eggrobin

[WIP][1.3.1, 1.4.5] Principia—version Διόφαντος, released 2018-10-09—n-Body and Extended Body Gravitation, axial tilt

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stderr is giving me this now

exception_ptr not yet implemented

Native stacktrace:

	/home/user/.steam/steam/steamapps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0x92406) [0x7f71efe91406]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0x110bf) [0x7f71fc8f90bf]
	/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcf) [0x7f71fbad6fff]
	/lib/x86_64-linux-gnu/libc.so.6(abort+0x169) [0x7f71fbad8429]
	/usr/local/lib/libc++.so.1(_ZNSt13exception_ptrD1Ev+0x33) [0x7f7140d79347]
	GameData/Principia/Linux64/principia.so(_ZNSt3__17promiseIN9principia4base6StatusEED2Ev+0x35) [0x7f71419b15e5]
	GameData/Principia/Linux64/principia.so(_ZN9principia4base10ThreadPoolINS0_6StatusEE21DequeueCallAndExecuteEv+0x173) [0x7f71419b1043]
	GameData/Principia/Linux64/principia.so(_ZNSt3__114__thread_proxyINS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEENS_6__bindIMN9principia4base10ThreadPoolINS9_6StatusEEEFvvEJPSC_EEEEEEEEPvSI_+0x3c) [0x7f71419b138c]
	/lib/x86_64-linux-gnu/libpthread.so.0(+0x7493) [0x7f71fc8ef493]
	/lib/x86_64-linux-gnu/libc.so.6(clone+0x3e) [0x7f71fbb8cace]
I refuse to debug myself!
No threads.

Debug info from gdb:


=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

 

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2018-10-09

For the new moon (lunation number 232), the new release (Διόφαντος) is out.

Nothing new this time; we have been working on improved gravity models, but they are not ready yet.

See the change log for more details.

 We support two versions of KSP: downloads are available for 1.4.5 and 1.3.1. Make sure you download the right one (if you don't, the game will crash on load).

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The mod says that I have the wrong version of Windows installed (32 instead of 64), although I have the correct version of the windows installed(x64). What to do?

Edited by Geligord

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7 hours ago, Geligord said:

The mod says that I have the wrong version of Windows installed (32 instead of 64), although I have the correct version of the windows installed(x64). What to do?

You need to have (1) a 64-bit processor (2) a 64-bit installation of Windows (3) a 64-bit installation of KSP.  At least one of these prerequisites is missing (I suspect that you have a 32-bit installation of KSP).

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When no mod is installed, Principia works as it should. When I use my build, Principia reports that I am using the 32-bit version of the game.

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15 minutes ago, Geligord said:

When no mod is installed, Principia works as it should. When I use my build, Principia reports that I am using the 32-bit version of the game.

What do you mean by "when I use my build"?  Build of what?  Built how?

Edited by pleroy

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12 minutes ago, Geligord said:

My mod set. Sorry for a google translator

I suspect that you have a mod that simulates a 32-bit architecture by claiming that the pointers are 32 bits.  Something like that was in use when KSP didn't really work on 64-bit machines.

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I seem to have a problem getting to Ike's L5 Point for some reason. It seems much more unstable than mun's L5 Point(I already have a stable relay sat there). I know minmus Lagrange Points are a bit weird due to the proximity to the mun and (maybe) the edge of kerbins soi, but ike has no stable Points as far as i can see. the reason is that a contract wants me to be in a stationary duna orbit, so i thought it would be nice to have it in ikes L5 Point as it is in the correct orbit.

Why?

xsmZ4qA.png

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3 minutes ago, Eriksonn said:

I seem to have a problem getting to Ike's L5 Point for some reason.

It's explained in the Principia FAQ as to why it's not possible to have a stable Ike/Duna L5 or L4 orbit. Off the top of my head, I think it has something to do with Ike being too massive (or too close) to allow for a stable Lagrange point.

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Ah, well then. I guess i will have to do a boring regular orbit closer to duna then.:(

The problem with this contract in particular is that it says: maintain orbit over this Point. but that Point is directly under ike, so i cant really do anything...

Edited by Eriksonn

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I've been running into an odd bug in my current 1.3.1 RSS/RO/RP-1 save. Any vessels farther from Earth than LEO (an absolute boundary is yet to be established) have certain parts offset from where they should be. The problem disappears when I begin timewarping. The bug only occurs if Principia is installed. The problem gets more severe the longer a vessel is in flight, as well as the further it travels from Earth, and occasionally causes phantom torque. As an example, I loaded up the game and proceeded to switch between 4 craft files, 3 of which demonstrate the problem.

Screenshots and an explanation can be found in this album: https://imgur.com/a/fKZ8N51

Copies of those screenshots as well as my glog folder, ksp.log, and an exhaustive mod list can be found here: https://www.dropbox.com/sh/33okku23f6jrtvc/AAAgNGalGlHUg2-ij4QJWbPza?dl=0

Any other necessary files/documentation will be provided upon request. The same goes for a GitHub issue, if this problem is an actual issue and not some idiocy on my end.

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