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KSP Interstellar Extended Continued Development Thread


FreeThinker
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the newest on ckan ie 1.8.22

and two things: I scaled it to 1.25m (kerbal engineers says it has 88kN and an isp of 176s O.o)

and its really 0.0kN when using internal fuel rather than intake air

i have nothing like an air cooler

Edited by nablabla
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Today I tried to use the ResistoJet RCS thrusters, however, they didn't work at all. The stock RCS thrusters work fine when placed in the same spot on the same rocket.

What could I be doing wrong? When I look through the logs, the only entries related to ResistoJet are about TweakScale initialization. There are also a few nullrefs in the logs, but they are related to KerbalAlarmClock and MechJeb.

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8 minutes ago, raxo2222 said:

@FreeThinker

Looks like my updated atmospheric config wasn't added yet. Why it isn't added? Are you checking if I got compositions right?

sorry, you lost me, what configs?

2 hours ago, nablabla said:

the newest on ckan ie 1.8.22

and two things: I scaled it to 1.25m (kerbal engineers says it has 88kN and an isp of 176s O.o)

and its really 0.0kN when using internal fuel rather than intake air

i have nothing like an air cooler

Mm. I did some investigation and it appears the velocity multiplier is now applied twice, resulting in abdominal performance for Ramjet  (0.1 * 0.1)  * 88kN = 0.88 effective thrust.

good thing I fixed it

Edited by FreeThinker
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3 hours ago, FreeThinker said:

sorry, you lost me, what configs?

Mm. I did some investigation and it appears the velocity multiplier is now applied twice, resulting in abdominal performance for Ramjet  (0.1 * 0.1)  * 88kN = 0.88 effective thrust.

good thing I fixed it

For RSS planet atmospheres (it already connatins everything else)

 

 

 

ATMOSPHERIC_RESOURCE_PACK_DEFINITION_KSPI
{
name = KSPI_AtmosphericPack

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbolHydrogen
    guiName = Hydrogen
    celestialBodyName = Kerbol
    abundance = 1
    resourceName = LqdHydrogen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SunHydrogen
    guiName = Hydrogen
    celestialBodyName = Sun
    abundance = 1
    resourceName = LqdHydrogen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EveCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Eve
    abundance = 0.6217
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EveNitrogen
    guiName = Nitrogen
    celestialBodyName = Eve
    abundance = 0.3654
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EveArgon
    guiName = Argon
    celestialBodyName = Eve
    abundance = 0.0103
    resourceName = ArgonGas
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Venus
    abundance = 0.965
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusNitrogen
    guiName = Nitrogen
    celestialBodyName = Venus
    abundance = 0.035
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusArgon
    guiName = Argon
    celestialBodyName = Venus
    abundance = 0.00007
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusWater
    guiName = Water Vapor
    celestialBodyName = Venus
    abundance = 0.00002
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusHelium
    guiName = Helium
    celestialBodyName = Venus
    abundance = 0.000012
    resourceName = Helium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusNeon
    guiName = Neon
    celestialBodyName = Venus
    abundance = 0.00001
    resourceName = NeonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Venus
    abundance = 0.0000003
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = VenusKrypton
    guiName = Krypton
    celestialBodyName = Venus
    abundance = 0.000000009
    resourceName = KryptonGas
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinNitrogen
    guiName = Nitrogen
    celestialBodyName = Kerbin
    abundance = 0.78084
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinOxygen
    guiName = Oxygen
    celestialBodyName = Kerbin
    abundance = 0.20946
    resourceName = LqdOxygen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinWater
    guiName = Water Vapor
    celestialBodyName = Kerbin
    abundance = 0.02
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinArgon
    guiName = Argon
    celestialBodyName = Kerbin
    abundance = 0.0093
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Kerbin
    abundance = 0.00035
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinNeon
    guiName = Neon
    celestialBodyName = Kerbin
    abundance = 0.00001818
    resourceName = NeonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinHelium
    guiName = Helium
    celestialBodyName = Kerbin
    abundance = 0.00000524
    resourceName = Helium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinMethane
    guiName = Methane
    celestialBodyName = Kerbin
    abundance = 0.00000175
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinKrypton
    guiName = Krypton
    celestialBodyName = Kerbin
    abundance = 0.00000114
    resourceName = KryptonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = KerbinHydrogen
    guiName = Hydrogen
    celestialBodyName = Kerbin
    abundance = 0.00000055
    resourceName = LqdHydrogen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthNitrogen
    guiName = Nitrogen
    celestialBodyName = Earth
    abundance = 0.78084
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthOxygen
    guiName = Oxygen
    celestialBodyName = Earth
    abundance = 0.20948
    resourceName = LqdOxygen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthWater
    guiName = Water Vapor
    celestialBodyName = Earth
    abundance = 0.01
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthArgon
    guiName = Argon
    celestialBodyName = Earth
    abundance = 0.00934
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Earth
    abundance = 0.00038
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthNeon
    guiName = Neon
    celestialBodyName = Earth
    abundance = 0.00001818
    resourceName = NeonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthHelium
    guiName = Helium
    celestialBodyName = Earth
    abundance = 0.00000524
    resourceName = Helium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthMethane
    guiName = Methane
    celestialBodyName = Earth
    abundance = 0.000002
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthKrypton
    guiName = Krypton
    celestialBodyName = Earth
    abundance = 0.00000114
    resourceName = KryptonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthHydrogen
    guiName = Hydrogen
    celestialBodyName = Earth
    abundance = 0.0000005
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Earth
    abundance = 0.0000002
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthXenon
    guiName = Xenon
    celestialBodyName = Earth
    abundance = 0.000000087
    resourceName = XenonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = EarthAmmonia
    guiName = Ammonia
    celestialBodyName = Earth
    abundance = 0.00000004
    resourceName = LqdAmmonia
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = AsclepiusCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Asclepius
    abundance = 0.48
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = AsclepiusNitrogen
    guiName = Nitrogen
    celestialBodyName = Asclepius
    abundance = 0.39
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = AsclepiusOxygen
    guiName = Oxygen
    celestialBodyName = Asclepius
    abundance = 0.105
    resourceName = LqdOxygen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = AsclepiusArgon
    guiName = Argon
    celestialBodyName = Asclepius
    abundance = 0.015
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = AsclepiusWater
    guiName = Water Vapor
    celestialBodyName = Asclepius
    abundance = 0.01
    resourceName = Water
}


ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = DunaCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Duna
    abundance = 0.96
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = DunaNitrogen
    guiName = Nitrogen
    celestialBodyName = Duna
    abundance = 0.0203
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = DunaArgon
    guiName = Argon
    celestialBodyName = Duna
    abundance = 0.0173
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = DunaOxygen
    guiName = Oxygen
    celestialBodyName = Duna
    abundance = 0.0013
    resourceName = LqdOxygen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Mars
    abundance = 0.953
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsNitrogen
    guiName = Nitrogen
    celestialBodyName = Mars
    abundance = 0.027
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsArgon
    guiName = Argon
    celestialBodyName = Mars
    abundance = 0.016
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Mars
    abundance = 0.0027
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsOxygen
    guiName = Oxygen
    celestialBodyName = Mars
    abundance = 0.0013
    resourceName = LqdOxygen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsWater
    guiName = Water Vapor
    celestialBodyName = Mars
    abundance = 0.0003
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsNeon
    guiName = Neon
    celestialBodyName = Mars
    abundance = 0.0000025
    resourceName = NeonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsKrypton
    guiName = Krypton
    celestialBodyName = Mars
    abundance = 0.0000003
    resourceName = KryptonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MarsXenon
    guiName = Xenon
    celestialBodyName = Mars
    abundance = 0.00000008
    resourceName = XenonGas
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JoolHydrogen
    guiName = Hydrogen
    celestialBodyName = Jool
    abundance = 0.898
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JoolHelium
    guiName = Helium
    celestialBodyName = Jool
    abundance = 0.09714
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JoolMethane
    guiName = Methane
    celestialBodyName = Jool
    abundance = 0.00319
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JoolAmmonia
    guiName = Ammonia
    celestialBodyName = Jool
    abundance = 0.0002647
    resourceName = LqdAmmonia
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JoolDeuterium
    guiName = Deuterium
    celestialBodyName = Jool
    abundance = 0.00003
    resourceName = LqdDeuterium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JoolHelium3
    guiName = Helium3
    celestialBodyName = Jool
    abundance = 0.0009714
    resourceName = LqdHe3
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterHydrogen
    guiName = Hydrogen
    celestialBodyName = Jupiter
    abundance = 0.863
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterHelium
    guiName = Helium
    celestialBodyName = Jupiter
    abundance = 0.1515
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterMethane
    guiName = Methane
    celestialBodyName = Jupiter
    abundance = 0.0024
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterAmmonia
    guiName = Ammonia
    celestialBodyName = Jupiter
    abundance = 0.0005
    resourceName = LqdAmmonia
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterWater
    guiName = Water Vapor
    celestialBodyName = Jupiter
    abundance = 0.000066
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterNeon
    guiName = Neon
    celestialBodyName = Jupiter
    abundance = 0.000023
    resourceName = NeonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterDeuterium
    guiName = Deuterium
    celestialBodyName = Jupiter
    abundance = 0.0000194
    resourceName = LqdDeuterium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterHelium3
    guiName = Helium3
    celestialBodyName = Jupiter
    abundance = 0.0000161
    resourceName = LqdHe3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterArgon
    guiName = Argon
    celestialBodyName = Jupiter
    abundance = 0.000009
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterKrypton
    guiName = Krypton
    celestialBodyName = Jupiter
    abundance = 0.00000000865
    resourceName = KryptonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterXenon
    guiName = Xenon
    celestialBodyName = Jupiter
    abundance = 0.0000000051
    resourceName = XenonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = JupiterCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Jupiter
    abundance = 0.0000000001
    resourceName = LqdCO
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = LaytheNitrogen
    guiName = Nitrogen
    celestialBodyName = Laythe
    abundance = 0.79413
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = LaytheOxygen
    guiName = Oxygen
    celestialBodyName = Laythe
    abundance = 0.18593
    resourceName = LqdOxygen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = LaytheWater
    guiName = Water
    celestialBodyName = Laythe
    abundance = 0.02
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = LaytheArgon
    guiName = Argon
    celestialBodyName = Laythe
    abundance = 0.0105
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = LaytheCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Laythe
    abundance = 0.00579
    resourceName = LqdCO2
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SarnusHydrogen
    guiName = Hydrogen
    celestialBodyName = Sarnus
    abundance = 0.96
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SarnusHelium
    guiName = Helium
    celestialBodyName = Sarnus
    abundance = 0.033
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SarnusHelium3
    guiName = Helium3
    celestialBodyName = Sarnus
    abundance = 0.00033
    resourceName = LqdHe3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SarnusAmmonia
    guiName = Ammonia
    celestialBodyName = Sarnus
    abundance = 0.00012
    resourceName = LqdAmmonia
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SarnusMethane
    guiName = Methane
    celestialBodyName = Sarnus
    abundance = 0.004
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SarnusArgon
    guiName = Argon
    celestialBodyName = Sarnus
    abundance = 0.018
    resourceName = ArgonGas
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnHydrogen
    guiName = Hydrogen
    celestialBodyName = Saturn
    abundance = 0.96
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnHelium
    guiName = Helium
    celestialBodyName = Saturn
    abundance = 0.06
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnMethane
    guiName = Methane
    celestialBodyName = Saturn
    abundance = 0.0028
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnAmmonia
    guiName = Ammonia
    celestialBodyName = Saturn
    abundance = 0.00005
    resourceName = LqdAmmonia
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnDeuterium
    guiName = Deuterium
    celestialBodyName = Saturn
    abundance = 0.0000216
    resourceName = LqdDeuterium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnHelium3
    guiName = Helium3
    celestialBodyName = Saturn
    abundance = 0.00001
    resourceName = LqdHe3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnWater
    guiName = Water Vapor
    celestialBodyName = Saturn
    abundance = 0.0000001505
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Saturn
    abundance = 0.00000000235
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = SaturnCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Saturn
    abundance = 0.00000000025
    resourceName = LqdCO2
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TektoNitrogen
    guiName = Nitrogen
    celestialBodyName = Tekto
    abundance = 0.052
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TektoMethane
    guiName = Methane
    celestialBodyName = Tekto
    abundance = 0.8
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TektoCarbonDioxide
    guiName = CarbonDioxide
    celestialBodyName = Tekto
    abundance = 0.00016
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TektoArgon
    guiName = Argon
    celestialBodyName = Tekto
    abundance = 0.00021
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TektoXenon
    guiName = Xenon
    celestialBodyName = Tekto
    abundance = 0.0021
    resourceName = XenonGas
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UrlumHydrogen
    guiName = Hydrogen
    celestialBodyName = Urlum
    abundance = 0.996
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UrlumHelium
    guiName = LqdHelium
    celestialBodyName = Urlum
    abundance = 0.18
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UrlumHelium3
    guiName = Helium3
    celestialBodyName = Urlum
    abundance = 0.0018
    resourceName = LqdHe3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UrlumMethane
    guiName = Methane
    celestialBodyName = Urlum
    abundance = 0.024
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UrlumWater
    guiName = Water
    celestialBodyName = Urlum
    abundance = 0.006
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UrlumAmmonia
    guiName = Ammonia
    celestialBodyName = Urlum
    abundance = 0.004
    resourceName = LqdAmmonia
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusHydrogen
    guiName = Hydrogen
    celestialBodyName = Uranus
    abundance = 0.85
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusHelium
    guiName = LqdHelium
    celestialBodyName = Uranus
    abundance = 0.15
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusMethane
    guiName = Methane
    celestialBodyName = Uranus
    abundance = 0.015
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusAmmonia
    guiName = Ammonia
    celestialBodyName = Uranus
    abundance = 0.00005
    resourceName = LqdAmmonia
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusHelium3
    guiName = Helium3
    celestialBodyName = Uranus
    abundance = 0.000049
    resourceName = LqdHE3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusDeutrium
    guiName = Deutrium
    celestialBodyName = Uranus
    abundance = 0.000047
    resourceName = LqdDeutrium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Uranus
    abundance = 0.00000035
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusWater
    guiName = Water Vapor
    celestialBodyName = Uranus
    abundance = 0.0000000075
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = UranusCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Uranus
    abundance = 0.00000000025
    resourceName = LqdCO2
}


ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonHydrogen
    guiName = Hydrogen
    celestialBodyName = Neidon
    abundance = 0.85
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonHelium
    guiName = Helium
    celestialBodyName = Neidon
    abundance = 0.13
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonHelium3
    guiName = Helium3
    celestialBodyName = Neidon
    abundance = 0.0013
    resourceName = LqdHe3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonMethane
    guiName = Methane
    celestialBodyName = Neidon
    abundance = 0.0246
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonDeuterium
    guiName = Deuterium
    celestialBodyName = Neidon
    abundance = 0.0003116
    resourceName = LqdDeuterium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonAmmonia
    guiName = Ammonia
    celestialBodyName = Neidon
    abundance = 0.012
    resourceName = LqdAmmonia
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeidonWater
    guiName = Water Vapor
    celestialBodyName = Neidon
    abundance = 0.000245
    resourceName = Water
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneHydrogen
    guiName = Hydrogen
    celestialBodyName = Neptune
    abundance = 0.8
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneHelium
    guiName = Helium
    celestialBodyName = Neptune
    abundance = 0.19
    resourceName = LqdHelium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneMethane
    guiName = Methane
    celestialBodyName = Neptune
    abundance = 0.015
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneHelium3
    guiName = Helium3
    celestialBodyName = Neptune
    abundance = 0.000063
    resourceName = LqdHe3
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneDeuterium
    guiName = Deuterium
    celestialBodyName = Neptune
    abundance = 0.000044
    resourceName = LqdDeuterium
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Neptune
    abundance = 0.0000006
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneWater
    guiName = Water Vapor
    celestialBodyName = Neptune
    abundance = 0.00000000255
    resourceName = Water
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = NeptuneCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Neptune
    abundance = 0.00000000035
    resourceName = LqdCO2
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MunroeNitrogen
    guiName = Nitrogen
    celestialBodyName = Munroe
    abundance = 0.984
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MunroeMethane
    guiName = Methane
    celestialBodyName = Munroe
    abundance = 0.14
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = MunroeHydrogen
    guiName = Hydrogen
    celestialBodyName = Munroe
    abundance = 0.02
    resourceName = LqdHydrogen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanNitrogen
    guiName = Nitrogen
    celestialBodyName = Titan
    abundance = 0.984
    resourceName = LqdNitrogen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanArgon
    guiName = Argon
    celestialBodyName = Titan
    abundance = 0.015
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanMethane
    guiName = Methane
    celestialBodyName = Titan
    abundance = 0.001
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanHydrogen
    guiName = Hydrogen
    celestialBodyName = Titan
    abundance = 0.00005
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Titan
    abundance = 0.00002
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Titan
    abundance = 0.000015
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TitanHelium
    guiName = Helium
    celestialBodyName = Titan
    abundance = 0.000001
    resourceName = LqdHelium
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TritonNitrogen
    guiName = Nitrogen
    celestialBodyName = Triton
    abundance = 0.99
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TritonMethane
    guiName = Methane
    celestialBodyName = Triton
    abundance = 0.009
    resourceName = LqdMethane
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TritonCarbonMonoxide
    guiName = Carbon Monoxide
    celestialBodyName = Triton
    abundance = 0.001
    resourceName = LqdCO
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TritonHydrogen
    guiName = Hydrogen
    celestialBodyName = Triton
    abundance = 0.001
    resourceName = LqdHydrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TritonArgon
    guiName = Argon
    celestialBodyName = Triton
    abundance = 0.0005
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = TritonNeon
    guiName = Neon
    celestialBodyName = Triton
    abundance = 0.0004
    resourceName = NeonGas
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = PlutoNitrogen
    guiName = Nitrogen
    celestialBodyName = Pluto
    abundance = 0.995
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = PlutoCarbonDioxide
    guiName = Carbon Dioxide
    celestialBodyName = Pluto
    abundance = 0.005
    resourceName = LqdCO2
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = PlutoMethane
    guiName = Methane
    celestialBodyName = Pluto
    abundance = 0.001
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = PlutoHydrogen
    guiName = Hydrogen
    celestialBodyName = Pluto
    abundance = 0.0001
    resourceName = LqdHydrogen
}

ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = ThatmoNitrogen
    guiName = Nitrogen
    celestialBodyName = Thatmo
    abundance = 0.0152
    resourceName = LqdNitrogen
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = ThatmoMethane
    guiName = Methane
    celestialBodyName = Thatmo
    abundance = 0.8
    resourceName = LqdMethane
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = ThatmoCarbonDioxide
    guiName = CarbonDioxide
    celestialBodyName = Thatmo
    abundance = 0.0016
    resourceName = LqdCO2
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = ThatmoArgon
    guiName = Argon
    celestialBodyName = Thatmo
    abundance = 0.0021
    resourceName = ArgonGas
}
ATMOSPHERIC_RESOURCE_DEFINITION
{
    name = ThatmoHelium3
    guiName = Helium3
    celestialBodyName = Thatmo
    abundance = 0.001
    resourceName = LqdHe3
}

}

 

>.>

 

Edit: updated Titan/Triton/Pluto main gases from TellTale's post.

Edited by raxo2222
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2 hours ago, nablabla said:

whoohoo, thank you, waiting for the update on ckan.

Why is it always when I try out something new, that I am the one running in a bug causing to questioning myself >_<

It's not just you.

When I went to make an antimatter-powered SSTO rocket using the thermal ramjet nozzle and hydrazine propellant, I ran into a problem where I had to choose between "Has enough thrust to get off the ground" or "has enough delta-V with an additional payload connected to go somewhere useful". I was not using an atmospheric propulsion mode.

I didn't think that I would have to make that choice when I'm powering the thermal nozzle with a reactor that has such a high core temperature.

What I mean is that the thermal ramjet nozzle at sea level has a serious case of "dude, where's my thrust?" Outside the atmosphere, it's fine of course.

I would understand this issue occurring if the reactor had a low core temperature (ex. if I was using a low-tech MSR or Microwave Thermal Receiver instead of an Antimatter reactor).

I thought high reactor core temp = high propellant temp in thermal nozzle = high chamber pressure in thermal nozzle = not much change in specific impulse between ASL and vacuum.

The thermal launch nozzle would solve the thrust problem, but it cuts my delta-V to 33% of what I get with the thermal ramjet nozzle. Same thing with the thermal turbojet, except that can do atmospheric thrust from zero speed.
I could switch out the nozzle on smaller craft while in orbit using KIS, but it gets impractical to do so on larger craft.

IMO, the thermal ramjet nozzle should get a boost to it's ASL specific impulse when connected to a reactor that has a very high core temperature (fusion, antimatter, QSR, maybe even gas-core fission). It would operate according to the current rules when connected to lower-temperature heat sources (including the microwave thermal nozzle).

Edited by SciMan
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3 hours ago, FreeThinker said:

sorry, you lost me, what configs?

Mm. I did some investigation and it appears the velocity multiplier is now applied twice, resulting in abdominal performance for Ramjet  (0.1 * 0.1)  * 88kN = 0.88 effective thrust.

good thing I fixed it

when will you publish it?

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@FreeThinker I updated main gases of Titan/Triton/Pluto from Telltale's post.

BTW are you sure of these bolded lines in reactor fuels cofing?

 

 

REACTOR_FUEL_MODE
{
    name = SingularityHydrogen
    ReactorType = 256
    GUIName = Hydrogen
    ChargedParticleRatio = 0.95
    FuelEfficiencyMultiplier = 0.05
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdHydrogen
        UsagePerMW = 1.0e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0005e-14
            Unit = l
        produceGlobal = False
        }
       PRODUCT
        {
            name = LqdHydrogen
            ProductionPerMW = 0.95e-14
            Unit = l
        produceGlobal = False
        }
}

REACTOR_FUEL_MODE
{
    name = SingularityDeuterium
    ReactorType = 256
    GUIName = Deuterium
    ChargedParticleRatio = 0.67175
    FuelEfficiencyMultiplier = 0.32825
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdDeuterium
        UsagePerMW = 1.4142e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0032825e-14
            Unit = l
        produceGlobal = True
        }
       PRODUCT
        {
            name = LqdDeuterium
            ProductionPerMW = 0.94999e-14
            Unit = l
        produceGlobal = True
        }
}

REACTOR_FUEL_MODE
{
    name = SingularityHelium
    ReactorType = 256
    GUIName = Helium
    ChargedParticleRatio = 0.67175
    FuelEfficiencyMultiplier = 0.32825
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdHelium
        UsagePerMW = 1.4142e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0032825e-14
            Unit = l
        produceGlobal = True
        }
       PRODUCT
        {
            name = LqdHydrogen
            ProductionPerMW = 0.94999e-14
            Unit = l
        produceGlobal = True
        }
}

 

 

 

I noticed, that old QSR reactions are moved to reactor type 512 meaning now they belong to separate thing.

....................................

I updated ocean resource defs with RSS planets - Earth (same as Kerbin) and Titan

 

 

