themaster401 Posted April 12, 2021 Author Share Posted April 12, 2021 (edited) Update v4.1 (Beyond - Phase 2) Changelog Massive performance improvements. The following measurements were recorded using AVP with 8k textures at 1080p on an i7-7700k @ 4.5GHz, GeForce GTX 1070 Founders Edition, and 32GB DDR4-2400 memory. All suggested mods are enabled. OPM is installed. 30-40% decreased RAM usage in most situations. 20-30 fps increase in most situations (note that a GPU bottleneck occurs here; stronger GPUs should be able to benefit even more.) 20% decrease in uncompressed mod filesize. Higher resolution textures. Cumulus cloud particle has been upgraded from 256x to 1024x. Cirrus cloud detail texture has been upgraded from 1024x to 4096x. Removed snow. This visual effect is not feasible with the current performance impact of EVE particles, though may be revisited if new developments arise here. Disabled terrain shadows. This visual effect is not feasible with the current performance impact of the feature, though may be revisited if new developments arise here. Adjusted Kerbin's terminator. Optimized Duna's atmosphere. Optimized Laythe's atmosphere Adjusted Sarnus's atmosphere. Adjusted Neidon's atmosphere. Adjusted Tekto's atmosphere. Adjusted Tekto's lightning. Adjusted Thatmo's atmosphere. Adjusted Duna's auroras. Increased city lights scaling. Removed Vall glow. Reduced scatterer ocean fourier grid size to 64. Added caustics to and adjusted Tekto's oceans. New loading screen logo. New loading screens. Removed old loading screens. Thank you all for your patience. Edited April 12, 2021 by themaster401 Quote Link to comment Share on other sites More sharing options...
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