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Jeb's problematic Mun landing! (Prevent the crash challenge)


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Jeb is on a trip to plant another flag to Mun. But oh no, the engineers forgot his descent engines! The lander has only ascent engines, which of course don't work while descending.

Thankfully the engineers installed a cubic octaconal strut and strut connector dispencer in the lander pod. All Jeb has to do now is to install as many struts and cubes as needed to land the space craft intact.

 

And that's your job! Modify the craft to save Jeb.

Don't be intimidated by the rules and instructions, all in all it's just a couple of clicks and you're good to go.

 

Instructions:

-KSP must have excactly one mod: Hyperedit.

-Get my savegame file from here (download button is on the upper right corner!): https://drive.google.com/file/d/0B6dKP8U7SGK7dUd5QWxoNHVOQzg/view?usp=sharing

-Extract the zip to your savegame directory (in my case it's C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\saves)

-Load the game, switch to craft "Jeb's Trouble" and see how it crashes. It should go in a crater and hit the downslope of the crater quite gently.

-Go to VAB and load the craft "Jeb's Trouble"

-Use as many Cubic octagonal Struts and EAS-4 Strut Connectors as you like to protect Jeb.

-Add one small OX-STAT solar panel.

-Do not modify the craft in any other way. Yes, the bottom tank is supposed to be empty!

-You can only attach the parts to MK1 Command Pod and to each other.

-Take note of part count.

-Rename and save your craft

-Go back to KSC and reload the game "Jeb in trouble"

-Go back to space center, go to VAB, load your craft and get it to launchpad.

-Open Hyperedit and click the following buttons: Orbit editor -> currently editing: Select -> Active vessel -> Rendezvous -> Target vessel: Select -> Jeb's Trouble -> Apply

-Be warned: Do not use time warp now! At least my game weirdly stuttered a bit and the lander missed the downslope of the crater.

-That's how we pretend that Jebediah is making the modifications in-flight. :cool:

 

Instructions with pictures:

Spoiler

 

 

 

 

Rules:

-Pilot must survive

-Before the craft has stopped, you are not allowed to use ANY thrust, nor go to EVA.

-Exception to above: you can be a wuss and apply thrust after your craft has bounced off Mun's surface and you'll to go straight to Kerbin. Points will be reduced!

-Plant a flag on Mun, and/or get back to Kerbin alive in the same craft.

-If your craft stops upside down, you can do whatever it takes to flip it upright. Without any cheating of course. Send a rescue vessel to push it, if you like.

-No cheating of any kind. Use Hyperedit only as instructed.

 

Scoring:

-Minus one point per part added (original craft is 12 parts)

-Landing on mun safely: 100 points

-Planting a flag on Mun: 1000 points

-Landing back to Kerbin alive: 500 points

Edited by Sivonen
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