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[KSP 1.3.1] Interstellar Warp Drive standalone - BETOOOO 2017-10-10


RealGecko

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On 5/29/2019 at 9:38 AM, FreeThinker said:

I still have some plans for this mod. The general idea is that this mod becomes a kind of Interstellar Warp Drive Plugin that will would independently or in conjunction with KSPIE.

I like that this warp drive is separate from KSPIE.

 

Anyone willing to pick it up or update it?

Edited by Eskandare
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On 4/17/2020 at 8:52 PM, linuxgurugamer said:

Not with the license as it currently is (I was asked)

Oh that is a shame, I see it is using the KSPIE license. Well I guess this mod goes to the grave along with the DEMV mod (which I have a copy and I cannot update ever) and many others.

Edit: Huh, DEMV "is" creative commons (at least the MK-5 version) But BobCat wanted them never to be updated as the rest are under ARR.

Edited by Eskandare
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6 hours ago, Eskandare said:

Oh that is a shame, I see it is using the KSPIE license. Well I guess this mod goes to the grave along with the DEMV mod (which I have a copy and I cannot update ever) and many others.

Edit: Huh, DEMV "is" creative commons (at least the MK-5 version) But BobCat wanted them never to be updated as the rest are under ARR.

If the license was changed, I would seriously consider adopting this.

Too bad about it.  Why don't you follow up and see if you can get it changed, if so, let me know

6 hours ago, Eskandare said:

Oh that is a shame, I see it is using the KSPIE license. Well I guess this mod goes to the grave along with the DEMV mod (which I have a copy and I cannot update ever) and many others.

Edit: Huh, DEMV "is" creative commons (at least the MK-5 version) But BobCat wanted them never to be updated as the rest are under ARR.

What's really strange is that the download from Spacedock does not include the source code, he listed it on Spacedock as GPLv3, and the Spacedock download doesn't even include a license.

I've sent him a message asking for the license to be changed, will wait and see what happens

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  • 3 weeks later...
On 4/19/2020 at 6:25 PM, Eskandare said:

Oh that is a shame, I see it is using the KSPIE license. Well I guess this mod goes to the grave along with the DEMV mod (which I have a copy and I cannot update ever) and many others.

Edit: Huh, DEMV "is" creative commons (at least the MK-5 version) But BobCat wanted them never to be updated as the rest are under ARR.

I have decided to adopt this, under the KSPIE license. In progress

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  • 2 weeks later...
  • 2 weeks later...
On 5/22/2020 at 11:06 PM, linuxgurugamer said:

@Eskandare and anyone else,

here is a beta for this mod.  Please try it out and let me know how it goes.

https://github.com/linuxgurugamer/KSP-WarpDrive/releases

 

Is it OK if you put it on CKAN?

Oh, and thank you for adopting as much mods as you do. Being someone who likes to mod their games, I appreciate your efforts.

Edit: Warp drive says that it doesn't have enough EM to activate, even with a full EM tank.

Edited by Bej Kerman
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24 minutes ago, Bej Kerman said:

Is it OK if you put it on CKAN?

Oh, and thank you for adopting as much mods as you do. Being someone who likes to mod their games, I appreciate your efforts.

Edit: Warp drive says that it doesn't have enough EM to activate, even with a full EM tank.

When it's out of BETA, it will go on CKAN.

and you need to give more information about the issue where it doesn't have enough.  A save file in this case would be best, try to use as few mods as possible.  Save the game when it happens and send it to me

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  • 3 weeks later...
  • 1 month later...
  • 3 months later...

@linuxgurugamer When I try to open the warp menu by clicking the little diamond button on the right, it doesn't do anything and floods my log with this error:

Spoiler


ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
Aborting
  at UnityEngine.GUILayoutGroup.GetNext () [0x000a2] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00050] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00001] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x0000b] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at WarpDrive.Warpotron9000.DrawGUI (System.Int32 guiId) [0x00016] in <e799bbee5f324da7ac9f329263de0286>:0 
  at UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
(Filename: <fa6f9762ac624af092525d37c9d516c4> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.GUILayoutEntry.ApplyStyleSettings (UnityEngine.GUIStyle style) [0x00001] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutGroup.ApplyStyleSettings (UnityEngine.GUIStyle style) [0x00001] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutEntry.set_style (UnityEngine.GUIStyle value) [0x00008] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutUtility.BeginWindow (System.Int32 windowID, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00032] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00043] in <fa6f9762ac624af092525d37c9d516c4>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
(Filename: <fa6f9762ac624af092525d37c9d516c4> Line: 0)

No idea what do to to fix it on my own, I got the mod from the github as no other versions work for me (module manager just says it's incompatible with my KSP version) https://github.com/linuxgurugamer/KSP-WarpDrive/releases/tag/0.9.4

Here's my modlist:

  • DistantObjectEnhancement 2.0.1.1
  • AVP (8k textures) 4.0.5.0
  • PlanetShine 2.6.3
  • Restock 1.2.1
  • EVE 1.8.0.2
  • TUFX 1.0.2.3
  • Reentry Particle Effects 1.4.0
  • Scatterer 0.0632
  • Making History & Breaking Ground
  • Module Manager 4.1.4
  • WarpDrive 0.9.4

Let me know if you need the full log or a save file :)

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4 hours ago, CatCraftYT said:

