linuxgurugamer 17,505 Posted April 26, 2017 Share Posted April 26, 2017 (edited) A revival and major enhancement to the old Kurrikane mod by @Beluwel, original thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/114118-10x-kurrikane-a-science-probe-parts-v10/ Overview : The main idea came when I started a new science game in KSP. I was looking for a way to get surface sample and reports from kerbin faster. The answer was in aircraft but I had to land, reports,take off, land etc... so I thought about a probe which is loaded on an aircraft (1-6 probes) and that would be dropped around kerbin biomes and then to takes the data and be recovered in the space center. What it does ? It is basically a probe that can collect surface sample and do EVA reports without a kerbal. It's only purpose is on Kerbin usage. When using it from orbit, note that the probe does NOT have reaction wheels, you will need to either add one (from either Sounding Rockets, or BOMPs) or make sure it is aligned. Otherwise you will see some oscillations during reentry, and, depending on which planet, it may overheat. New parts added to the original mod are: KurrikaneChute A parachute sized properly for the Kurrikane KurrikaneDecoupler A decoupler sized properly for the Kurrikane KurrikaneEngine A small rocket engine, to be used on airless worlds KurrikaneFin Stabilizing fins for the Kurrikane. When doing reentries, be sure to use the advanced fins KurrikaneFuelTank Small fuel tank KurrikaneHeatShield Two heat shields, one slightly larger than the other KurrikaneScience parts 4 new science experiments, based on existing science technology Thanks to the following: Squad for a wonderful game. Many of the new parts are essentially resized and reskinned parts @RoverDude for graciously allowing me to use one of his models for the new science parts @toric5 for helping with the remapping of the fins Someone who I can't remember for helping fix a problem with the model of the Kurrikane Download: https://spacedock.info/mod/1338/The Kurrikane Probe Source Code: https://github.com/linuxgurugamer/Kurrikane Creative Commons 4.0 Attribution-NonCommercial-ShareAlike CC BY-NC-SA Images : HOW TO INSTALL : Extract "Kurricane" into your "Kerbal Space Program\GameData" file Install ModuleManager Enjoy RECOMMENDED MODS Sounding Rockets Flight Manager for Reusable Stages HOW TO USE : Strongly recommended is the FMRS mod, which will make it easier to use, available here: If you don't use FMRS, then if you drop from an airplane, you will need to stay within range until the probe touches down. If from a spacecraft, you will need to follow it down all the way until landing Add 1 or more probe on your ship/aircraft with decoupler Add 1 core probe or parachute from the game (to get FMRS usable) Add mk1 parachute on each probe you have Properly arrange your stage so you can activate the chute and eject at the same time Launch your mission, eject the probe when you want When ejected get back to the probe with FMRS, land it, do the science and get back to the main ship. Do the same for each probe you have. Edited March 25, 2018 by linuxgurugamer Quote Link to post Share on other sites
mudkest 26 Posted April 26, 2017 Share Posted April 26, 2017 great, now I got the song "Like a kurrikane" stuck in my head on a more serious note, looks interesting and will give it a try, guess I should get fmrs as well Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted April 26, 2017 Author Share Posted April 26, 2017 And, in a few days, I'll be releasing BOMPs revived, an old mod with an update and some new features. Also, I'm working on a Suicide Burn mod, to be used by BOMPs and this for probe landing on bodies without need for parachutes Quote Link to post Share on other sites
stickman939 88 Posted April 27, 2017 Share Posted April 27, 2017 Finally, a reason to do those biome science contracts. Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted May 27, 2017 Author Share Posted May 27, 2017 New release 1.1.0.1: Updated for 1.3 Quote Link to post Share on other sites
DeltaDizzy 1,895 Posted May 28, 2017 Share Posted May 28, 2017 On 4/26/2017 at 8:07 AM, linuxgurugamer said: HOWTUSE :Strongly recommended is the FMRS mod, which will make it easier to use, available here: Quote Link to post Share on other sites
Bit Fiddler 133 Posted June 2, 2017 Share Posted June 2, 2017 do you have the rights to the 3d assets on this mod? I would like to see some fixes to the models and textures if you do. I know you do not do 3d-modeling or texturing, but I will add it to my list of things to do when I get the time to figure out how to import the models and textures into unity. ill just add it to my project for the handrails. I assume some day I will get around to actually figuring out how to import the models and textures... Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted June 2, 2017 Author Share Posted June 2, 2017 (edited) 4 hours ago, Bit Fiddler said: do you have the rights to the 3d assets on this mod? I would like to see some fixes to the models and textures if you do. I know you do not do 3d-modeling or texturing, but I will add it to my list of things to do when I get the time to figure out how to import the models and textures into unity. ill just add it to my project for the handrails. I assume some day I will get around to actually figuring out how to import the models and textures... No, I only have what is on Github. I can import the assets into Blender, if that would help you FYI, the science parts are from Roverdude, the fins & engines are from KSP. Edited June 2, 2017 by linuxgurugamer Quote Link to post Share on other sites