OCEANIC_RESOURCE_PACK_DEFINITION_KSPI
{
name = KSPI_OceanicPack
OCEANIC_RESOURCE_DEFINITION
{
    name = EveWater
    guiName = Water
    celestialBodyName = Eve
    abundance = 0.9783
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveSodium
    guiName = Sodium
    celestialBodyName = Eve
    abundance = 0.0094
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveChlorine
    guiName = Chlorine
    celestialBodyName = Eve
    abundance = 0.0078
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveMagnesium
    guiName = Magnesium
    celestialBodyName = Eve
    abundance = 0.003436
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveLithium
    guiName = Lithium
    celestialBodyName = Eve
    abundance = 0.000000093
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveUF4
    guiName = Uranium
    celestialBodyName = Eve
    abundance = 0.000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinWater
    guiName = Water
    celestialBodyName = Kerbin
    abundance = 0.9666
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinChlorine
    guiName = Chlorine
    celestialBodyName = Kerbin
    abundance = 0.0194
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinSodium
    guiName = Sodium
    celestialBodyName = Kerbin
    abundance = 0.0108
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinMagnesium
    guiName = Magnesium
    celestialBodyName = Kerbin
    abundance = 0.001292
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinSulphur
    guiName = Sulphur
    celestialBodyName = Kerbin
    abundance = 0.00091
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinCalcium
    guiName = Calcium
    celestialBodyName = Kerbin
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinPotassium
    guiName = Potassium
    celestialBodyName = Kerbin
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinLithium
    guiName = Lithium
    celestialBodyName = Kerbin
    abundance = 0.00000017
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinUF4
    guiName = Uranium
    celestialBodyName = Kerbin
    abundance = 0.000000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthWater
    guiName = Water
    celestialBodyName = Earth
    abundance = 0.9666
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthChlorine
    guiName = Chlorine
    celestialBodyName = Earth
    abundance = 0.0194
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthSodium
    guiName = Sodium
    celestialBodyName = Earth
    abundance = 0.0108
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthMagnesium
    guiName = Magnesium
    celestialBodyName = Earth
    abundance = 0.001292
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthSulphur
    guiName = Sulphur
    celestialBodyName = Earth
    abundance = 0.00091
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthCalcium
    guiName = Calcium
    celestialBodyName = Earth
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthPotassium
    guiName = Potassium
    celestialBodyName = Earth
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthLithium
    guiName = Lithium
    celestialBodyName = Earth
    abundance = 0.00000017
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthUF4
    guiName = Uranium
    celestialBodyName = Earth
    abundance = 0.000000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanMethane
    guiName = Methane
    celestialBodyName = Titan
    abundance = 0.1
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanNitrogen
    guiName = Nitrogen
    celestialBodyName = Titan
    abundance = 0.00001
    resourceName = LqdNitrogen
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanArgon
    guiName = Argon
    celestialBodyName = Titan
    abundance = 0.000001
    resourceName = ArgonGas
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheWater
    guiName = Water
    celestialBodyName = Laythe
    abundance = 0.8435
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheAmmonia
    guiName = Ammonia
    celestialBodyName = Laythe
    abundance = 0.11567
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheChlorine
    guiName = Chlorine
    celestialBodyName = Laythe
    abundance = 0.02346
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheSodium
    guiName = Sodium
    celestialBodyName = Laythe
    abundance = 0.0152
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheMagnesium
    guiName = Magnesium
    celestialBodyName = Laythe
    abundance = 0.001177
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheLithium
    guiName = Lithium
    celestialBodyName = Laythe
    abundance = 0.000000237
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheUF4
    guiName = Uranium
    celestialBodyName = Laythe
    abundance = 0.000000001
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoMethane
    guiName = Methane
    celestialBodyName = Tekto
    abundance = 0.744
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoAmmonia
    guiName = Ammonia
    celestialBodyName = Tekto
    abundance = 0.032
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoWater
    guiName = Water
    celestialBodyName = Tekto
    abundance = 0.025
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateMethane
    guiName = Methane
    celestialBodyName = Slate
    abundance = 0.144
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateAmmonia
    guiName = Ammonia
    celestialBodyName = Slate
    abundance = 0.032
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateWater
    guiName = Water
    celestialBodyName = Slate
    abundance = .80
    resourceName = Water
}


}

 

.............

Planetary resource defs needs RSS planets too, but there are pictures showing distribution of these resources.

So we would need new pictures for RSS planets.

Stock:

Moho

Eve - Gilly

Kerbin - Mun, Minmus

Duna - Ike

Dres

Jool - Laythe, Vall, Tylo, Bop, Pol

Eeloo

----

RSS:

Mercury

Venus

Earth - Moon

Mars - Deimos, Phobos

Jupiter - Callisto, Europa, Ganymede, Io

Saturn - Dione, Enceladus, Iapetus, Mimas, Rhea, Thetys, Titan

Uranus

Neptune  - Triton

Pluton - Charon

 

So I would suggest to use stock data for RSS planets meaning that:

Mercury would have Moho data

Venus - Eve

Earth - Kerbin

Moon - Mun

Mars - Duna

Titan - Laythe

Pluto - Eelo

Jupiter, Saturn, Uranus and Neptune doesn't have surface, but there are remaining 6 stock objects that could be used for 14 RSS objects.

Edit: There are 11 non stock objects here too, maybe we could have their data before we get proper RSS resource density maps.

EDIT:

Can we get rid of ORS? Last time someone posted in thread was in January 2015.

This mod is ancient as dinosaurs.

We should use stock or CRP resource generation system.

Or at least make air scoops/refineries use CRP. This way we wouldn't need resource distribution pictures.

 

Edited by raxo2222
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6 hours ago, gdw098 said:

Today I tried to use the ResistoJet RCS thrusters, however, they didn't work at all. The stock RCS thrusters work fine when placed in the same spot on the same rocket.

What could I be doing wrong? When I look through the logs, the only entries related to ResistoJet are about TweakScale initialization. There are also a few nullrefs in the logs, but they are related to KerbalAlarmClock and MechJeb.

Did you set them on the right propellant? Do you have enough energy to make them work?

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For the thermal ramjet/thermal rocket, I find that if I use hydrazine to get it started, pitch up on the runway to about 20 degrees, then switch to atmospheric at Mach 1, that works pretty well.  Less complexity than using secondary engines or SRBs - that also works, but this way is less complex, fewer parts, and less weight.

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4 hours ago, raxo2222 said:

@FreeThinker I updated main gases of Titan/Triton/Pluto from Telltale's post.

BTW are you sure of these bolded lines in reactor fuels cofing?

