Galileo

[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]

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On 11/3/2017 at 9:50 AM, BlockMars162 said:

New day, New problem :/

Can you take a screenshot of your texture folder? 

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That's an issue I have never seen but it not a texture issue.

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SRSS Modded with RSS , slightly

Edited by Puggonaut

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Well today I realised how incredibly tiny the Jovian moons are vs their parent... this is Io, with an SoI a little over 700km, and about the loosest insertion burn that would capture.

4uh04Eq.jpg

I had hoped that by intersecting its orbit twice per loop, despite being nearly 90 degrees out of plane, I would be allow capture without massive fuss. Unfortunately... it needs over 6km/s and my probe has just over 3 :blush:

Is there any hope for this mission? I've got a manoeuvre which will flyby Ganymede at just 6km altitude, but it only tweaks the orbital inclination by about 5 degrees... amusingly, the orbit after encounter actually intersects with Io's, but methinks it will need more than that to get the job done. Man, I miss Tylo! Not feeling like I'm going to get any gravity assists worth talking about from this lot...

How is everyone else handling this? Is Jupiter just that much harder than stock, should I go out to Saturn or even Neptune first and gather some sweet sweet sciences? Or did I just underestimate the pain of Jovian plane change and I need to send another mission that can arrive in alignment with the moons?

Also, I tried Scatterer, but it made the martian dust and sky black... am I just being a noob?

Edited by eddiew

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@eddiew the issue with mars and its clouds is a scatterer but blackrack knows about it. I thought I had deleted the dust storms in the latest version though.. either way I hope it gets fixed soon.

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For the record, my problem with delta-v was all about inclination. The moons do little to help you change it, so it's important to bring your vessel in within a reasonable deviation. I managed ten degrees, just barely closed the orbit, and it only cost a few hundred m/s to level out. I could have looped past Ganymede about 15 times, with each one lowering the inclination by about 4-5 degrees, but in the end I just couldn't be bothered and sent another mission.

Still miss Tylo for gravity assists though. Suddenly I realise how crazy OP that moon is. No such thing as a free capture at Jupiter! :P 

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I'm having a problem where the height maps seem really out of whack. Installed everything as-per the instructions, no extra tweaking, but KSC spawns in the ground and the height of all mountains on Earth is seriously exaggerated. I didn't see any notice of this issue in a quick scan of the thread, or a fix, any insight?

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21 minutes ago, tjsnh said:

I'm having a problem where the height maps seem really out of whack. Installed everything as-per the instructions, no extra tweaking, but KSC spawns in the ground and the height of all mountains on Earth is seriously exaggerated. I didn't see any notice of this issue in a quick scan of the thread, or a fix, any insight?

Sounds like you didn’t install sigma dimensions.

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6 minutes ago, Galileo said:

Sounds like you didn’t install sigma dimensions.

I've got the latest sigma dimensions.

 

Update: Re-installing sigma dimensions resolved the issue.

It looks like my antivirus was blocking it's DLL for some reason.
Note to anyone using symantec, you'll need to manually trust sigmadimension's DLL file

Edited by tjsnh

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Random curiosity, Io becomes invisible when orbiting below about 30km... has persisted through several vessel switches. Not quite sure what to point the finger of blame at, ideas appreciated :)

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Has anyone made a dv map for this?

I know they'd be fairly inaccurate because of the odd orbits, but I like to use them as a baseline for my missions so it's not 100% guess work.

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11 hours ago, Aegrim said:

Has anyone made a dv map for this?

I know they'd be fairly inaccurate because of the odd orbits, but I like to use them as a baseline for my missions so it's not 100% guess work.

Go back one page.

 

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11km above Callisto... which is nowhere to be seen :huh:

Xmr9vdf.jpg

Io does the same thing, but is visible above 30km. Callisto appears to be completely cloaked... Any thoughts folks? Not using Scatterer or DOE.

*edit* Nevermind... reinstalled SSRS and RSS-Textures. They weren't technically outdated, but something was apparently corrupt/missing. Callisto is visible :) 

Edited by eddiew

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Sorry, genuine bug this time @Galileo... the radius of Mimas is 50km. The SoI of Mimas is also 50km. It's... quite difficult to get to :D 

For my own game, I've edited the SSRSS_Kopernicus.cfg to specify an SoI of 100000 (which ended up as 150km; you have a multiplier set in SSRSS_Sigma.cfg). It's still tight AF, but at least it's visitable now :)

	@Body[Mimas]
	{
		@Properties
		{
			!useTheInName = True
			%displayName = Mimas^N
			%sphereOfInfluence = 100000
		}
	}

Edit: I don't know how to set the science altitudes though. "Low in space" doesn't seem to exist at all :<

Edited by eddiew

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On 29.11.2017 at 11:00 PM, eddiew said:

It's... quite difficult to get to :D

Can you not land on a body without gravity/inaccessable SOI? Why?

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17 minutes ago, Delay said:

Can you not land on a body without gravity/inaccessable SOI? Why?

You can't orbit it without being in the SoI, so you'll have to plot a direct rendezvous/collision. You won't get instrumental help (i.e. altitude) because you're not in the body's SoI, so you'll have to eyeball the whole approach including matching velocities. You also won't be affected by its gravity, so you're effectively docking with it rather than falling onto it. Given that everywhere on the surface will be above zero altitude, even when landed you still won't be in the SoI, so you'll need to stick yourself down either with engines/RCS or a mod like KIS+KAS. Even then, you may not get surface science because there's no reason the game should consider you to have landed.

Technically you can try to do these things, but KSP has exactly no instances of landing on a body while not being in its SoI. It's entirely possible that you'll either pass straight through the surface (because why load and process a collision mesh when the ship is outside the body's SoI and therefore can't possibly collide with it?), crash the game because you're in a place you shouldn't be, or explode every time you make contact. Feel free to try it out, but expect failure :) 

Edited by eddiew

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for some reason it wont do anything if someone can send more detailed instruction and where to put files if its not gamedata please tell me

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16 hours ago, djb742 said:

for some reason it wont do anything if someone can send more detailed instruction and where to put files if its not gamedata please tell me

Sorry you're having problems. Can you give more detail about what "it wont do anything" means? Tell us what you've tried and what's not working.

The first thing to check though is that you followed the install instructions on the first page of this forum exactly. The instructions are very thorough. If you can tell us which step is causing you grief that would help a lot.

Edited by Tyko

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6 hours ago, Tyko said:

Sorry you're having problems. Can you give more detail about what "it wont do anything" means? Tell us what you've tried and what's not working.

The first thing to check though is that you followed the install instructions on the first page of this forum exactly. The instructions are very thorough. If you can tell us which step is causing you grief that would help a lot.

if someone can make a video on how to download each file for mac that would be amazing if thats not possible i will send step by step instruction on how i downloaded it

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Having an issue, Mission Control is sitting somewhere in Colombia, not where it should be. I'm using RemoteTech if that's relevant.

Also, should the space center be sitting on top of a city texture?

Appreciate any help.

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the ssrss says to download ssrss and rss but ksp says rss is out of date and the mod won't do anything i put rss textures in game data sigma in gamedata kopernicus and ssrss

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the ssrss says to download ssrss and rss but ksp says rss is out of date and the mod won't do anything i put rss textures in game data sigma in gamedata kopernicus and ssrss

any help is appreciated 

 

Edited by djb742

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