linuxgurugamer

[1.2.*, 1.3.*, 1.4.*, 1.5.*] Release: Munar Industries - Modular Fuel Tank Expansion Rebuilt

Recommended Posts

This is a revival of an old mod by @Munar Industries, original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/99029-104-munar-industries-modular-fuel-tank-expansion-beta/&page=1

The parts are beautiful, but the volumes and masses needed some work.  With the extremely capable assistance of @CarnageINC, who did an awful lot of the heavy lifting (ie:  he did most of the calculations of the volume, etc of the parts), I am happy to present you with the results of our work:

Fuel Tank Expansion Rebuilt

A collection of 52 modular parts designed to allow for greater flexibility in craft configuration.

This addon supports InterstellarFuelSwitch and it is included. I highly recommend using it, as it pretty much doubles your options.

For more info about InterstellarFuelSwitch please refer to the Interstellar Fuel Switch thread.

This mod will work with Interstellar Fuel Switch, the standard config included with IFS will work properly, so the original patch has been removed.

CrossFeedEnabler is also supported on all radial tanks.

For more information about it see the CrossFeedEnabler thread.

fdViGR3.jpg

 

Installation:

Extract to wherever and drop the GameData folder on top of (not into) the \Kerbal Space Program\GameData folder.

Agree to relevant overwrites. Please check your dates when overwriting. Favor the latest version whenever possible.

If upgrading from 0.90 remove the entire Kerbal Space Program\GameData\MunarIndustries directory

Then drop the GameData folder in your Kerbal Space Program folder and overwrite GameData and all subfolders and files as usual.

 

This is a BETA release, so it isn't yet available in CKAN.  Also, based on feedback, updates will be done to fix issues on a fairly fast turnaround

Download:https://github.com/linuxgurugamer/ModularFuelTankExpansion/releases

Source:https://github.com/linuxgurugamer/ModularFuelTankExpansion

License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License

Now available via CKAN

 

Changes

All volumes have been recalculated

All fuel amounts have been recalculated, and now reflect the correct amount based on the tank volume

Part masses have been recalculated.  The basic mod includes a stock-standard FuelMass:TankMass ratio of 8:1, however, there is an optional patch to change the masses of the parts to a value calculated based on the actual tank size itself.  

Still Have Questions?:

Kottabos has done a pretty decent video review of the all the parts. Check his channel out and subscribe!

 

 

Edited by linuxgurugamer
  • Like 17

Share this post


Link to post
Share on other sites

I have more tanks than I know what to do with, and yet I just downloaded this.

(Someone send help. :wink: )

Share this post


Link to post
Share on other sites
5 minutes ago, DStaal said:

I have more tanks than I know what to do with, and yet I just downloaded this.

(Someone send help. :wink: )

Here is some help:

  • Like 4

Share this post


Link to post
Share on other sites

The help I need is some way to *not* try to crash my computer with the number of mods I'm running.  :wink:

 

(And I already have Janitor's Closet - very useful.)

Share this post


Link to post
Share on other sites

My piloting skills (or lack thereof...) keep me safe from spaceplane part packs.  :wink:

  • Like 1

Share this post


Link to post
Share on other sites
29 minutes ago, linuxgurugamer said:

You could always try this:

http://downloadmoreram.com/

:D

 
 

Waitwaitwaitwait, that's a legit site? No weird bugs, actual ram? Does it work offline?

Edited by Spaceception
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, linuxgurugamer said:

Changes

All volumes have been recalculated

All fuel amounts have been recalculated, and now reflect the correct amount based on the tank volume

Part masses have been recalculated.  The basic mod includes a stock-standard FuelMass:TankMass ratio of 8:1, however, there is an optional patch to change the masses of the parts to a value calculated based on the actual tank size itself.

I would just like to add for others to know that the optional patch to change the masses of the parts is based off actual tank volume, surface areas and mathematical calculations.  The 8:1 is accurate only with stock cylinder tanks, all other tanks shapes do not conform to that ratio.  Using the optional patch actually gets most of these tanks closer to a 'stockalike' mass than the ratio will.

Thank you @linuxgurugamer for letting me work on these wonderful mods with you!