  Reveal hidden contents

 

REACTOR_FUEL_MODE
{
    name = SingularityHydrogen
    ReactorType = 256
    GUIName = Hydrogen
    ChargedParticleRatio = 0.95
    FuelEfficiencyMultiplier = 0.05
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdHydrogen
        UsagePerMW = 1.0e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0005e-14
            Unit = l
        produceGlobal = False
        }
       PRODUCT
        {
            name = LqdHydrogen
            ProductionPerMW = 0.95e-14
            Unit = l
        produceGlobal = False
        }
}

REACTOR_FUEL_MODE
{
    name = SingularityDeuterium
    ReactorType = 256
    GUIName = Deuterium
    ChargedParticleRatio = 0.67175
    FuelEfficiencyMultiplier = 0.32825
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdDeuterium
        UsagePerMW = 1.4142e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0032825e-14
            Unit = l
        produceGlobal = True
        }
       PRODUCT
        {
            name = LqdDeuterium
            ProductionPerMW = 0.94999e-14
            Unit = l
        produceGlobal = True
        }
}

REACTOR_FUEL_MODE
{
    name = SingularityHelium
    ReactorType = 256
    GUIName = Helium
    ChargedParticleRatio = 0.67175
    FuelEfficiencyMultiplier = 0.32825
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdHelium
        UsagePerMW = 1.4142e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0032825e-14
            Unit = l
        produceGlobal = True
        }
       PRODUCT
        {
            name = LqdHydrogen
            ProductionPerMW = 0.94999e-14
            Unit = l
        produceGlobal = True
        }
}

 

 

 

I noticed, that old QSR reactions are moved to reactor type 512 meaning now they belong to separate thing.

....................................

I updated ocean resource defs with RSS planets - Earth (same as Kerbin) and Titan

  Reveal hidden contents

 

OCEANIC_RESOURCE_PACK_DEFINITION_KSPI
{
name = KSPI_OceanicPack
OCEANIC_RESOURCE_DEFINITION
{
    name = EveWater
    guiName = Water
    celestialBodyName = Eve
    abundance = 0.9783
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveSodium
    guiName = Sodium
    celestialBodyName = Eve
    abundance = 0.0094
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveChlorine
    guiName = Chlorine
    celestialBodyName = Eve
    abundance = 0.0078
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveMagnesium
    guiName = Magnesium
    celestialBodyName = Eve
    abundance = 0.003436
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveLithium
    guiName = Lithium
    celestialBodyName = Eve
    abundance = 0.000000093
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveUF4
    guiName = Uranium
    celestialBodyName = Eve
    abundance = 0.000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinWater
    guiName = Water
    celestialBodyName = Kerbin
    abundance = 0.9666
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinChlorine
    guiName = Chlorine
    celestialBodyName = Kerbin
    abundance = 0.0194
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinSodium
    guiName = Sodium
    celestialBodyName = Kerbin
    abundance = 0.0108
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinMagnesium
    guiName = Magnesium
    celestialBodyName = Kerbin
    abundance = 0.001292
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinSulphur
    guiName = Sulphur
    celestialBodyName = Kerbin
    abundance = 0.00091
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinCalcium
    guiName = Calcium
    celestialBodyName = Kerbin
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinPotassium
    guiName = Potassium
    celestialBodyName = Kerbin
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinLithium
    guiName = Lithium
    celestialBodyName = Kerbin
    abundance = 0.00000017
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinUF4
    guiName = Uranium
    celestialBodyName = Kerbin
    abundance = 0.000000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthWater
    guiName = Water
    celestialBodyName = Earth
    abundance = 0.9666
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthChlorine
    guiName = Chlorine
    celestialBodyName = Earth
    abundance = 0.0194
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthSodium
    guiName = Sodium
    celestialBodyName = Earth
    abundance = 0.0108
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthMagnesium
    guiName = Magnesium
    celestialBodyName = Earth
    abundance = 0.001292
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthSulphur
    guiName = Sulphur
    celestialBodyName = Earth
    abundance = 0.00091
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthCalcium
    guiName = Calcium
    celestialBodyName = Earth
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthPotassium
    guiName = Potassium
    celestialBodyName = Earth
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthLithium
    guiName = Lithium
    celestialBodyName = Earth
    abundance = 0.00000017
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthUF4
    guiName = Uranium
    celestialBodyName = Earth
    abundance = 0.000000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanMethane
    guiName = Methane
    celestialBodyName = Titan
    abundance = 0.1
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanNitrogen
    guiName = Nitrogen
    celestialBodyName = Titan
    abundance = 0.00001
    resourceName = LqdNitrogen
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanArgon
    guiName = Argon
    celestialBodyName = Titan
    abundance = 0.000001
    resourceName = ArgonGas
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheWater
    guiName = Water
    celestialBodyName = Laythe
    abundance = 0.8435
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheAmmonia
    guiName = Ammonia
    celestialBodyName = Laythe
    abundance = 0.11567
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheChlorine
    guiName = Chlorine
    celestialBodyName = Laythe
    abundance = 0.02346
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheSodium
    guiName = Sodium
    celestialBodyName = Laythe
    abundance = 0.0152
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheMagnesium
    guiName = Magnesium
    celestialBodyName = Laythe
    abundance = 0.001177
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheLithium
    guiName = Lithium
    celestialBodyName = Laythe
    abundance = 0.000000237
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheUF4
    guiName = Uranium
    celestialBodyName = Laythe
    abundance = 0.000000001
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoMethane
    guiName = Methane
    celestialBodyName = Tekto
    abundance = 0.744
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoAmmonia
    guiName = Ammonia
    celestialBodyName = Tekto
    abundance = 0.032
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoWater
    guiName = Water
    celestialBodyName = Tekto
    abundance = 0.025
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateMethane
    guiName = Methane
    celestialBodyName = Slate
    abundance = 0.144
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateAmmonia
    guiName = Ammonia
    celestialBodyName = Slate
    abundance = 0.032
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateWater
    guiName = Water
    celestialBodyName = Slate
    abundance = .80
    resourceName = Water
}


}

 

.............

Planetary resource defs needs RSS planets too, but there are pictures showing distribution of these resources.

So we would need new pictures for RSS planets.

Stock:

Moho

Eve - Gilly

Kerbin - Mun, Minmus

Duna - Ike

Dres

Jool - Laythe, Vall, Tylo, Bop, Pol

Eeloo

----

RSS:

Mercury

Venus

Earth - Moon

Mars - Deimos, Phobos

Jupiter - Callisto, Europa, Ganymede, Io

Saturn - Dione, Enceladus, Iapetus, Mimas, Rhea, Thetys, Titan

Uranus

Neptune  - Triton

Pluton - Charon

 

So I would suggest to use stock data for RSS planets meaning that:

Mercury would have Moho data

Venus - Eve

Earth - Kerbin

Moon - Mun

Mars - Duna

Titan - Laythe

Pluto - Eelo

Jupiter, Saturn, Uranus and Neptune doesn't have surface, but there are remaining 6 stock objects that could be used for 14 RSS objects.

