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KSP Interstellar Extended Continued Development Thread


FreeThinker

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27 minutes ago, captinjoehenry said:

Also is there anyway to get some sound on the thermal turbojet?  I love it but it does not make any sound and that is a bummer.

 

 

7 minutes ago, FreeThinker said:

Wait a second, it should have sound, could anyone confirm this problem?

This happen if you have Smoke Screen installed. If you remove it it works.

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Ok another question.  Is the gas core nuclear reactor supposed to work with thermal engines as it does not provide any real amount of thrust.  In fact the pebble bed reactor works far far better than the gas core reactor in all situations including power generation.  Also other reactors do not really provide any amount of thrust to the thermal engines.  They do provide a small amount though in the single digit kilo newton range.

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2 hours ago, captinjoehenry said:

Ok another question.  Is the gas core nuclear reactor supposed to work with thermal engines as it does not provide any real amount of thrust.  In fact the pebble bed reactor works far far better than the gas core reactor in all situations including power generation.  Also other reactors do not really provide any amount of thrust to the thermal engines.  They do provide a small amount though in the single digit kilo newton range.

for thermal rockets you need reactors that generate thermal power , pebble bed is realy good for this . You dont need generator , just put engine directly to the reactor.

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1 minute ago, gary85 said:

for thermal rockets you need reactors that generate thermal power , pebble bed is realy good for this . You dont need generator , just put engine directly to the reactor.

Yes I know and all of them made sense other than the gas core reactor which in its description says it works excellently with thermal engines but when I put a thermal engine on it I get almost no power.

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Looks like quantum vacuum is very useful for increasing potential energy without spending fuel, if you find gravity of planet too taxing for warp to work.

What about making it work like magnetic nozzle, so it could work even under warp?

There is my 41 (it is ligher on picture, as it burned 85% of liquid fuel on launch) ton antimatter spaceship, that is equipped with thermal turbojet, VASMIR, both set on liquid fuel, vacuum plasma thruster, stock ISRU to find, extract and refuel liquid fuel (why inline interstellar RCS doesn't support liquid fuel >.>), supply of antimatter lasting for week, docking port and 2 light warp engine.

Thermal Turbojet uses around 5 kg/s of liquid fuel.

VASMIR - around 0.5 kg/s

Quantum Vacuum - less than milligram of antimatter per second.

9Ao4quT.jpg

Quantum Vacuum uses 8853.4 mg of antimatter per day. - DV of 234 km/s

That is around 0.1 mg/s - it could be even lower if not inefficiencies in antimatter reactor, generators and plasma engine - or thrust could be much higher.

ISP = F/deltaM*g0 (since change of mass is so tiny there is no need for higher math),

Looks like ISP for quantum vacuum engine is around 10 billions

Is total efficiency of quantum vacuum engine equal 0,1*(0,8*0,865+0*2,0.595)*0,3=2,4%?

(Efficiency of quantum vacuum*efficiency of generators*efficiency of antimatter reactor)

I wonder if there could be pure antimatter engine with higher efficiency. Looks like if not these inefficiencies, then engine like this would get thrust of 467 kN - on par with thermal turbojet on liquid fuel.

What reactor/fuel/engine combo is best for highest efficiency in converting energy contained in nuclear fuel to kilo newtons in engines?

 

 

 

Edited by raxo2222
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Hello
thanks Freethinker for all the updates and your work with this mod.
The last few days I extended the NFTradiators.cfg that comes with KSPI as a MMpatch for the NearFutureRadiators, so that it fits to the HeatControlMod which includes the radiators for NFT now. All new radiators added, also a check for the HeatControl folder added. For some radiators I changed the flag "isDeployable = true" in order to activate the automatic (so far it seems to work - if this is wrong, please correct me). Who will test this keep an eye open for errors.

 

@PART[radiator-conformal-1]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.02
		isDeployable = true
		radiatorArea = 10
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 2000
    	}
}

@PART[radiator-conformal-2]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.08
		isDeployable = true
		radiatorArea = 40
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 8000
    	}
}

@PART[radiator-conformal-3]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.5
		isDeployable = true
		radiatorArea = 250
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 50000
    	}
}

@PART[radiator-fixed-1]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.025
		isDeployable = false
		radiatorArea = 10
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 2500
    	}
}

@PART[radiator-fixed-2]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.005
		isDeployable = false
		radiatorArea = 2
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 500
    	}
}

@PART[radiator-fixed-3]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.5
		isDeployable = false
		radiatorArea = 200
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 50000
    	}
}

