Would a weather simulation in KSP burn out most/all computers?
Obviously if the game was simulating pressure systems and fronts for every single planet all the time that would be an issue, but could a system be developed with runs only visuals for weather patterns (such as those on the weather forecast), based on pre-determined characteristics of the celestial body, and then only apply things like turbulence and wind when the craft loads in the atmosphere in a localized way?
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