Drew Kerman Posted July 17, 2017 Share Posted July 17, 2017 (edited) still no showstoppers, but a couple more questions: Any particular reason you chose to use Mm? Why do Mun/Minmus have different equations for Conics as opposed to Tylo, Laythe and Vall? I'm thinking the one for the Joolean moons was a later development? Nope, I implemented UT update when the figure finishes loading and noticed Kerbin's location was way off. I used the Rotate(Circle(origin, F22, F20), π + F11, zAxis) equation instead and it's fixed now KSPTOT gives me higher precision to use with True Anomaly than Mean Anomaly for a given UT. Dunno if that matters tho Got my system all built and ready for JS implementation. But seriously screw that desktop app LOL. About the only saving grace is I can spread it across all three monitors and have a nice working environment Click the image to play with the actual figure: Working features: figure updates after load to show positions of bodies for current time, and is updated every second - not that it really matters at this scale but still, I have the one second update loop already so why not planet details shown when clicked figure declutters 2.5 seconds after loading can only select planets can re-clutter as much as you like dynamically added Sorlon after loading!!! This is amazing because now I can just build one diagram for each body and dynamically load any vessels within its SOI from a database depending on the current UT can show/hide individual planet nodes through the info window. These nodes stay visible regardless of the global nodes setting Aaaannnddd... yea. That's pretty much feature complete after a 5hr marathon coding session! @Syntax my next step is to create planetary system figures for all the bodies. Is there anything special I need to do when working at that smaller scale? If I get bored in the future I will use the empty lower-right corner to host an icon that will expand a dialog down there when clicked to let people play with time and animate the system forwards/backwards (have already tested and the animation works fine). For now tho things will stay locked to the current time Also any idea on how a hyperbolic orbit might be represented? There are some orbits that will render partially outside SOI, but I'm talking specifically handling orbits with an eccentricity greater than or equal to 1. I suppose that would be plotted as an arc as opposed to an ellipse or circle Edited July 19, 2017 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.