Jump to content

[1.12.x] Loading Screen Manager


linuxgurugamer
 Share

Recommended Posts

New release, 1.2.7

  • Added AssemblyFileVersion
  • Updated version file for 1.12
  • Updated mod for 1.12
  • Removed Toolbar code
  • Added code to replace line for mod web site with link to load settings page
  • Added code to lock main menu while settings window is open
     
Link to comment
Share on other sites

43 minutes ago, linuxgurugamer said:

New release, 1.2.7

  • Added AssemblyFileVersion
  • Updated version file for 1.12
  • Updated mod for 1.12
  • Removed Toolbar code
  • Added code to replace line for mod web site with link to load settings page
  • Added code to lock main menu while settings window is open
     

Will test when I finish this Munar mission!

Link to comment
Share on other sites

50 minutes ago, linuxgurugamer said:

New release, 1.2.7

  • Added AssemblyFileVersion
  • Updated version file for 1.12
  • Updated mod for 1.12
  • Removed Toolbar code
  • Added code to replace line for mod web site with link to load settings page
  • Added code to lock main menu while settings window is open
     

Okay, two things:

1. THANK YOU SO MUCH; I felt bliss going through my old screenshots like that, so it works basically perfectly. An option to "click to continue" would be too much to ask, but would be something I would use.

2. I just realized that the main screen menu font was also the original font from the VAB/SPH vehicle cost counter, which I want back. https://i.redd.it/651wvsgxkg541.png

Link to comment
Share on other sites

8 hours ago, jjansen said:

THANK YOU SO MUCH; I felt bliss going through my old screenshots like that, so it works basically perfectly. An option to "click to continue" would be too much to ask, but would be something I would use

I don't understand, there are a couple of buttons there already.

8 hours ago, jjansen said:

just realized that the main screen menu font was also the original font from the VAB/SPH vehicle cost counter, which I want back. https://i.redd.it/651wvsgxkg541.png

?????  Again, what are you asking for?

Link to comment
Share on other sites

3 hours ago, linuxgurugamer said:

I don't understand, there are a couple of buttons there already.

My bad, I was trying to say that I'd use a "Click to continue" option, as in, one to keep the slideshow going forever until user intervention.

If that option exists already, I don't understand how to enable it, but don't worry about trying to implement it on my account. (With all the visual mods I use, I do a lot of KSP photography, I really only ever get to view it with your mod, and it's so much better when it's presented randomly).

 

3 hours ago, linuxgurugamer said:

?????  Again, what are you asking for?

Sorry for the confusion, it's only barely related to this mod only because I noticed the main menu font after you added LSM's options to it:

To explain: This image is how the VAB/SPH vessel price font looked in the first Career mode back in 2016: https://i.redd.it/651wvsgxkg541.png . This was also the same font that ship names in the VAB had way before there were different game modes. Both the ship name font and the vessel cost were changed at the same time.

The Career VAB/SPH price in 1.12 looks like this: Me8ahGt.png

It turns out that the original 2016 font was the same one from the main menu, and I only noticed after you updated LSM. It's such a minor preference I can't imagine anyone but myself actively wanting to revert, so, unless you feel an aesthetic itch for a Throwback Mode about it now that you've seen it, pay this no mind either. :-)

 

Anyway, thanks again, you did a great job with LSM!

Link to comment
Share on other sites

1 hour ago, jjansen said:

My bad, I was trying to say that I'd use a "Click to continue" option, as in, one to keep the slideshow going forever until user intervention.

Well, the slideshow only runs until the game has finished loading, so any "Click to continue" is a totally different function.  That would involve a lot more changes to KSP, and I'm not going to do that.

1 hour ago, jjansen said:

To explain: This image is how the VAB/SPH vessel price font looked in the first Career mode back in 2016: https://i.redd.it/651wvsgxkg541.png . This was also the same font that ship names in the VAB had way before there were different game modes. Both the ship name font and the vessel cost were changed at the same time.

The Career VAB/SPH price in 1.12 looks like this: Me8ahGt.png

It turns out that the original 2016 font was the same one from the main menu, and I only noticed after you updated LSM. It's such a minor preference I can't imagine anyone but myself actively wanting to revert, so, unless you feel an aesthetic itch for a Throwback Mode about it now that you've seen it, pay this no mind either. :-)

Out of scope for this mod.  Maybe someone else can change the font in the VAB, but not for this mod

Link to comment
Share on other sites

Seems to be working well for me in KSP 1.12.2.  Many thanks.

On 9/26/2021 at 8:37 PM, linuxgurugamer said:

New release, 1.2.7

  • Added AssemblyFileVersion
  • Updated version file for 1.12
  • Updated mod for 1.12
  • Removed Toolbar code
  • Added code to replace line for mod web site with link to load settings page
  • Added code to lock main menu while settings window is open
     

I don't understand the 5th change.  Could you explain what this means?

