I wanted to share a easy way to use your homegrown shaders within KSP. 0. install unity 5.4.0p4 and the KSP parttools (and the parttools bugfix ) 1. put your own shaders into a folder (Shaders)   2. tag your shaders as a seperate AssetBundle (or create a new one) 3. start the KSP asset compiler   4, check if the files are in the bundle   5. press show all, if OK .   6.press the build button   6. you wi