HLSA30 9 Posted November 15, 2017 Share Posted November 15, 2017 hi please actualize to 1.31, the mod is very beautiful congratulation, I would like to try it Quote Link to post Share on other sites
dboi88 1,678 Posted November 15, 2017 Author Share Posted November 15, 2017 4 minutes ago, HLSA30 said: hi please actualize to 1.31, the mod is very beautiful congratulation, I would like to try it Apologies, i haven't yet had the time to even download 1.3.1 . I will get around to it. But this does work fine with 1.3.1 as is. So you can download and use without causing any issues. It's just a warning on first load and that can be ignored safely. Quote Link to post Share on other sites
HLSA30 9 Posted November 15, 2017 Share Posted November 15, 2017 does not let me download by ckan says incompatible. thanks for the answer I will wait Quote Link to post Share on other sites
dboi88 1,678 Posted November 15, 2017 Author Share Posted November 15, 2017 2 minutes ago, HLSA30 said: does not let me download by ckan says incompatible. thanks for the answer I will wait Oh I hadn't realised CKAN did that. I'll try and get a release out this weekend Quote Link to post Share on other sites
emerald 27 Posted November 15, 2017 Share Posted November 15, 2017 (edited) 2 hours ago, HLSA30 said: does not let me download by ckan says incompatible. thanks for the answer I will wait Just use the CKAN menu and set compatible version to 1.3.0, install it, be happy. it will not be automatically uninstalled even if compatible version is restored to 1.3.0 not being compatible again. Edited November 15, 2017 by emerald Quote Link to post Share on other sites
HLSA30 9 Posted November 15, 2017 Share Posted November 15, 2017 26 minutes ago, emerald said: Simplemente use el menú CKAN y configure la versión compatible a 1.3.0, instálela, sea feliz. no se desinstalará automáticamente, incluso si la versión compatible se restaura a 1.3.0 y no vuelve a ser compatible. thank you very much emerald you just ruined my game Quote Link to post Share on other sites
emerald 27 Posted November 15, 2017 Share Posted November 15, 2017 2 minutes ago, HLSA30 said: thank you very much emerald you just ruined my game the uninstall it, and you're back to step one Quote Link to post Share on other sites
HLSA30 9 Posted November 15, 2017 Share Posted November 15, 2017 (edited) On 11/15/2017 at 1:13 PM, emerald said: Desinstalarlo y volver al paso uno No problem. Edited December 30, 2018 by Vanamonde Quote Link to post Share on other sites
Caliban259 3 Posted November 19, 2017 Share Posted November 19, 2017 (edited) The most likely reason for this crash is the outdated USI Tool package that is installed with this mod. Just re-install the current USI-Tool package and all should be fine Edited November 19, 2017 by Caliban259 lost the quote Quote Link to post Share on other sites
HLSA30 9 Posted November 20, 2017 Share Posted November 20, 2017 18 hours ago, Caliban259 said: La razón más probable de este bloqueo es el paquete de herramientas USI obsoleto que se instala con este mod. Simplemente vuelva a instalar el paquete USI -Tool actual y todo debería estar bien thanks but change the version to 1.30 and try the mod. I did not like it, reasons: has no landing gear does not reach space due to lack of energy does not have solar panels If you add that, it sure will triumph Quote Link to post Share on other sites
dboi88 1,678 Posted November 20, 2017 Author Share Posted November 20, 2017 20 minutes ago, HLSA30 said: thanks but change the version to 1.30 and try the mod. I did not like it, reasons: has no landing gear does not reach space due to lack of energy does not have solar panels If you add that, it sure will triumph It's not supposed to land. It's not supposed to reach space. It has nuclear reactors. Quote Link to post Share on other sites
sstabeler 13 Posted November 20, 2017 Share Posted November 20, 2017 1 hour ago, HLSA30 said: thanks but change the version to 1.30 and try the mod. I did not like it, reasons: has no landing gear does not reach space due to lack of energy does not have solar panels If you add that, it sure will triumph The idea is that it's supposed to be built in orbit- there are various mods to allow it, even if you don't use HyperEdit to cheat it into orbit. Basically, think of it this way. planet-to-orbit is the equivalent of the "last-mile" haulage, for want of a better word- from the depot to the final destination. That is NOT what this frieghter is designed for- it's designed for the equivalent of depot-to-depot haulage (like cargo trains, or large cargo ships)- essentially, it plies the interplanetary trade routes, hauling large amounts of goods between orbital resource depots. Other ships then take those resources down to the planet if nessecary. Quote Link to post Share on other sites
