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Uuum... what do you mean by automatic EVA? Kerbals go EVA when you click a button for EVA near their potrait on the bottom right or clicking crew hatch on a capsule and select EVA. In case of mk1 crew cabin, the hatch is located behind the model, but it's usually used as an attachment point for other parts

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Hi @KerBlitz Kerman. Good question! Automatic EVA is what happens when you click the EVA button on the Kerbal portraits in the bottom right corner. If your Kerbal is in a part with more than one hatch (like the Mobile Science Lab) then the game chooses for you which hatch the Kerbal will exit from. You can however choose which door you want the Kerbal to exit from by LEFT-clicking on any one of the hatches on the part your Kerbin is in and pushing the EVA button next to the Kerbal's name.

The Mk1-Crew Cabin has two hatches, but they are on either ends of the cylinder, and usually one or both of them are covered by attached parts. You can only EVA out of a Mk1 Crew Cabin if one of the hatches on the ends is still left open with nothing attached to it. If the door isn't obstructed then you can LEFT-click on the hatch on the end and choose the EVA button next to the Kerbal's name. It won't always AutoEVA from a Crew Cabin by clicking on the portrait because one of the doors will usually be blocked by an attachment point and the game doesn't know which one you are trying to exit from.

If both ends of the cabin are blocked then you will have to transfer the crew into another part with a free hatch in order to get them out. RIGHT-clicking on the Crew Cabin will give you a menu that includes a Transfer Crew button then it will highlight parts that they can move to. If a part has free space it will be highlighted blue, if it is full then it is highlighted red and you won't be able to move them to the occupied cabins unless you also move or EVA the Kerbin that's in it first.

Edited by HvP
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On 19/06/2017 at 3:38 AM, HvP said:

Cabin has two hatches, but they are on either ends of the cylinder, and usually one or both of them are covered by attached parts.

IMHO the top side is a much better place for a 

 

 

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On 6/19/2017 at 2:38 PM, HvP said:

The Mk1-Crew Cabin has two hatches, but they are on either ends of the cylinder, and usually one or both of them are covered by attached parts. You can only EVA out of a Mk1 Crew Cabin if one of the hatches on the ends is still left open with nothing attached to it. If the door isn't obstructed then you can LEFT-click on the hatch on the end and choose the EVA button next to the Kerbal's name. It won't always AutoEVA from a Crew Cabin by clicking on the portrait because one of the doors will usually be blocked by an attachment point and the game doesn't know which one you are trying to exit from.

If both ends of the cabin are blocked then you will have to transfer the crew into another part with a free hatch in order to get them out. RIGHT-clicking on the Crew Cabin will give you a menu that includes a Transfer Crew button then it will highlight parts that they can move to. If a part has free space it will be highlighted blue, if it is full then it is highlighted red and you won't be able to move them to the occupied cabins unless you also move or EVA the Kerbin that's in it first.

AirlockPlus solves this by letting you take kerbals on EVA using any airlock on the craft, without requiring that the kerbal be in the airlock part itself. Conversely, from EVA, you can board directly into any crewable part of the craft, not just the airlock part. Transfer crew not needed!

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