea.

(In particular, it shifts a lot of emphasis away from "flying rocket ships" and towards logistics management.  So if you're all about flying rockets, it might not be for you.)

Yes, I had used it before.

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.