Edited by CarnageINC
  • Like 2

Share this post


Link to post
Share on other sites

OMG I missed this one. Thank you SO much, you two, for bringing it back. :D 

Share this post


Link to post
Share on other sites
On 5/26/2017 at 9:04 AM, Spaceception said:

Waitwaitwaitwait, that's a legit site? No weird bugs, actual ram? Does it work offline?

No. Totally not a real thing. RAM is an actual physical object, not something that can be downloaded.

The site is kind of funny, as jokes go, but I have NO idea what happens if you actually hit "download"... and I don't want to know.

  • Like 3

Share this post


Link to post
Share on other sites
1 minute ago, Rhedd said:

No. Totally not a real thing. RAM is an actual physical object, not something that can be downloaded.

The site is kind of funny, as jokes go, but I have NO idea what happens if you actually hit "download"... and I don't want to know.

It plays a little animation on your screen, and tells you it's installed.  :wink:  (Nothing actually tries to install or anything.)

  • Like 2

Share this post


Link to post
Share on other sites
1 minute ago, DStaal said:

It plays a little animation on your screen, and tells you it's installed.  :wink:  (Nothing actually tries to install or anything.)

Good to know. ^_^

Maybe I should give this link to my Mother-in-law. She keeps agitating to buy a new computer because her Mac is getting "so slow". I've looked it over and it's perfectly fine.

Edited by Rhedd
  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, Rhedd said:

Good to know. ^_^

Maybe I should give this link to my Mother-in-law. She keeps agitating to buy a new computer because her Mac is getting "so slow". I've looked it over and it's perfectly fine.

(Check her ISP.  She probably means she can't load web pages fast enough...)

  • Like 1

Share this post


Link to post
Share on other sites

New release, 0.9.5.2:

  • Removed ModuleManager from download since the same file is targeted at both 1.2.2 and 1.3
  • Like 1

Share this post


Link to post
Share on other sites

Any opinions as to whether the big tank with the flat bottom should have a built-in decoupler?

Share this post


Link to post
Share on other sites

New release, 0.9.5.3:

  • Out of beta
  • Added title to Agency
  • Added tags to all tanks
     
  • Like 3

Share this post


Link to post
Share on other sites
On 06/03/2017 at 11:58 AM, linuxgurugamer said:

Any opinions as to whether the big tank with the flat bottom should have a built-in decoupler?

Go for it! Anything to help framerates! :)

Share this post


Link to post
Share on other sites
7 hours ago, smotheredrun said:

Go for it! Anything to help framerates! :)

too late!

And actually I can't do it

Share this post


Link to post
Share on other sites
12 hours ago, linuxgurugamer said:

too late!

And actually I can't do it

That's a double rats. Oh well

  • Like 1

Share this post


Link to post
Share on other sites

I actually prefer the side tanks without a built-in decoupler. They're useful as Soyuz-like boosters, but they're also good as structural parts which don't get decoupled from the main tank (they're great for Proton-style designs, and probably other things) which would make a built-in decoupler inconvenient at best.

  • Like 1

Share this post


Link to post
Share on other sites

This uses IFS, but can other tank modules be used instead - like the one that goes with Configurable Containers?

Share this post


Link to post
Share on other sites

New release, 0.9.5.4:

  • Moved Tuned Part Mass patch into PatchManager subdir
  • Added PatchManager as suggested mod in CKAN
     

There are no changes to the mod itself, so no need to update unless you want to use Patchmanager with this

Share this post


Link to post
Share on other sites

I like this MOD very much    Do you have a plan for the localization of this mod?   I can upload a chinese translated text  if you want,   :):):)

Share this post


Link to post
Share on other sites

Thanks for keeping this mod updated LGG , one question- can I use the latest version in 1.2.2 or do I need to use the version on github that is the one previous to the 1.3 update?

Share this post


Link to post
Share on other sites

lol...I placed an MM error report in the wrong thread for ya. woops!!

Spoiler

[ERR 00:06:48.878] [ModuleManager] Error - more than one pass specifier on a node: MunarIndustries/MFTX_ModularFuelTanks/@PART[MI*]:FOR[MunarIndustries]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer],!MODULE[ModuleFuelTanks]]:AFTER[ModularFuelTanks]

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now