Bit Fiddler 133 Posted June 3, 2017 Share Posted June 3, 2017 I was looking at this mod back in 1.0 or what ever and it looka like a good idea.. I just do this sort of thing with the sounding rockets mod as of now, but I am always happy to load a new parts mod. the only issue is this probe core has some beckward textures and the mounting geometry is off. so If I ever get around to figuring out how all the importing works I may take a crack at some 3D work on this mod as well. how do you import a .mu file intro blender? I guess that is something else I should look into if I plan to ever figure out the KSP modding thing. Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted June 3, 2017 Author Share Posted June 3, 2017 What "mounting geometry" is off? If you are referring to the science parts, it looks nicer if you rotate them horizontal. All the mounting stuff is done by nodes which are defined in the cfg file. Re blender: Quote Link to post Share on other sites
Bit Fiddler 133 Posted June 3, 2017 Share Posted June 3, 2017 (edited) the mount of the probe to the decoupler. it is rotated by about 20 or 30 degrees. thus making the entire probe sit twisted on the decoupler. basically the surface attach point of the probe needs to be moved to the black /yellow striped area so that it is 90 degrees out of phase with the mount points for the science bits. Edited June 3, 2017 by Bit Fiddler Quote Link to post Share on other sites
JediRangerkendor 45 Posted August 8, 2017 Share Posted August 8, 2017 This mod needs a desperate change: The probe needs to be available at a MUCH earlier point in the game. By the time it becomes available, its usefulness on Kerbin is almost nil, and the spaceplanes that I build can do most of the stuff that it can do on other planets and moons. I actually edited the .cfg for it to be available at basic science. Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted February 19, 2018 Author Share Posted February 19, 2018 New release, 1.1.0.2 Added MM config to revert changes made by Ven's Stock Revamp @Bit Fiddler I looked at what you mentioned, but I don't have any problem mounting the probe on the decoupler. Can you provide a video showing me the problem? Quote Link to post Share on other sites
Bit Fiddler 133 Posted February 20, 2018 Share Posted February 20, 2018 well unfortunately my GPU is having problems.... but I will once I get my laptop working again, or buy a new one. Quote Link to post Share on other sites
4x4cheesecake 1,776 Posted February 9, 2019 Share Posted February 9, 2019 (edited) Why is this one burried so deep in the forum? That's an awesome probe mod Just want to mention that the Sonde part misses an entry "hideFxModuleUI" in the "ModuleScienceExperiment" node, which results in an error ( if you remove the "FxModules" entry, it's no longer necessary but I'm not quiet sure if removing this one will break something): [ModuleScienceExperiment]: Part Module 0 doesn't implement IScalarModule It doesn't seem to harm anything but I solved this little issue by accident while trying to find a solution for a different issue and I though it would be nice to share it edit: Almost forgot it: the texture on the sonde is mirrored: Edited February 9, 2019 by 4x4cheesecake Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted February 11, 2019 Author Share Posted February 11, 2019 On 2/9/2019 at 7:36 AM, 4x4cheesecake said: edit: Almost forgot it: the texture on the sonde is mirrored Interesting, I'll fix that also. Going to leave the original there as a "Reversed" image in case anyone wants it New release, 1.1.0.6 Added missing entry in MOduleScienceExperiment in the Sonde part Fixed mirrored texture of the Sonde warning label Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted March 7, 2019 Author Share Posted March 7, 2019 New release, 1.1.0.7 Added whitelist file for the new ReStock mod Quote Link to post Share on other sites
N3N 51 Posted August 31, 2019 Share Posted August 31, 2019 Hey, I'm getting this Error in my logs: Quote 190831T164803.529 [ERROR] [PartReader.ReadTextures] Texture 'Kurrikane/Parts/Engine/Unused/engineoms 1' not found! Is it a problem? My Logs: https://www.tancredi.nl/downloads/logs.zip Do you need more information? Quote Link to post Share on other sites
N3N 51 Posted September 1, 2019 Share Posted September 1, 2019 18 hours ago, N3N said: Hey, I'm getting this Error in my logs: Is it a problem? My Logs: https://www.tancredi.nl/downloads/logs.zip Do you need more information? Hello, This error exists, because the file isn't in the newest download-file. So others should have the same error, too. But can I ignore it, because it's in the "Unused"-folder? Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted September 2, 2019 Author Share Posted September 2, 2019 On 9/1/2019 at 8:29 AM, N3N said: Hello, This error exists, because the file isn't in the newest download-file. So others should have the same error, too. But can I ignore it, because it's in the "Unused"-folder? can be safely ignored Quote Link to post Share on other sites
N3N 51 Posted September 2, 2019 Share Posted September 2, 2019 5 minutes ago, linuxgurugamer said: can be safely ignored Hello, OK, thank you! Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted December 1, 2019 Author Share Posted December 1, 2019 New release, 1.1.1 Updated for KSP 1.8 Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted December 10, 2019 Author Share Posted December 10, 2019 New release, 1.1.1.1 Updated restock whitelist Quote Link to post Share on other sites
linuxgurugamer 17,505 Posted December 12, 2019 Author Share Posted December 12, 2019 New release, 1.1.1.2 More updates to the Restock whitelist Fixed DDS texture from DXT3 to DXT5 Quote Link to post Share on other sites
JediRangerkendor 45 Posted December 7, 2020 Share Posted December 7, 2020 Sorry for the zombie thread, but do you know if this works in the latest version of KSP and/or have any plans on updating this? Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.