JonnyOThan Posted September 10, 2023 Share Posted September 10, 2023 15 hours ago, theonegalen said: RPM and MAS don't store cockpit data in the persistent file RPM does, I’m not sure about MAS. But Reviva breaks it. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted September 11, 2023 Author Share Posted September 11, 2023 11 hours ago, JonnyOThan said: RPM does, I’m not sure about MAS. But Reviva breaks it. I thought I remembered losing switch positions when saving and loading, or switching focused craft outside of physics range. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 12, 2023 Share Posted September 12, 2023 On 9/10/2023 at 10:31 PM, theonegalen said: I thought I remembered losing switch positions when saving and loading, or switching focused craft outside of physics range. It’s supposed to work…I revamped how persistent variables are saved fairly recently and simple cases do work when reviva isn’t installed. Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted November 4, 2023 Share Posted November 4, 2023 I have a slight problem with Mk1 Caged Inline. Quote Link to comment Share on other sites More sharing options...
kurgut Posted November 5, 2023 Share Posted November 5, 2023 On 9/10/2023 at 1:06 AM, theonegalen said: Just found and watched this video of youtuber @kurgut playing a full mission in the Mk2 Inline IVA! So gratifying to see someone... Hey ! Thanks for sharing !! I always recommend your IVAs for those looking for detailled and immersive interiors : ) Also very late for answer, was busy with ton of work since a few months... ^^ Cheers Quote Link to comment Share on other sites More sharing options...
theonegalen Posted November 5, 2023 Author Share Posted November 5, 2023 On 11/4/2023 at 12:26 PM, PyjackMeat said: I have a slight problem with Mk1 Caged Inline. Yes, that is because I never went in and adjusted the positions for the Caged Inline - it's basically just the same instruments in the same positions as the Mk1 Inline Warbird/Retro cockpit, copied over to provide basic functionality. Honestly, that's a WIP that probably shouldn't have been included in the download, but I didn't do much trimming of unfinished things when I uploaded the last version an embarrassing number of years ago. Quote Link to comment Share on other sites More sharing options...
Manul Posted November 6, 2023 Share Posted November 6, 2023 On 9/10/2023 at 2:06 AM, theonegalen said: A couple of bugs too, mostly related to the fact that RPM and MAS don't store cockpit data in the persistent file. They do. All persistent variables used by MAS and RPM are stored in a save file. RPM: Spoiler RPMVesselComputer { RPM_PERSISTENT_VARS { name = dcaac51a-d619-4c46-b973-8d496447a15e HUD_GLASSUP = System.Boolean,True HUD_ON = System.Boolean,True WARNINGS_ON = System.Boolean,True ASET_HUD_MODESELECT = System.Int32,0 ASET_HUD_FILTER = System.Int32,0 activePage4 = System.Int32,12 activePage14 = System.Int32,11 activePage15 = System.Int32,6 BackLight = System.Boolean,True activePage17 = System.Int32,1 targetfilter4 = System.Int32,15 targetfilter14 = System.Int32,15 targetfilter15 = System.Int32,15 } RPM_PERSISTENT_VARS { name = 4146f295-6697-4214-82ea-d41f453415a7 activePage28 = System.Int32,21 activePage29 = System.Int32,21 activePage30 = System.Int32,21 targetfilter28 = System.Int32,15 targetfilter29 = System.Int32,15 targetfilter30 = System.Int32,15 } MAS: Spoiler SCENARIO { name = MASPersistent scene = 7 MASFlightComputer { __MASFlightComputerId = 4ab9fa74-5d72-4795-945b-6c863d9ba456 __vesselId = System.String,3c0eaab1-28ca-4bd1-be2e-80fd35978a45 __vesselFilter = System.String,7FE storedStrings0 = System.String,Kerbal Air Force storedStrings1 = System.String,Lt. Kerman storedStrings2 = System.String,Pallas Cat Avionics storedStrings3 = System.String,You have control storedStrings4 = System.String,Powered by storedStrings5 = System.String,MAS / ASET storedStrings6 = System.String,Lynx storedStrings7 = System.String,You have control Global_NF_HUD_Pos = System.Double,0.736 PROP-MAS_ALCOR_MFD2-3-Scalar = System.Double,1 MFD2-TimeMode = System.String, MET PROP-MAS_ALCOR_MFD2-3-PlanMode = System.String,MAS_MFD2_ManualPlan PROP-MAS_ALCOR_MFD2-3-Att-ManualCaption = System.String,Srf Prograde MFD2-SAS-ShiftV = System.Double,0.75 PROP-MAS_ALCOR_MFD2-3-Att-ManualError = System.Double,0 PROP-MAS_ALCOR_MFD2-3-Att-Pitch = System.Double,34.3496894836426 PROP-PCA_MFD40x20-32-B = System.String,PCA_MFD40x20_Map PROP-PCA_MFD40x20-32-C = System.String,PCA_MFD40x20_Nav1 PROP-PCA_MFD40x20-32-D = System.String,PCA_MFD40x20_ScienceRoot PROP-PCA_MFD40x20-32-E = System.String,PCA_MFD40x20_Graphs1 PROP-PCA_MFD40x20-32-R1 = System.String,PCA_MFD40x20_Flight PROP-PCA_MFD40x20-32-R2 = System.String,PCA_MFD40x20_OrbitDisp PROP-PCA_MFD40x20-32-R3 = System.String,PCA_MFD40x20_Dock