FreeThinker

[1.7.3/1.6.1/1.5.1/1.4.5/1.3.1] KSP Interstellar Extended 1.23.1 Continued Development Thread

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Posted (edited)

KSP 2 is coming soon. Are you planning to make a new mod for a new game? Yes, the same Daedalus will be there. But I'm not sure what will be of scientific accuracy, as you have.

Edited by OOM

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7 hours ago, OOM said:

KSP 2 is coming soon. Are you planning to make a new mod for a new game? Yes, the same Daedalus will be there. But I'm not sure what will be of scientific accuracy, as you have.

I don't think this is a reasonable question until after release. Probably a significant time after release for many mod authors. Typically it depends on the difficulty of porting/re-building and the audience that plays the new game. There's a big audience for KSP1, and it took a long time to build. KSP2 won't have that at launch.

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Posted (edited)
On 8/23/2019 at 6:53 PM, OOM said:

KSP 2 is coming soon. Are you planning to make a new mod for a new game? Yes, the same Daedalus will be there. But I'm not sure what will be of scientific accuracy, as you have.

I will probably not rebuild interstellar entirely because KSP 2 will largely fullfill that role but I do intend to add functionality that KSP 2 is missing like like Beamed power, forgotten engines like Discovery MCF Fusion, Bussard Ramjet and scifi devices like the Alcubiere Warp Drive, which are are now part of KSPIE. I also notice KSP didn't mention any Power Reactors  but they going to have to add them if they intend to power those features electric engines.

Edited by FreeThinker

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Hello probably about KSP2 or even for current KSPI, I dont sure if was planned real obstacles:

                1 grain of sand, once per hour
                debris with the size of small pia, once a month

Basically a real-ship need some kind of armor to do the Journey, or use a radar with laser beams to target some debris.

Do you already have something like this @FreeThinker ? ;)

 

Edited by pmborg

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14 hours ago, pmborg said:

Hello probably about KSP2 or even for current KSPI, I dont sure if was planned real obstacles:

                1 grain of sand, once per hour
                debris with the size of small pia, once a month

Basically a real-ship need some kind of armor to do the Journey, or use a radar with laser beams to target some debris.

Do you already have something like this @FreeThinker ? ;)

 

Well the Magnetic Nozzle with magnetic field dissabled and laser at maximum power would effectively be the same

Edited by FreeThinker

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1 hour ago, FreeThinker said:

Well the Magnetic Nozzle with magnetic field dissabled and laser at maximum power would effectively be the same

That might be a solution to big objects, but for dust something like this might be needed:

 

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Problem solved for now, I created a shield-dome variation :):

NuFP23A.png

5LvcLei.png

 

Edited by pmborg

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Beamed power PartInfo was a mess, so I'm attempting to improve it
p47v4bm.png
The information of 16 partmodules is now compressed into a single partmodule
 
 
Edited by FreeThinker

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