Link to comment
Share on other sites

3 hours ago, Brigadier said:

Seems to be working well for me in KSP 1.12.2.  Many thanks.

I don't understand the 5th change.  Could you explain what this means?

On the main menu, there is a line which says "Addons & Mods".  That's what's replaced

Link to comment
Share on other sites

  • 4 weeks later...

So ive just installed this on 1.12.2, i have a few images inside the user loading screens folder, however they do not show up and all i see is the squad loading screen and none of the images (as you can see im pretty much the entire way through loading, which takes like 10 mins bc of all the mods i have)

 

https://imgur.com/7UHLHNB

 

 

Link to comment
Share on other sites

4 hours ago, The_only_spaceace said:

So ive just installed this on 1.12.2, i have a few images inside the user loading screens folder, however they do not show up and all i see is the squad loading screen and none of the images (as you can see im pretty much the entire way through loading, which takes like 10 mins bc of all the mods i have)

https://imgur.com/7UHLHNB

Have you checked LSM's settings on the home screen?  I can't recall but I don't think UserLoadingScreens folder is included by default.  I could be wrong.

I'm successfully running LSM on 1.12.2, see the Squad image and then immediately into my pics.

At one point the final image was repeating at an abnormal frequency but that seems to have solved itself.  I'm wondering if, on first invocation, LSM has a hard time adjusting the display time.

Link to comment
Share on other sites

4 hours ago, Brigadier said:

Have you checked LSM's settings on the home screen?  I can't recall but I don't think UserLoadingScreens folder is included by default.  I could be wrong.

I'm successfully running LSM on 1.12.2, see the Squad image and then immediately into my pics.

At one point the final image was repeating at an abnormal frequency but that seems to have solved itself.  I'm wondering if, on first invocation, LSM has a hard time adjusting the display time.

hmm, ill play around with the settings to try and get something working

Link to comment
Share on other sites

10 hours ago, Brigadier said:

Have you checked LSM's settings on the home screen?  I can't recall but I don't think UserLoadingScreens folder is included by default.  I could be wrong.

I'm successfully running LSM on 1.12.2, see the Squad image and then immediately into my pics.

At one point the final image was repeating at an abnormal frequency but that seems to have solved itself.  I'm wondering if, on first invocation, LSM has a hard time adjusting the display time.

Maybe I should add that as a default...

Link to comment
Share on other sites

On 10/22/2021 at 12:20 PM, Brigadier said:

At one point the final image was repeating at an abnormal frequency but that seems to have solved itself.  I'm wondering if, on first invocation, LSM has a hard time adjusting the display time.

LSM adjusts screen display time after each game start.  I'll see if I can see if the frequency is too fast at initialization

Link to comment
Share on other sites

3 hours ago, linuxgurugamer said:

LSM adjusts screen display time after each game start.  I'll see if I can see if the frequency is too fast at initialization

At least if the corresponding option is set appropriately.

BTW, while we're here:

  1.   What do the "dump" options do?  The OP suggests that all the tips are dumped to a file but how does that apply in the "Dump Screens" option.
  2.   What's the file filter for Logo Screens?  I navigate to the UserLoadingScreen (ULS) folder with a bunch of .pngs but no file is visible in the Logo Screen selection dialog.  It just so happens that every file in the ULS folder is .png.  Do they need to be .jpgs?  The OP suggests not, but it isn't entirely clear what's expected for the logo.
  3.  What's the format of a user-provided tips file?  I'm thinking it's a .txt with one tip per line but I would be guessing and I'm not C# savvy enough to dig into the code.

Many thanks for keeping this mod alive.

Link to comment
Share on other sites

14 hours ago, Brigadier said:

At least if the corresponding option is set appropriately.

BTW, while we're here:

  1.   What do the "dump" options do?  The OP suggests that all the tips are dumped to a file but how does that apply in the "Dump Screens" option.
  2.   What's the file filter for Logo Screens?  I navigate to the UserLoadingScreen (ULS) folder with a bunch of .pngs but no file is visible in the Logo Screen selection dialog.  It just so happens that every file in the ULS folder is .png.  Do they need to be .jpgs?  The OP suggests not, but it isn't entirely clear what's expected for the logo.
  3.  What's the format of a user-provided tips file?  I'm thinking it's a .txt with one tip per line but I would be guessing and I'm not C# savvy enough to dig into the code.

Many thanks for keeping this mod alive.

  • Dump will dump the tips into the log file
  • Files aren't shown, the filter is used at runtime to decide which images to use
  • Tips file is one tip per line
Edited by linuxgurugamer
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...