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I'm wondering how to construct a Kraken Drive, or a glitch device to harness physics bugs to generate a nonzero force on a vessel. It must be small enough to fit somewhat-comfortably in a (closed) Mk2 long cargo bay. I'm really looking for a rough tutorial than a prebuilt thing. Also, don't link me to the wiki page about it, it didn't help at all

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21 minutes ago, Fireheart318 said:

I'm wondering how to construct a Kraken Drive, or a glitch device to harness physics bugs to generate a nonzero force on a vessel. It must be small enough to fit somewhat-comfortably in a (closed) Mk2 long cargo bay. I'm really looking for a rough tutorial than a prebuilt thing. Also, don't link me to the wiki page about it, it didn't help at all

K-Drives stopped working after 1.1 was released since that also caused problems with other builds like 3-wheelers.

 

Although the Leg-powered motor was used by someone here on his helicopter, try using it for propellers.

Edited by Joseph Kerman
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1 hour ago, Joseph Kerman said:

K-Drives stopped working after 1.1 was released since that also caused problems with other builds like 3-wheelers.

 

Although the Leg-powered motor was used by someone here on his helicopter, try using it for propellers.

Its a really finicky technology though compared to simple reaction wheel motors. After Kraken drives stopped being a thing I don't know what non-atmospheric phantom force propulsion still exists.  

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7 hours ago, Jon144 said:

Its a really finicky technology though compared to simple reaction wheel motors. After Kraken drives stopped being a thing I don't know what non-atmospheric phantom force propulsion still exists.  

What about atmospheric?

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  • 4 months later...
On 6/17/2017 at 1:21 AM, Jon144 said:

Its a really finicky technology though compared to simple reaction wheel motors. After Kraken drives stopped being a thing I don't know what non-atmospheric phantom force propulsion still exists.  

I have console, so I still get phantom drives! :cool: I will find ways after the update to harness the power of the kraken in... more interesting ways.

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Previously you used to be able to have landing legs pushing against the craft. However, they fixed that, and now you have to have legs pushing on a craft pushing on the original craft... And now K-drives can't be reused easily because the legs glitch out and don't work after a while.

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Well, not really cancel velocity, but here's a craft that uses some glitch (I think it's the antenna clipping) to spin uncontrollably. Instructions:

1. launch vessel.

2. Stage

3. turn SAS on and then back off.

4. You can't do anything but wait.

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I've got a Kraken drive that I can use to get into space.  It worked in V1.2.2 I haven't had a chance to test it in V1.3 yet...

 - Jett

Edit:  I just tested it and it still works in the latest version of the game.

Edited by Jett_Quasar
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