Edit: There are 11 non stock objects here too, maybe we could have their data before we get proper RSS resource density maps.

EDIT:

Can we get rid of ORS? Last time someone posted in thread was in January 2015.

This mod is ancient as dinosaurs.

We should use stock or CRP resource generation system.

Or at least make air scoops/refineries use CRP. This way we wouldn't need resource distribution pictures.

 

I literally just came from the RSS board to ask the very same question. I would love for this mod to be more compatible for an RSS build. I mean, there are RSS Extrasolar mods that add solar systems light-years away, and the recommended mods list KSPi - Extended (cause, how the hell else would you get there in less than 6 hours of time warp without an updated time warp mod).

Since you seem to be on the same page and are clearly more knowledgeable than I am, do you know if things like anti-matter collectors work in RSS?

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5 hours ago, shoe7ess said:

I literally just came from the RSS board to ask the very same question. I would love for this mod to be more compatible for an RSS build. I mean, there are RSS Extrasolar mods that add solar systems light-years away, and the recommended mods list KSPi - Extended (cause, how the hell else would you get there in less than 6 hours of time warp without an updated time warp mod).

Since you seem to be on the same page and are clearly more knowledgeable than I am, do you know if things like anti-matter collectors work in RSS?

Antimatter collector works in RSS.

You can use QSR along with AIM, since QSR generates antimatter.

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35 minutes ago, raxo2222 said:

Antimatter collector works in RSS.

You can use QSR along with AIM, since QSR generates antimatter.

That's good news, I'm assuming in-situ mining is not available in RSS though?

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16 hours ago, FreeThinker said:

Mm. I did some investigation and it appears the velocity multiplier is now applied twice, resulting in abdominal performance for Ramjet  (0.1 * 0.1)  * 88kN = 0.88 effective thrust.

good thing I fixed it

 

10 hours ago, ss8913 said:

For the thermal ramjet/thermal rocket, I find that if I use hydrazine to get it started, pitch up on the runway to about 20 degrees, then switch to atmospheric at Mach 1, that works pretty well.  Less complexity than using secondary engines or SRBs - that also works, but this way is less complex, fewer parts, and less weight.

so is it a bug or not?

my nozzle does not eat hydrazine

Edited by nablabla
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2 hours ago, raxo2222 said:

yep, there is no insitu mining in RSS, you can scoop air though.

Well, I guess that's better than nothing until the mod is integrated into a more compatible resource system.

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@FreeThinker

When using the ATTILA I am being told I will get 2854 ISP from ammonia while in the VAB from Kerbal Engineer Redux, but in flight I am getting the correct (as I realize it now) ISP of ~1790.  Is there anything I can do to get it to report the correct thruster numbers?  The thrust numbers are wrong in the same way aswell.

Also, while in flight I get 0 DV from KER until I'm thrusting, and 0 thrust as well.  From searching it looks like it has been like that for a long time now?

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20 hours ago, raxo2222 said:

@FreeThinker

  Reveal hidden contents

 

REACTOR_FUEL_MODE
{
    name = SingularityHydrogen
    ReactorType = 256
    GUIName = Hydrogen
    ChargedParticleRatio = 0.95
    FuelEfficiencyMultiplier = 0.05
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdHydrogen
        UsagePerMW = 1.0e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0005e-14
            Unit = l
        produceGlobal = False
        }
       PRODUCT
        {
            name = LqdHydrogen
            ProductionPerMW = 0.95e-14
            Unit = l
        produceGlobal = False
        }
}

REACTOR_FUEL_MODE
{
    name = SingularityDeuterium
    ReactorType = 256
    GUIName = Deuterium
    ChargedParticleRatio = 0.67175
    FuelEfficiencyMultiplier = 0.32825
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdDeuterium
        UsagePerMW = 1.4142e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0032825e-14
            Unit = l
        produceGlobal = True
        }
       PRODUCT
        {
            name = LqdDeuterium
            ProductionPerMW = 0.94999e-14
            Unit = l
        produceGlobal = True
        }
}

REACTOR_FUEL_MODE
{
    name = SingularityHelium
    ReactorType = 256
    GUIName = Helium
    ChargedParticleRatio = 0.67175
    FuelEfficiencyMultiplier = 0.32825
    NeutronsRatio = 0
    NormalisedReactionRate = 1.0
    NormalisedPowerConsumption = 1.0
    MeVPerChargedProduct = 1.079411

    FUEL
    {
        name = LqdHelium
        UsagePerMW = 1.4142e-14
        Unit = mg
    }
       PRODUCT
        {
            name = Antimatter
            ProductionPerMW = 0.0032825e-14
            Unit = l
        produceGlobal = True
        }
       PRODUCT
        {
            name = LqdHydrogen
            ProductionPerMW = 0.94999e-14
            Unit = l
        produceGlobal = True
        }
}

 

 

 

I noticed, that old QSR reactions are moved to reactor type 512 meaning now they belong to separate thing.

 

  Reveal hidden contents

 