@PART[radiator-fixed-4]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 1.875
		isDeployable = false
		radiatorArea = 750
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 187500
    	}
}

@PART[radiator-surface-125-1]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.013
		isDeployable = false
		radiatorArea = 5
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 1300
    	}
}

@PART[radiator-surface-25-1]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.025
		isDeployable = false
		radiatorArea = 10
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 2500
    	}
}

@PART[radiator-surface-375-1]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.038
		isDeployable = false
		radiatorArea = 15
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 3800
    	}
}

@PART[radiator-universal-1]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.19
		isDeployable = true
		radiatorArea = 60
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 19000
    	}
}

@PART[radiator-universal-2]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 1
		isDeployable = true
		radiatorArea = 300
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 100000
    	}
}

@PART[radiator-universal-3]:NEEDS[HeatControl]:FOR[WarpPlugin]
{
	MODULE
	{
		name = FNRadiator
		partMass = 0.76
		isDeployable = true
		radiatorArea = 230
		upgradeCost = 5
		upgradeTechReqMk2 = heatManagementSystems
		upgradeTechReqMk3 = advHeatManagement
	}

    	RESOURCE
    	{
		name = WasteHeat
		amount = 0
		maxAmount = 76000
    	}
}

Have fun testing this.

 

Edited by Dante Montana
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9 hours ago, captinjoehenry said:

Yep I use the same exact vehicle with just the pebble bed swapped out for the gas core.  That has a shock cone intake and a B9 pre cooler.  It runs like a dream with the pebble bed but does nothing at all with the gas core

Unless I am mistaken, the gas core reactor has the 'boyancy effect' special, which means it does not work very well under too high acceleration or too deep inside a planetary gravity well. So atmospheric operation on Kerbin is pretty much out if the question.

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11 hours ago, gary85 said:

for thermal rockets you need reactors that generate thermal power , pebble bed is realy good for this . You dont need generator , just put engine directly to the reactor.

People seem to think Nuclear power it inferior to fusion power. IT's not. For thermal heat  / ton, you can't realy beat nuclear, except for solid core antimatter.

1 hour ago, ChainiaC said:

Unless I am mistaken, the gas core reactor has the 'boyancy effect' special, which means it does not work very well under too high acceleration or too deep inside a planetary gravity well. So atmospheric operation on Kerbin is pretty much out if the question.

Correct but it will shine once you get in orbit, it can deliver high amount of thrust at high Isp. It's an ideal engine for making grant tours around the solar system

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1 hour ago, FreeThinker said:

People seem to think Nuclear power it inferior to fusion power. IT's not. For thermal heat  / ton, you can't realy beat nuclear, except for solid core antimatter.

Correct but it will shine once you get in orbit, it can deliver high amount of thrust at high Isp. It's an ideal engine for making grant tours around the solar system

Ok but is there a way to get power from the pebble bed reactor in atmosphere and the gas core once I am in orbit so I can use the thermal turbo jet in a ssto?

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2 minutes ago, captinjoehenry said:

Ok but is there a way to get power from the pebble bed reactor in atmosphere and the gas core once I am in orbit so I can use the thermal turbo jet in a ssto?

yes untill you unlock dt-vista or quantum vaccum thruster.

even after that thermal turbojet is best engine for ssto in atmosphere.

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33 minutes ago, gary85 said:

yes untill you unlock dt-vista or quantum vaccum thruster.

even after that thermal turbojet is best engine for ssto in atmosphere.

What I want to do is use the pebble bed reactor with the thermal turbo in the atmosphere and then switch to the gas core when I am in space idealy with only one thermal turbojet

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1 minute ago, captinjoehenry said:

What I want to do is use the pebble bed reactor with the thermal turbo in the atmosphere and then switch to the gas core when I am in space idealy with only one thermal turbojet

I don't think you can. Thermal engines must be phisycally attached to the reactor to work, no way you can attach a single engine on more than a reactor or switch reactor in flight.

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Ok now I have a really odd issue as my thermal turbojet that is attached to the gas core reactor can only use atmosphere and not the liquid fuel that my ssto has on board.  The thermal turbo jets attached to the pebble bed reactor can use both atmosphere and liquid fuel just fine.

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4 minutes ago, captinjoehenry said:

This is in sandbox mode also my thermal turbojets attached to the pebble bed reactor can swap fuels just fine but attached to the gas core it does not work

so its either bugged or designed this way.

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