@linuxgurugamer When I try to open the warp menu by clicking the little diamond button on the right, it doesn't do anything and floods my log with this error:

  Reveal hidden contents


ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint
Aborting
  at UnityEngine.GUILayoutGroup.GetNext () [0x000a2] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) [0x00050] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00001] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayout.BeginVertical (UnityEngine.GUILayoutOption[] options) [0x0000b] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at WarpDrive.Warpotron9000.DrawGUI (System.Int32 guiId) [0x00016] in <e799bbee5f324da7ac9f329263de0286>:0 
  at UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
(Filename: <fa6f9762ac624af092525d37c9d516c4> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at UnityEngine.GUILayoutEntry.ApplyStyleSettings (UnityEngine.GUIStyle style) [0x00001] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutGroup.ApplyStyleSettings (UnityEngine.GUIStyle style) [0x00001] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutEntry.set_style (UnityEngine.GUIStyle value) [0x00008] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUILayoutUtility.BeginWindow (System.Int32 windowID, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00032] in <fa6f9762ac624af092525d37c9d516c4>:0 
  at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00043] in <fa6f9762ac624af092525d37c9d516c4>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
(Filename: <fa6f9762ac624af092525d37c9d516c4> Line: 0)

No idea what do to to fix it on my own, I got the mod from the github as no other versions work for me (module manager just says it's incompatible with my KSP version) https://github.com/linuxgurugamer/KSP-WarpDrive/releases/tag/0.9.4

Here's my modlist:

  • DistantObjectEnhancement 2.0.1.1
  • AVP (8k textures) 4.0.5.0
  • PlanetShine 2.6.3
  • Restock 1.2.1
  • EVE 1.8.0.2
  • TUFX 1.0.2.3
  • Reentry Particle Effects 1.4.0
  • Scatterer 0.0632
  • Making History & Breaking Ground
  • Module Manager 4.1.4
  • WarpDrive 0.9.4

Let me know if you need the full log or a save file :)

Did you get the zip file from the releases ?  and if so, which zip file?

Edited by linuxgurugamer
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8 hours ago, CatCraftYT said:

I got WarpDrive-0.9.2.zip from the page I linked (https://github.com/linuxgurugamer/KSP-WarpDrive/releases/tag/0.9.4)

Ok, you got the right version.  It’s still in beta since no one ever responded to my post.

that being said, if you could post the craft file, I’ll look into it in the next few days.  Sounds like a simple fix, as long as it isnt hiding something else.

a full log file would also help.

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2 hours ago, linuxgurugamer said:

Ok, you got the right version.  It’s still in beta since no one ever responded to my post.

that being said, if you could post the craft file, I’ll look into it in the next few days.  Sounds like a simple fix, as long as it isnt hiding something else.

a full log file would also help.

Okay, here's the log file and the craft file: https://www.dropbox.com/sh/lzly753s4uwymo3/AADQ2Z-a-eakfi0oFcOpXTAIa?dl=0

Thanks in advance :D

 

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  • 3 weeks later...
On 12/14/2020 at 12:50 AM, CatCraftYT said:

Okay, here's the log file and the craft file: https://www.dropbox.com/sh/lzly753s4uwymo3/AADQ2Z-a-eakfi0oFcOpXTAIa?dl=0

Thanks in advance :D

 

I see you don't have linuxgurugamer usual dependencies (click though blocker and toolbarcontroller) installed. Even it's not listed, it seems it's required, could you try it?

anyway it still works in 1.11, aside it couldn't detect Near future electrical and far future technologies ec generation with system heat patch (dependencies for FTT, optional for NFE). (Solar panels work though)

Edited by ssd21345
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  • 3 weeks later...
  • 8 months later...

I've updated the beta for this, available here:

https://github.com/linuxgurugamer/KSP-WarpDrive/releases

and also available on Spacedock.

 

Not sure how much interest there is in this mod.  It's going to remain in beta until I get some feedback as to whether it works or not, I don't have time to test it without any feedback right now

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  • 3 months later...
  • 2 months later...

New release, 0.9.5

  • Fixed stock theme (enabled in the settings) looking like unity theme
  • Thanks to user @yaalov for these changes:
    • Add Localization
    • Add parameters of the WarpDrive in the config of the module
      • upgradeStatus
      • drivePower
      • containmentFieldPower
      • Add scaled 5.0m part
    • Add four B9PS PartUpgrades instead of the one hardcoded:
      • upgradeStatus (Pigeon, Mallard, Osprey, Peregrine)
      • drivePower (x1, x2, x4, x8)
      • containmentFieldPower (x1, x2, x3, x4)
      • Supports of the CTT
    • Fixed fov bug, that had appeared on deactivating warpdrive in the map view
    • Replace the toolbar button with a KSPEvent button in the PAW, because the Warpotron GUI only relates to the AlcubierreDrive module, and nothing else. Several other WarpDrive Mods also have GUI opened using PAW.
    • Warpotron 9000
      • Add Tooltips on the Warpotron GUI
      • Add Speed Factor scale line on the Warpotron GUI
      • Put more helpful values on minimized Warpotron GUI
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  • 2 months later...

Quick question, do you think we could get a version with out that nebula stuff around you? Its horrible for when my  rocket explodes due to the kraken and its just stuck in my background..

Edited by Foefue
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  • 5 months later...
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