OCEANIC_RESOURCE_PACK_DEFINITION_KSPI
{
name = KSPI_OceanicPack
OCEANIC_RESOURCE_DEFINITION
{
    name = EveWater
    guiName = Water
    celestialBodyName = Eve
    abundance = 0.9783
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveSodium
    guiName = Sodium
    celestialBodyName = Eve
    abundance = 0.0094
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveChlorine
    guiName = Chlorine
    celestialBodyName = Eve
    abundance = 0.0078
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveMagnesium
    guiName = Magnesium
    celestialBodyName = Eve
    abundance = 0.003436
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveLithium
    guiName = Lithium
    celestialBodyName = Eve
    abundance = 0.000000093
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EveUF4
    guiName = Uranium
    celestialBodyName = Eve
    abundance = 0.000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinWater
    guiName = Water
    celestialBodyName = Kerbin
    abundance = 0.9666
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinChlorine
    guiName = Chlorine
    celestialBodyName = Kerbin
    abundance = 0.0194
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinSodium
    guiName = Sodium
    celestialBodyName = Kerbin
    abundance = 0.0108
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinMagnesium
    guiName = Magnesium
    celestialBodyName = Kerbin
    abundance = 0.001292
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinSulphur
    guiName = Sulphur
    celestialBodyName = Kerbin
    abundance = 0.00091
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinCalcium
    guiName = Calcium
    celestialBodyName = Kerbin
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinPotassium
    guiName = Potassium
    celestialBodyName = Kerbin
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinLithium
    guiName = Lithium
    celestialBodyName = Kerbin
    abundance = 0.00000017
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = KerbinUF4
    guiName = Uranium
    celestialBodyName = Kerbin
    abundance = 0.000000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthWater
    guiName = Water
    celestialBodyName = Earth
    abundance = 0.9666
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthChlorine
    guiName = Chlorine
    celestialBodyName = Earth
    abundance = 0.0194
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthSodium
    guiName = Sodium
    celestialBodyName = Earth
    abundance = 0.0108
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthMagnesium
    guiName = Magnesium
    celestialBodyName = Earth
    abundance = 0.001292
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthSulphur
    guiName = Sulphur
    celestialBodyName = Earth
    abundance = 0.00091
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthCalcium
    guiName = Calcium
    celestialBodyName = Earth
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthPotassium
    guiName = Potassium
    celestialBodyName = Earth
    abundance = 0.0004
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthLithium
    guiName = Lithium
    celestialBodyName = Earth
    abundance = 0.00000017
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = EarthUF4
    guiName = Uranium
    celestialBodyName = Earth
    abundance = 0.000000003
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanMethane
    guiName = Methane
    celestialBodyName = Titan
    abundance = 0.1
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanNitrogen
    guiName = Nitrogen
    celestialBodyName = Titan
    abundance = 0.00001
    resourceName = LqdNitrogen
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TitanArgon
    guiName = Argon
    celestialBodyName = Titan
    abundance = 0.000001
    resourceName = ArgonGas
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheWater
    guiName = Water
    celestialBodyName = Laythe
    abundance = 0.8435
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheAmmonia
    guiName = Ammonia
    celestialBodyName = Laythe
    abundance = 0.11567
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheChlorine
    guiName = Chlorine
    celestialBodyName = Laythe
    abundance = 0.02346
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheSodium
    guiName = Sodium
    celestialBodyName = Laythe
    abundance = 0.0152
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheMagnesium
    guiName = Magnesium
    celestialBodyName = Laythe
    abundance = 0.001177
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheLithium
    guiName = Lithium
    celestialBodyName = Laythe
    abundance = 0.000000237
    resourceName = Lithium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = LaytheUF4
    guiName = Uranium
    celestialBodyName = Laythe
    abundance = 0.000000001
    resourceName = EnrichedUranium
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoMethane
    guiName = Methane
    celestialBodyName = Tekto
    abundance = 0.744
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoAmmonia
    guiName = Ammonia
    celestialBodyName = Tekto
    abundance = 0.032
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = TektoWater
    guiName = Water
    celestialBodyName = Tekto
    abundance = 0.025
    resourceName = Water
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateMethane
    guiName = Methane
    celestialBodyName = Slate
    abundance = 0.144
    resourceName = LqdMethane
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateAmmonia
    guiName = Ammonia
    celestialBodyName = Slate
    abundance = 0.032
    resourceName = LqdAmmonia
}
OCEANIC_RESOURCE_DEFINITION
{
    name = SlateWater
    guiName = Water
    celestialBodyName = Slate
    abundance = .80
    resourceName = Water
}


}

 

 

Yes, I parked these reactions for later usage. I Intended to use them for the Particle Accelerator, which will operate like inefficient Fusion Reactor for the sole purpose of creating heavier atoms from lighter atoms.

5 minutes ago, Liquid5n0w said:

@FreeThinker

When using the ATTILA I am being told I will get 2854 ISP from ammonia while in the VAB from Kerbal Engineer Redux, but in flight I am getting the correct (as I realize it now) ISP of ~1790.  Is there anything I can do to get it to report the correct thruster numbers?  The thrust numbers are wrong in the same way aswell.

Also, while in flight I get 0 DV from KER until I'm thrusting, and 0 thrust as well.  From searching it looks like it has been like that for a long time now?

Yes, it needs to be fixed, but my hand are already full. Perhaps a another gifted developer is willing to fix it.

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1 hour ago, FreeThinker said:

Yes, I parked these reactions for later usage. I Intended to use them for the Particle Accelerator, which will operate like inefficient Fusion Reactor for the sole purpose of creating heavier atoms from lighter atoms.

Yes, it needs to be fixed, but my hand are already full. Perhaps a another gifted developer is willing to fix it.

Hmmm so what are you doing currently?

Can we have ability to fuse atoms into carbon/oxygen/nitrogen?

Or scoops able to scoop hydrogen in deep space when traveling at high speeds?

This way we could make hydrazine or methane during deep space cruise.

Edited by raxo2222
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They're probably working on getting the QSR and some other reactors (fusion, Gas Core fission) to have stats that depend somewhat on the experience of crew on-board and/or amount of Computer Core parts on the vessel.

Big tweaks in the pipeline for those things.

Better crew (engineers and scientists with more stars) will mean those reactors perform better and/or have less pronounced downsides.

Computer Core parts will upgrade the control systems for those reactors, enabling certain capabilities that they don't have without them.

 

There's probably going to be a bunch of stuff like that.

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@FreeThinker

Now getting a odd crash related to receiving microwave power.  I just did my first burn using ATTILA and received power, and immediately after the burn the game stopped responding and I noticed the ram usage jump from ~4GB to 7gb, and if I leave it frozen it slowly climbs to 12gb and onwards.

I can reproduce the problem now, where I did the burn then jumped back to the space center, then when I load the probe it crashes.  I have turned off the microwave power at the source and I can load the ship, but if I turn on the source again, load the ship with no receivers on then turn on a receiver (that's facing the source) it crashes instantly.

Here is the savegame causing the issue for me:

https://drive.google.com/file/d/0B0STyNDHlUuyTUEzempNY1Q2a1k/view?usp=sharing

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