linuxgurugamer

[1.2] Tweakable Everything Continued - For all your part tweaking needs

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Please see the continuation thread here.

 

This is a replacement thread for the TweakableEVerything thread which was lost back in January

This OP is not fully finished, will be filled out in a little while

Ever wanted to open a shielded docking port in the editor, or start your ship with crossfeed disabled across your docking ports? Maybe adjust the ejection force of your decouplers, or open a solar panel? The poorly-named TweakableEverything exists to provide exactly such features. Shielded and lateral docking ports can be opened in the editor and fitted with other stackable parts. Decoupler ejection force can be tweaked, and solar panels can be opened in the editor. These options and more leverage the new Tweakables system for your fun and profit¹.

Featured Tweakables:

  • Docking Port Decouple Staging Toggle
  • Docking Port Ejection Force Slider
  • Docking Port "Magnet" Force Slider
  • Docking Port "Magnet" Torque Slider
  • Docking Port Re-engage Distance Slider
  • Docking Port Shield Toggle
  • EVA Thruster Pack
  • Gimbal Range Slider
  • Gimbal Reverse Control Toggle
  • Intake Enable/Disable in Editor
  • Parachute Deployment Time Factor Sliders
  • Reaction Wheel Torque Sliders (Yaw, Pitch, Roll)
  • SAS Autopilot Upgrade Slider (Career mode only)
  • Solar Panel/Radiator Deployment Toggle
  • Solar Panel/Radiator Sun Tracking Toggle

Bonus Features:

  • Docking port "Control from here" now available for use in action groups.
  • Resource flow enable/disable/toggle now available for use in action groups.
  • Gimbal "reverse control" available for use in action groups.

 

TweakableEverything is so named not because it makes everything tweakable (that would be ludicrous), but because it is Everything that I have made Tweakable. But, since you might not want all of it, I have broken things out into separate libraries. If, for example, you don't want TweakableSolarPanels, just delete TweakableSolarPanels.dll and TweakableSolarPanels.cfg from your TweakableEverything folder. I won't be offended -- promise!

COMPATIBILITY:

The TweakableGimbals module is known to be generally incompatible with HoneyFox's TweakableGimbal, which provides a more advanced set of tweakables for gimballed engines. If you are interested in using HoneyFox's TweakableGimbal alongside TweakableEverything's other functionality, just remove or don't install TweakableGimbals.dll and TweakableGimbals.cfg from the archives below.

TweakableEverything0.png

TweakableEverything2.png

TweakableEverything3.png

 

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Continuing the discussion on the TweakableDockingNode from the Bluedog Design Bureau thread (old discussion was about here: http://forum.kerbalspaceprogram.com/index.php?/topic/122020-122-bluedog-design-bureau-stockalike-saturn-apollo-and-more-v11-razved-24feb2017/&page=325#comment-2993393)

The problem seems to be that the OPT docking ports have two nodes which are unrelated to the docking port itself

It does list what appears to be the name of the correct transform:

controlTransformName=controlNode

which TweakableDockingNode isn't look for (yet)

Edited by linuxgurugamer

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Very happy that you have added this orphan to your impressive list of rescues/reworks.

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1 minute ago, Murdabenne said:

Very happy that you have added this orphan to your impressive list of rescues/reworks.

It was added a while ago.  This is just a replacement thread, since the old one was lost.

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I found the problem with the OPT docking ports.

It's missing a MM config for them

@MaverickSawyer I'll need to work out the proper setting for the docking node on both of the OPT parts, will let you know when it's ready

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New release, 0.1.19:

  • Fixed TweakableDockingNode shield code to only activate on shielded ports, not all ports with animation
  • Added OPT docking ports

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Closed by OP's request.

Please see this thread.

 

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This topic is now closed to further replies.