PROP-PCA_MFD40x20-32-Page = System.Double,6 PROP-PCA_MFD40x20-33-B = System.String,PCA_MFD40x20_Target PROP-PCA_MFD40x20-33-C = System.String,PCA_MFD40x20_Nav1 PROP-PCA_MFD40x20-33-D = System.String,PCA_MFD40x20_ScienceRoot PROP-PCA_MFD40x20-33-E = System.String,PCA_MFD40x20_Graphs1 PROP-PCA_MFD40x20-33-R1 = System.String,PCA_MFD40x20_Landing PROP-PCA_MFD40x20-33-R2 = System.String,PCA_MFD40x20_Orbit PROP-PCA_MFD40x20-33-R3 = System.String,PCA_MFD40x20_Dock PROP-PCA_MFD40x20-33-Page = System.Double,22 Global_NF_HUD_Bright = System.Double,1 Global_NF_HUD_Size = System.Double,0.66 PROP-MAS_ALCOR_MFD1-72-A = System.String,MAS_ALCOR_MFD_A_Launch PROP-MAS_ALCOR_MFD1-72-Acapt = System.String,LAUNCH PROP-40x20VV-78-Page = System.Double,0 PROP-PCA_MAS_ASET_HUD_V2-2-GlassUp = System.Double,1 PROP-PCA_MAS_ASET_HUD_V2-2-HudEnabled = System.Double,0 PROP-PCA_MAS_ASET_HUD_V2-2-HudOn = System.Double,1 PROP-MAS_ALCOR_MFD2-3 = System.String,MAS_MFD2_Flight PROP-MAS_ALCOR_MFD2-3-Back = System.String,MAS_MFD2_Land Backlight = System.Double,1 PROP-MAS_ALCOR_MFD2-3-FlightConfig = System.Double,6 PROP-MAS_ALCOR_MFD2-3-FlightPanel2 = System.Double,1 PROP-MAS_ALCOR_MFD2-3-FlightPanel1 = System.Double,1 PROP-PCA_MFD40x20-33 = System.String,PCA_MFD40x20_ExtraCams PROP-MAS_PCA_RM-66-ON = System.Double,1 PROP-MAS_PCA_RM-66 = System.String,image PROP-PCA_MFD40x20-32 = System.String,PCA_MFD40x20_ScienceRoot PROP-MAS_DigitalIndicator_Crashometer-26 = System.Double,1 PROP-PCA_MAS_ASET_HUD_V2-2-WarningsOn = System.Double,1 PROP-PCA_MFD40x20-32-MenuScienceRun = System.Double,4 PROP-PCA_MFD40x20-32-MenuScienceRoot = System.Double,0 PROP-MAS_ALCOR_MFD2-3-PlanCaption = System.String,Change Apoapsis to... PROP-MAS_ALCOR_MFD2-3-PlanAltitude = System.Double,35 PROP-PCA_MFD40x20-33-FlightCam = System.Double,1 PROP-MAS_ALCOR_MFD2-3-FlightPanel6 = System.Double,1 PROP-MAS_DigitalIndicator_AmmoMulti-59 = System.Double,2 PROP-PCA_MFD40x20-32-MenuScienceDump = System.Double,4 } } If they don't, something is very wrong. Quote Link to comment Share on other sites More sharing options...
Publius Kerman Posted March 3 Share Posted March 3 (edited) Awesome mod, you and the rest of the IVA guys are killing it! I have a slight issue though, maybe you or @kurgut might be able to help me. I recently installed your mod and unlike all my other IVAs they aren't showing up on Reviva, I haven't tested them all yet but when I hopped in the Bonny I'm missing one panel. This leads me to believe it's either a missing prop or it's conflicting with another IVA mod, but the things is I don't think I'm using any IVA modifying mods except ones that Kurgut is using in his IVA playthrough on YouTube. I could be mistaken and for the life of me can't figure this out. Any help would be greatly appreciated, please keep up the great work! Edit: I just noticed that the engine temp says skin temp and is in Kelvin not Celsius as well, also Raster Prop Monitor isn't on his mod list but its a requirement for Starilex Mk.1 'Needle' Pod IVA. Might have something to do with it, not sure. Ok so I re-installed the mod completely with all dependencies, but this time didn't change the WarbirdSI.txt to WarbirdSI.cfg , not sure what broke it but just leave the units alone because it'll break the mod otherwise. https://imgur.com/a/F12Fmog Edited March 3 by Publius Kerman Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 3 Share Posted March 3 9 hours ago, Publius Kerman said: Ok so I re-installed the mod completely with all dependencies, but this time didn't change the WarbirdSI.txt to WarbirdSI.cfg , not sure what broke it but just leave the units alone because it'll break the mod otherwise. I *think* with the new version of reviva you should just have both versions available. I’ll check. Quote Link to comment Share on other sites More sharing options...
Publius Kerman Posted March 3 Share Posted March 3 (edited) On 3/3/2024 at 8:04 AM, JonnyOThan said: I *think* with the new version of reviva you should just have both versions available. I’ll check. It's still not showing up in Reviva, but I was having graphical errors with one of the panels in Warbirds. I resolved the issue with the above fix, which i really don't mind because I be's Amer-i-can and prefer knots and feet. I was only using SI to not have to do conversions on the fly. Good news though the airspeed indicator has knots and m/s on it in the smaller prop plane cockpits. I made a really cool stunt plane with the Bonny Cockpit and Merlin engine, only way to throw it into a spin is turn all SAS off and, pull and roll as hard as you can. Just add a little rudder and she rights herself almost instantly. I'm seriously loving these IVAs! Thank you so much for Reviva! Edited March 5 by Publius Kerman Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.