FreeThinker

[1.4.2 - 1.7.3, 1.8.1 - 1.9.1] KSP Interstellar Extended 1.25.22 Continued Development Thread

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Posted (edited)
On 5/19/2020 at 10:43 AM, AntaresMC said:

In fact He3+He3-D fusion (I call it like this, dont know if has a name) is as clean as H-B, accounting for sider reactions (take that, H-B fans! Now is almost useless except for cheap :P)

So let me get this clear, it would require twice the Helium-3 to Deuterium Atoms?  I guess that means I need to adjust the FussionPellet fabrication ratios

Edited by FreeThinker

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Posted (edited)
2 hours ago, FreeThinker said:

So let me get this clear, it would require twice the Helium-3 to Deuterium Atoms?  I guess that means I need to adjust the FussionPellet fabrication ratios

Depends on how much money do you have. Its a log relation. With perfectly fine tuned temperatures, 2x the He3, not quite 1/2n. Cant give exact figures, but when 2x as He3 as D, N is moreless 1%. I let it to you and game balance.

And no, you can add an EnFusionPellets and keep the FP as well. Also, 1/3 of the fusion is gammas and X anyway...

6 hours ago, Northstar1989 said:

To simplify things probably.  Or maybe I am misremembering- and this feature was never made a part of the mod in the first place (and I am remembering testing revised ISP curves for different propellants in-atmosphere: as they end up with very different exhaust pressures for the same Thermal Power..)

But do me a favor, alright: actually test this for yourself by pad-testing a variety of different thermal rockets (both nuclear thermal and microwave thermal) with different ThernalPower ratings but the SAME core temperatures, and different Thermal Nozzle sizes in relation to the reactors, and post Imgur albums of the rocket nozzle and reactor/thermal receiver context (right-click) menus during static thrusting on the pad here, so all of us can see, and can critique whether it's working properly.

Posting images of the same combinations in orbit (just cheat-menu them there, or Hyperedit if you use it) will also help verify if the atmospheric Thrust/ISP's don't drop as much as expected, or drop too much...

If the ISP/Thrust numbers aren't what would be expected for reactors/nozzles of those size and fuel types, I can advise FreeThinker on what numbers would be more realistic to incorporate into the mod (or at least point him towards some resources) and you might get your ISP curves after all, if they weren't already there!

 

Regards,

Northstar

No, different props work well.

But while ascending, KSP Isp readouts dont change

Edited by AntaresMC

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Posted (edited)

Folding radiator deployment animation on the umbrella radiator seems broken to me, anyone else experiencing this? This only happens outside the editors, when the device is deployed. They deploy fine inside the hangar and inside the VAB.

Edited by Maelstrom Vortex

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On 6/15/2020 at 3:14 AM, Maelstrom Vortex said:

Folding radiator deployment animation on the umbrella radiator seems broken to me, anyone else experiencing this? This only happens outside the editors, when the device is deployed. They deploy fine inside the hangar and inside the VAB.

To me they dont even deploy outside the VAB/SPA. Ithought it was intended

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5 minutes ago, Clamp-o-Tron said:

@FreeThinker what would it take to get beamed power standalone?

Well I could make it partialy standalone with some efford, but why not  use KSPIE?

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Artistic style. I prefer nerteas upcoming update to fft- nothing against you or kspie. To be more clear: I can just delete all the parts except for beamed power, keeping the dlls? It usually works, but this is a very complicated mod.

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