HLSA30 9 Posted November 22, 2017 Share Posted November 22, 2017 On 20/11/2017 at 2:57 PM, sstabeler said: The idea is that it's supposed to be built in orbit- there are various mods to allow it, even if you don't use HyperEdit to cheat it into orbit. Basically, think of it this way. planet-to-orbit is the equivalent of the "last-mile" haulage, for want of a better word- from the depot to the final destination. That is NOT what this frieghter is designed for- it's designed for the equivalent of depot-to-depot haulage (like cargo trains, or large cargo ships)- essentially, it plies the interplanetary trade routes, hauling large amounts of goods between orbital resource depots. Other ships then take those resources down to the planet if nessecary. I wanted the ship to take it to the moon to land and a rover to explore, then return to the ship and go to another planet. This ship is very good but it does not reach the space and assemble it in orbit it is very difficult Quote Link to post Share on other sites
dboi88 1,678 Posted November 22, 2017 Author Share Posted November 22, 2017 5 hours ago, HLSA30 said: I wanted the ship to take it to the moon to land and a rover to explore, then return to the ship and go to another planet. This ship is very good but it does not reach the space and assemble it in orbit it is very difficult It does reach space if you fly it right. if you're looking for a ship designed for landing on a moon I'd suggest you try the eagle mod. Quote Link to post Share on other sites
HLSA30 9 Posted November 23, 2017 Share Posted November 23, 2017 Do you give me the video ship? Quote Link to post Share on other sites
Chase842 30 Posted December 1, 2017 Share Posted December 1, 2017 I was wondering if you could make a engine attachment option that does not use the rear cargo truss? So, basically just the engine directly attached to the main hull. I have tried this, but it causes the freighter to not have a good Center of Thrust with the Center of Mass, and it spins the ship around. Anyways, I like your mod, and I like how it reduces the part count of my interplanetary cargo ships Quote Link to post Share on other sites
Scaprod 35 Posted December 3, 2017 Share Posted December 3, 2017 I think I found my major wiggle issue. After all these failed flights, I found a cargo bay behind the cockpit. About the resources thing, I installed a bunch of USI stuff and that fixed it. Also, could you add a mining module which picks up both Karbonite and Karborundum in very large amounts? Quote Link to post Share on other sites
HLSA30 9 Posted December 18, 2017 Share Posted December 18, 2017 the ship of video is beautiful, i can get this ship? Quote Link to post Share on other sites
Caliban259 3 Posted December 18, 2017 Share Posted December 18, 2017 On 22.11.2017 at 6:59 AM, dboi88 said: It does reach space if you fly it right. OMG, you really did launch this beast. Impressive! As for the idea of using this for a mun run..... yeah, sure. I also love using torch drives as manoever thrusters Quote Link to post Share on other sites
[email protected] 23 Posted December 23, 2017 Share Posted December 23, 2017 will this be updated? i want to use this in my MKS playthrough Quote Link to post Share on other sites
dboi88 1,678 Posted December 26, 2017 Author Share Posted December 26, 2017 On 12/23/2017 at 11:18 PM, [email protected] said: will this be updated? i want to use this in my MKS playthrough Yup, update incoming. Latest Release v0.3.1 v0.3.1 Recompiled for 1.3.1 & updated dependencies Quote Link to post Share on other sites
[email protected] 23 Posted December 26, 2017 Share Posted December 26, 2017 1 hour ago, dboi88 said: Yup, update incoming. Latest Release v0.3.1 v0.3.1 Recompiled for 1.3.1 & updated dependencies dear god. thank you Quote Link to post Share on other sites
tsd 11 Posted December 26, 2017 Share Posted December 26, 2017 I have a problem, I'm in version 1.3.1 and none of the snap points are working, the eva prep space doesnt work, none of the modules work either. Quote Link to post Share on other sites
dboi88 1,678 Posted December 27, 2017 Author Share Posted December 27, 2017 12 hours ago, tsd said: I have a problem, I'm in version 1.3.1 and none of the snap points are working, the eva prep space doesnt work, none of the modules work either. Everything's fine my end. Nothing's changed with attachment nodes. Are you using alt key when attaching? Quote Link to post Share on other sites
One Random Kerbal 3 Posted March 15, 2018 Share Posted March 15, 2018 (edited) Hi. I downloaded this mod with CKAN after changing my version of ksp to 1.3.0, and the preloaded ships dont have container docking ports (the claw things.) Do i need to do something different to get them? Never mind, the claw is used for tugs, rip Edited March 15, 2018 by One Random Kerbal Quote Link to post Share on other sites
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