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[1.6.x-1.7.x] SSTU Craft Repository (SLS, Apollo, Soyuz, Shuttle, career, etc)


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Currently I am working on a 1.6.1 install to update my RSS setup and will be working on the craft repository. The upcoming 1.6.1 craft files should also work in 1.7.0 according to Mage.

Also, I will remove 3rd party dependencies like BDB and ProceduralFairings.

Edited by Jimbodiah
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  • 3 weeks later...
On 6/5/2017 at 6:54 PM, Jimbodiah said:

Glad to share and help people out. And I actually use CTT mostly, forgot that, there maybe be 1-2 more that I forgot to mention.

Yeah, my RSS patch is super simple but it gets the job done. I tend to use a Delta IV Heavy and a Saturn V as a test to balance the thrust/ISP to RSS. You can tune to your own liking in the cfg file.

Right now I am working on a similar patch in SSRSS to make the craft look more real-world instead of the chubby Kerbal ships, by lowering the ISP so you need more tanks. When that is finished I will also release it here.

 

On 6/1/2017 at 10:32 PM, Jimbodiah said:

REALISTIC SCALING / RSS

 

STATION CORE

ISS.png
ISS (no truss/panels)
coming soon
ATV.png
ATV
coming soon
 


 

REPLICAS

All crewed rockets have action groups set up for a launch abort or fairing jetisson.

Backspace = Activate launch abort, capsule will auto release at end of burn
0 = Deploy chutes
1 = Jetisson LES (all pods)
2 = Jetisson side-panels (orion, soyuz)
3 = Extend solar panels (orion, soyuz)

AresI.png
Ares I
coming soon

Ares V

coming soon

JupiterIII.png
Jupiter III
coming soon


Delta II

coming soon


DeltaIV_Orion.png
Delta IV Heavy EFT-1
coming soon
 

Soyuz.png
Soyuz / R7
coming soon
 

SaturnV.png
Saturn V
coming soon
 

Shuttle.png
Space Shuttle
coming soon
 

SLS_Block_I.png
SLS Block I
coming soon
 

SLS Block ? lunar

coming soon


Falcon 9 Heavy

coming soon


 
     

 

 

LANDER CORE

Landers that are suitable for Mun, Minmus, Duna and similar moons. The command modules contain solar panels, rcs thrusters, docking port and a small reaction wheel, all in a single part. Stock legs and ladders are used to complete the landers.

TIPS if you want to build your own lander 
1.) On the LC pod select "enable bottom node", attach the engine, then attach the decoupler.
2.) On the decoupler, enable "hollow collider" to not get the engine snagged upon separating.
(these have all been done in my craft files, they are ready to go)

LC2.png
LC2  2-stage lander
(2 crew)
coming soon
LC3.png
LC3  2-stage lander
(3 crew)
coming soon

LC5 2-stage lander
(6 crew)

coming soon

 



 

Will you ever upload all the files for 1.6, because it just says that it is coming soon?

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I changed that text last week ;)

Working on it, not as active in KSP lately. And with the constant stream of updates that require all my mods to update again, I am not sure I will play much in the future to be honest. It's going to take me a few weeks of gameplay just to update my JPL patches, and I notice they are releasing 1.7.1 and 1.8 soon. No idea why they choose to update so frequently on a game that relies so heavily on mods.

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