Jump to content

Stop the Kim: ICBMs and kill vehicles


Recommended Posts

In honor of the Missile Defense Agency's successful kill of a simulated high-velocity ICBM launch, I thought I'd throw together a unique challenge.

We KSP players have a special appreciation for just how difficult it is to hit a suborbital rocket with another suborbital rocket. For this challenge, try building the components to test an ICBM interceptor defense system!

  • Level 1: Build a multistage ICBM that crosses 70 km, re-enters, and strikes a defined target.
  • Level 2: Using HyperEdit or a mobile launcher, build and launch an ICBM to hit Kerbal Space Center.
  • Level 3: Design and demonstrate a kill vehicle capable of intercepting the ICBM before it hits Kerbal Space Center.
  • Level 4: Design and demonstrate a four-stage solid-fueled interceptor with RCS-based guidance on the fourth stage, capable of intercepting an ICBM above the atmosphere.

Good luck!

EDIT: If you want to reach Level 3 or Level 4 but don't want to spend time on Level 2 (or don't have HyperEdit), you can substitute by placing your target in orbit and then burning retrograde so you hit it when it's suborbital.

EDIT 2: Stock KSP has no good high-velocity heat shields, so it's fine to turn on "Ignore Max Temperature" in the cheats menu if you need to.

Edited by sevenperforce
Link to comment
Share on other sites

33 minutes ago, Gh0stReaper said:

Hmm. Very Tempting. Ah screw it I'm doing it anyways.

Also could we get bonus points for underwater launches?

Yes! Once we have submissions, I'll create a leaderboard, and I'll be ranking submissions within each level based on difficulty. If you make your vehicle identical to an actual launch vehicle or if you can do something crazy like a sub launch, that'll put you on top in your level!

Link to comment
Share on other sites

1 hour ago, sevenperforce said:

In honor of the Missile Defense Agency's successful kill of a simulated high-velocity ICBM launch, I thought I'd throw together a unique challenge.

We KSP players have a special appreciation for just how difficult it is to hit a suborbital rocket with another suborbital rocket. For this challenge, try building the components to test an ICBM interceptor defense system!

  • Level 1: Build a multistage ICBM that crosses 70 km, re-enters, and strikes a defined target.
  • Level 2: Using HyperEdit or a mobile launcher, build and launch an ICBM to hit Kerbal Space Center.
  • Level 3: Design and demonstrate a kill vehicle capable of intercepting the ICBM before it hits Kerbal Space Center.
  • Level 4: Design and demonstrate a four-stage solid-fueled interceptor with RCS-based guidance on the fourth stage, capable of intercepting an ICBM above the atmosphere.

Good luck!

EDIT: If you want to reach Level 3 or Level 4 but don't want to spend time on Level 2 (or don't have HyperEdit), you can substitute by placing your target in orbit and then burning retrograde so you hit it when it's suborbital.

Where does the mobile ICBM have to launch from? A good place I think is on that little peninsula on the east coast of the desert

Link to comment
Share on other sites

In Levels 3 and 4 does the ICBM have to actually be hit by the defense system? Or could a proximity explosive device be acceptable (range of 30 meters or so).

Link to comment
Share on other sites

8 minutes ago, Combatsmithen said:

Where does the mobile ICBM have to launch from? A good place I think is on that little peninsula on the east coast of the desert

You can launch from anywhere you want; it just has to cross 70 km and re-enter. But launching from farther away, or from a higher latitude, will get you bonus points.

5 minutes ago, DMSP said:

In Levels 3 and 4 does the ICBM have to actually be hit by the defense system? Or could a proximity explosive device be acceptable (range of 30 meters or so).

I'll accept proximity interceptors for Level 3, but the point of Level 4 is to match the GMD system used by the Pentagon, so it needs to be a kinetic kill.

If your level-3 proximity interceptors don't actually kill the ICBM you can still get points for trying (or for demonstrating that a payload the same size as yours could have rendered a nuclear device inert).

Also note additional edits above.

Link to comment
Share on other sites

1 minute ago, Combatsmithen said:

How would we intercept an ICBM without the ICBM despawning?

The ICBM is suborbital so it needs to be intercepted outside of the atmosphere. Or you can use a persistence mod if you want to do the interception inside the atmosphere.

This makes it more tricky (but also a lot closer to the real thing).

Link to comment
Share on other sites

16 minutes ago, sevenperforce said:

The ICBM is suborbital so it needs to be intercepted outside of the atmosphere. Or you can use a persistence mod if you want to do the interception inside the atmosphere.

This makes it more tricky (but also a lot closer to the real thing).

ah ok.

Link to comment
Share on other sites

4 hours ago, Foehammer said:

I'd love to participate, but this is way out of my skillfield.

Eh, I'm sure you can build a 3-stage ICBM and play around with the launch angle until you can hit a defined target! That's level 1, anyway.

4 hours ago, Foehammer said:

Also, I wonder on how many government watchlists this thread ends up :D

Given my penchant for discussing nuclear weapon design, I'm probably already on a lot of them.

Link to comment
Share on other sites

  • 4 months later...

Is this still going on?  I actually recently designed a new ICBM and have been working on multiple kill vehicle.   Inside the atmosphere with a scattering payload of beams and outside the atmosphere with an intercept craft with a small RCS powered kill vehicle to take it out.

Link to comment
Share on other sites

70km really isn't an ICBM. The first ballistic missle ever was the V2 that could only fly from France to England and it had 200km range. During the Cuban missile crisis when everyone was still using liquid fueled rocket, nuclear missiles had about 2500km range. While they can reach other countries, they certainly can't reach other continents.

So, i suggest increasing the range.

I would also suggest adding a dummy payload like an ore canister to simulate the dead wait of the warhead.

Perhaps also having a separate division for solid fuel ICBMs.

Also, perhaps no reaction wheels.

Also, the warheads actually needed to be protected from re-entry head. so maybe heatshields?

ICBMs also have bad accuracy. So hitting a specific target like a building is not the purpose of an ICBM.

Also, there are no rules for it being ballistic. A ballistic missile is by definition at some point ballistic. This means there is no control.

 

Did anyone know that both the soyuz and proton rockets were originally desighned to be ICBMs? Talk about overkill with the Proton. Yeesh.

Edited by macktruck6666
Link to comment
Share on other sites

11 hours ago, macktruck6666 said:

70km really isn't an ICBM. The first ballistic missle ever was the V2 that could only fly from France to England and it had 200km range. During the Cuban missile crisis when everyone was still using liquid fueled rocket, nuclear missiles had about 2500km range. While they can reach other countries, they certainly can't reach other continents.

So, i suggest increasing the range.

I'm gonna wager he meant 70km vertically, not horizontally. As in it leaves the atmosphere.

Also by definition an ICBM is an Inter-Continental-Ballistic missile; so yeah...they do kind of have to reach other continents to be considered an ICBM.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...