Space Kadet

Kerbal explosive kolonisation

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@Space Kadet: normally they do on scene load. My guess is that you might have a stake that somehow strayed out of the load bubble (sure hope it's not the physics bubble as that's normally about 200m) but is still being picked up by the survey station (ie, the cause of the NRE). Another worrying thought is having multiple sites with the same name on the same body is causing problems. I'm not so sure I properly tested that, partly because when I did most of my testing, stakes got named by the placing kerbal (eg, Jebediah Kerman Base instead of KSS BBQ Stake). I did most of the work for survey builds back in August 2014 :/.

(only semi-related, but I really need to fix that KIS mis-feature that names dropped parts by the part name rather than the kerbal name)

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33 minutes ago, taniwha said:

@Space Kadet: normally they do on scene load. My guess is that you might have a stake that somehow strayed out of the load bubble (sure hope it's not the physics bubble as that's normally about 200m) but is still being picked up by the survey station (ie, the cause of the NRE). Another worrying thought is having multiple sites with the same name on the same body is causing problems. I'm not so sure I properly tested that, partly because when I did most of my testing, stakes got named by the placing kerbal (eg, Jebediah Kerman Base instead of KSS BBQ Stake). I did most of the work for survey builds back in August 2014 :/.

(only semi-related, but I really need to fix that KIS mis-feature that names dropped parts by the part name rather than the kerbal name)

i really dunno what went on, there was 2 dropped stakes both within 100 metres of the boat rover and placed by the kerbal that got out. and when i was trying to build there was nothing else with build capacity. when i flew the drone there i actually came in from the stake direction...

thank god i got out of software engineering, i hate bug hunting :P 

it seems to be working now. i think im just gifted at breaking things....

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12 hours ago, Space Kadet said:

ok i have some loge here. I loaded up went to the motherload base and spawned in a new boat, set it to distrubuter and the base to consumer. after a while tried the distribute now, and even tried emptying the LS resources and repeating. still not playing with me.


ksp log https://www.dropbox.com/s/0wttb7uvegnf7lj/KSP.log?dl=0
output log https://www.dropbox.com/s/gspca8pj4uufaqg/output_log.txt?dl=0

 

@taniwha i think somehow the stakes became un attached from the build section. i have no idea how. but the new space can use the one stake i have left there (i deleted one). is there a way to make them reacquire?
 

Not sure I'm understanding. You created a new boat, set its storage units to share resources, and the base to consume them? Any screenshots?

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8 hours ago, Angel-125 said:

Not sure I'm understanding. You created a new boat, set its storage units to share resources, and the base to consume them? Any screenshots?

i knew it! i was sure when i was doing this that i should video it!

well new logs and a video, it wasn't working from the pathfinder window (setting up distribution) however i discovered after selecting individual containers and setting up their own distribution then send half their resources, but it has to be one at a time....

so here is new logs and the video of what i just did....

out https://www.dropbox.com/s/2tk702dq4wf47fv/KSP.log?dl=0
out log https://www.dropbox.com/s/lsiiixla6e2dizc/output_log.txt?dl=0
 

 

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I like how you're using an orbital mass driver to receive supplies at your new base. "Of course it's in orbit! It's just a really, really low one!"

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5 hours ago, Freyja said:

I like how you're using an orbital mass driver to receive supplies at your new base. "Of course it's in orbit! It's just a really, really low one!"

i just use it as a big 'x' :P 

 

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On 12/6/2017 at 5:04 PM, taniwha said:

*snip*

(only semi-related, but I really need to fix that KIS mis-feature that names dropped parts by the part name rather than the kerbal name)

while your doing kis things :D you could make the small space launcher (ocd) kis buildable and carryable (ive just modded mine so i can carry it but i dunno how to make it available in ose 

i used this code from i stole for a pathfinder peice (sorry @Angel-125 ) i haven't tweaked the location thow so it becomes a giant tutu.....

 

Spoiler

MODULE:NEEDS[KIS]
    {
        name = ModuleKISItemEvaTweaker
        editorItemsCategory = false
        carriable = true
        equipMode = part
        equipSlot = jetpack
        equipMeshName = jetpack_base01
        equipBoneName = bn_jetpack01
        equipPos = (0,-0.2,-0.45)
        equipDir = (0,0,0)
        runSpeed = 0.8
    }


 

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10 hours ago, Space Kadet said:

but i dunno how to make it available in ose

What do you mean? Every part in the game is available for printing in OSE unless it's explicitly included on the blacklist.

Edit: although you won't see it in the part lists in the workshop unless you have at least one container large enough to store it once it's finished.

Edited by Aelfhe1m

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11 hours ago, Aelfhe1m said:

What do you mean? Every part in the game is available for printing in OSE unless it's explicitly included on the blacklist.

Edit: although you won't see it in the part lists in the workshop unless you have at least one container large enough to store it once it's finished.

ah ha, seems a container i had had reverted, thanks! 

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