I wanted to share a easy way to use your homegrown shaders within KSP.
0. install unity 5.4.0p4 and the KSP parttools (and the parttools bugfix )
1. put your own shaders into a folder (Shaders)
2. tag your shaders as a seperate AssetBundle (or create a new one)
3. start the KSP asset compiler
4, check if the files are in the bundle
5. press show all, if OK
.
6.press the build button
6. you wi