FreeThinker

[1.3.1/1.4.5] KSP Interstellar Extended 1.20.0 Continued Development Thread

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2 minutes ago, raxo2222 said:

Color of radiators still badly scales.

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Alright, then what did you expect?

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5 minutes ago, FreeThinker said:

Alright, then what did you expect?

Radiator should be barely visible at 700 K

Red at 1000 K

Red-Orange ar 2000 K

Orange-Yellow at 3000 K

Yellow at 4000 K

White with yellow tint at 4400 K.

 

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12 minutes ago, raxo2222 said:

Radiator should be barely visible at 700 K

Red at 1000 K

Red-Orange ar 2000 K

Orange-Yellow at 3000 K

Yellow at 4000 K

White with yellow tint at 4400 K.

 

mm, I'm currently using a formula  but it very hard to make it right, instead, we should use float cures

I guess this would be a good representation

Kelvin-Scale-and-Color-Temperatures-of-C

Hey, would you like to help me?

I need 4 floatcurves, red, green, blue and brightness, don't worry about in and out tangets

input would be a factor ranging from 0 to 1 which represents 800K to 4400K

Edited by FreeThinker

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10 minutes ago, FreeThinker said:

mm, I'm currently using a formula  but it very hard to make it right, instead, we should use float cures

Hey, would you like to help me?

I need 4 floatcurves, red, green, blue and brightness, don't worry about in and out tangets

input would be a factor ranging from 0 to 1 which represents 800K to 4400K

Couldn't find those.

By the way radiator temperature change rate is unaffected by time warp - that is they cool down in real time no matter if you use time warp.

Use xray beam producer and fusion reactor with buildin charged particles generator.

Use small radiator so cooling rate would be slow.

 

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1 minute ago, raxo2222 said:

Couldn't find those.

 

Don't worry, all I need is a single picture which matches temperatures and color, the above color map picture should do fine

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@raxo2222 What do you think of the new stock wasteheat balance? I tied to balance it based on isp and power output, where high thrust engine and using high isp propellant would experience more heating. Please report any illogical overheating/underheating

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1 minute ago, FreeThinker said:

@raxo2222 What do you think of the new stock wasteheat balance? I tied to balance it based on isp and power output, where high thrust engine and using high isp propellant would experience more heating. Please report any illogical overheating/underheating

2.5m thermal turbojets connected to thermal fusion reactor exploded from overheating.

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@raxo2222 I also looking for feedback on the Ion engine integration. by adding thrust upgrades,  I have tried squaring a circle which seems impossible to do. The fundamental problem is that ion engines have fundamental maximum thrust limitations, at best they can be made lighter, making the overall thrust/mass ratio better. 

3 minutes ago, raxo2222 said:

2.5m thermal turbojets connected to thermal fusion reactor exploded from overheating.

exactly which one.

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25 minutes ago, FreeThinker said:

@raxo2222

exactly which one.

Normal one.

As for fusion reactor it was Magnetized Target Fusion Reactor

Graphene radiators still can have over 3000 K at 25 kPa.

Edited by raxo2222

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3 hours ago, raxo2222 said:

Graphene radiators still can have over 3000 K at 25 kPa.

 

 

Well at 25 kPa I would expect a max temperature of 2800K which is pretty close.

Perhaps we need a cube root function instead of a square root.

oxidationModifier = Math.Pow((vessel.staticPressurekPa * 10 + vessel.dynamicPressurekPa), 1d/3d) * 0.1;

@ 25 kPa, max temperature would be 2384 K

a Fourth Root would result in a max temperature of 2137K @ 25 kPa

 

Edited by FreeThinker

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57 minutes ago, FreeThinker said:

 

Well at 25 kPa I would expect a max temperature of 2800K which is pretty close.

Perhaps we need a cube root function instead of a square root.


oxidationModifier = Math.Pow((vessel.staticPressurekPa * 10 + vessel.dynamicPressurekPa), 1d/3d) * 0.1;

@ 25 kPa, max temperature would be 2384 K

a Fourth Root would result in a max temperature of 2137K @ 25 kPa

 

Cube root sounds good enough.

But fourth root might be more realistic.

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31 minutes ago, raxo2222 said:

Cube root sounds good enough.

But fourth root might be more realistic.

1

Interesting, why is that?

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1 hour ago, FreeThinker said:

Interesting, why is that?

2x hotter object emits 16x more energy.

I'm not sure if reactivity rises like that with temperature though.

 

 

Edited by raxo2222

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There is a problem with the nuclear engine NERVA. The thrust is not instant, increasing or decreasing the thrust takes a lot of time to happen. For example, when i power up the engine, the effect of it follows 8 or more seconds behind. Am i doing something wrong or is this a bug / future? 

Thank you.

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52 minutes ago, Ephemerid said:

There is a problem with the nuclear engine NERVA. The thrust is not instant, increasing or decreasing the thrust takes a lot of time to happen. For example, when i power up the engine, the effect of it follows 8 or more seconds behind. Am i doing something wrong or is this a bug / future? 

Thank you.

This not a bug but a realism feature. Solid Core reactor require time to spool up a down.

This is one fact of reality that stock KSP teaches you wrong.

Edited by FreeThinker

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