Space Kadet

Kerbal explosive kolonisation

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The ground contact issue is a problem with KSP, a bug that was re-introduced in KSP 1.3.1. I find that I have to turn on unbreakable joints and no crash damage when I load into a scene, then turn it off again to play.

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daily routine..
get up, hygine
breakfast and check new sites (including kerbal forums)
goto work
*multi lingual swearing*
come home
kerbal
*scottish swearing*
make dinner
apease Mrs
play with pets
bed
 

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On 1/10/2018 at 10:25 PM, Angel-125 said:

The ground contact issue is a problem with KSP, a bug that was re-introduced in KSP 1.3.1. I find that I have to turn on unbreakable joints and no crash damage when I load into a scene, then turn it off again to play.

would airpark stop this?

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4 hours ago, Space Kadet said:

would airpark stop this?

Not sure. KSP is loading vessels into the ground. I think there is a mod to help stop that from happening but I don’t remember the name.

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3 hours ago, Angel-125 said:

Congrats on getting married! :)

ya gotta settle down after a decade with the same woman, plus it might lessen the nagging.... i doubt it :P 

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As 1.4 rolls around, I'll be doing some mesh optimizations to all my mods like I did with the DSEV truss parts. That should help with frame rates. Looking forward to what you do next! :)

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6 hours ago, Angel-125 said:

As 1.4 rolls around, I'll be doing some mesh optimizations to all my mods like I did with the DSEV truss parts. That should help with frame rates. Looking forward to what you do next! :)

Thats cool, but my main framerate issue is the couple of thousand parts in a scene, or runnin eve in the background....

 

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This thread is quite old. Please consider starting a new thread rather than reviving this one.

Thats how long it took me to get this bloomin video out... 
 

 

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I got a notification that there was a new post, welcome back! :) Sad to see that the series is coming to an end, it's been fun watching what you come up with. If you end up making a new series, I look forward to seeing what you create. :)

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On 8/12/2018 at 6:05 PM, Angel-125 said:

I got a notification that there was a new post, welcome back! :) Sad to see that the series is coming to an end, it's been fun watching what you come up with. If you end up making a new series, I look forward to seeing what you create. :)

Same here. I quite enjoyed the series, and looking forward to your next one (should there be one).

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On 8/12/2018 at 7:05 PM, Angel-125 said:

I got a notification that there was a new post, welcome back! :) Sad to see that the series is coming to an end, it's been fun watching what you come up with. If you end up making a new series, I look forward to seeing what you create. :)

i think ill be making a new one, its a good laugh, and stress relief. And i figured out what wrecked the save file and caused the crashes, it was Kerbal Alarm Clock. technically the crashes killed the save, but they where caused be KAC

So hopefully ill be exploring again. i need to see what new stuff you crammed in your mods :p 

Joal ban Kluane glad you like it!
 

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This thread is quite old. Please consider starting a new thread rather than reviving this one.

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