linuxgurugamer Posted June 23, 2017 Share Posted June 23, 2017 (edited) With @xytovl's approval, I'm adopting this mod. Original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/74782- The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary CKAN has been updated to install the dependencies, if needed. Have you ever tried to build a massive asparagus rocket and messed up the staging ? Here is SmartStage, just put many tanks, decouplers, fuel lines and engines, click the magic "Smartstage" button and optimal staging is done. The plugin only rearranges stages, no part is added or removed.. Downloads Source code: https://github.com/linuxgurugamer/SmartStage Spacedock: https://spacedock.info/mod/1423/SmartStage License: GPLv3 Example of staging with default reset button: Example of Smart stage staging: Sources are available at https://github.com/xytovl/SmartStage under GPLv3, feel free to submit improvements. Edited August 17, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
KerbMav Posted June 23, 2017 Share Posted June 23, 2017 What is this simulation window all about?? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 23, 2017 Author Share Posted June 23, 2017 1 minute ago, KerbMav said: What is this simulation window all about?? Time from left to right, showing velocity and acceleration Quote Link to comment Share on other sites More sharing options...
Rickpadwick1891 Posted June 23, 2017 Share Posted June 23, 2017 (edited) Thanks for this. Will this be available on CKAN ? Edited June 23, 2017 by Rickpadwick1891 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 23, 2017 Author Share Posted June 23, 2017 Yes, already there Quote Link to comment Share on other sites More sharing options...
Rickpadwick1891 Posted June 23, 2017 Share Posted June 23, 2017 9 minutes ago, linuxgurugamer said: Yes, already there Great thanks i'll include it in my game folder later. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted June 24, 2017 Share Posted June 24, 2017 11 hours ago, linuxgurugamer said: Time from left to right, showing velocity and acceleration I meant, what is being simulated? A launch straight up? With atmosphere? Quote Link to comment Share on other sites More sharing options...
xytovl Posted June 24, 2017 Share Posted June 24, 2017 6 hours ago, KerbMav said: I meant, what is being simulated? A launch straight up? With atmosphere? I don't think the code is really accurate now (post-1.0), it simulates a gravity turn as per default mechjeb settings, with atmospheric settings of the selected planet. There is no circularization, it keeps pushing prograde after the end of the gravity turn. The rationale for it was that initially the atmosphere could change fuel consumption and affect the staging decision. Don't rely on it too much, it used to have several percent differences in delta-v compared to the actual game. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 11, 2017 Author Share Posted October 11, 2017 New release, 2.9.9: KSP 1.3.1 update Quote Link to comment Share on other sites More sharing options...
nicklit Posted March 19, 2018 Share Posted March 19, 2018 (edited) I've been browsing about the place and haven't heard any news of this most excellent mod Edited March 19, 2018 by nicklit Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 19, 2018 Author Share Posted March 19, 2018 4 hours ago, nicklit said: I've been browsing about the place and haven't heard any news of this most excellent mod There is a very good reason for that. I haven't updated it yet Quote Link to comment Share on other sites More sharing options...
nicklit Posted March 20, 2018 Share Posted March 20, 2018 Thank you for taking the time out of your schedule to reply to me. Much appreciated. I was scared the mod was dead so I'm glad to hear you're still about. Sorry for hassling you. Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 3, 2018 Share Posted April 3, 2018 @linuxgurugamer I just tested this on 1.4.2, and all seems good to me. I was going to fork and send a pull request updating the version number for CKAN, but before I do - there's not much to operating this mod, are there any specific tests I should be performing? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2018 Author Share Posted April 3, 2018 13 minutes ago, Rohaq said: @linuxgurugamer I just tested this on 1.4.2, and all seems good to me. I was going to fork and send a pull request updating the version number for CKAN, but before I do - there's not much to operating this mod, are there any specific tests I should be performing? Don’t bother with the PR, while it may work well , there are some internal changes I need to make, but its nice to know it works. Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 3, 2018 Share Posted April 3, 2018 17 minutes ago, linuxgurugamer said: Don’t bother with the PR, while it may work well , there are some internal changes I need to make, but its nice to know it works. Fair enough, looking forward to it! Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 8, 2018 Share Posted April 8, 2018 Ah yep, looks like I found one of those tweaks: It properly stages the asparagus section at the bottom, then just stages everything above the first stack decoupler in the last stage; nuclear engine, parachutes, all the decouplers, everything. Rapid planned disassembly! Unless I'm missing something in my construction, of course? In the meantime, I'll patiently wait for any incoming updates! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 9, 2018 Author Share Posted April 9, 2018 7 hours ago, Rohaq said: Ah yep, looks like I found one of those tweaks: It properly stages the asparagus section at the bottom, then just stages everything above the first stack decoupler in the last stage; nuclear engine, parachutes, all the decouplers, everything. Rapid planned disassembly! Unless I'm missing something in my construction, of course? In the meantime, I'll patiently wait for any incoming updates! This was updated a few days ago. If you are having problems, post a link to the craft file, a picture of a craft is useless Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 9, 2018 Share Posted April 9, 2018 I'm definitely on the latest version, I'll try and put together a test craft tonight. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 9, 2018 Author Share Posted April 9, 2018 4 hours ago, Rohaq said: I'm definitely on the latest version, I'll try and put together a test craft tonight. Ok, but keep in mind that this tool makes a best guess, and it is fairly easy to confuse it. You should always double-check the staging Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 9, 2018 Share Posted April 9, 2018 7 hours ago, linuxgurugamer said: Ok, but keep in mind that this tool makes a best guess, and it is fairly easy to confuse it. You should always double-check the staging Oh I do Here's a couple of craft I made with stock parts only, with and without a fairing for the sake of testing. It correctly stages the asparagus bottom stages, then throws everything above the first stack decoupler into the top stage: https://drive.google.com/file/d/1FtnS5WW6vDkhfJK3LNwwkjXqDsdJt6dm/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
nicklit Posted April 11, 2018 Share Posted April 11, 2018 This mod is the greatest! Peace and love to you linuxguru! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 11, 2018 Author Share Posted April 11, 2018 On 4/9/2018 at 4:12 PM, Rohaq said: Oh I do Here's a couple of craft I made with stock parts only, with and without a fairing for the sake of testing. It correctly stages the asparagus bottom stages, then throws everything above the first stack decoupler into the top stage: https://drive.google.com/file/d/1FtnS5WW6vDkhfJK3LNwwkjXqDsdJt6dm/view?usp=sharing According to KerbalX, these craft contain parts from the following mods: B9 Aerospace Parts Pack B9.Engine.T2.SRBS from B9 Aerospace Parts Pack x 12 Fuel Tanks Plus TPdecoupler1m from Fuel Tanks Plus x 1 TPtank1mL01875-Nuke from Fuel Tanks Plus x 1 TPtank2mL05625 from Fuel Tanks Plus x 1 KW Rocketry KW1mNoseCone from KW Rocketry x 6 KW1mtankL4 from KW Rocketry x 6 Please redo them with only stock parts. If it turns out to be a specific mod, then let me know which one it is, but I'm not going to spend time on this until you've done this, I don't have a lot of time right now Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 11, 2018 Share Posted April 11, 2018 (edited) 9 hours ago, linuxgurugamer said: According to KerbalX, these craft contain parts from the following mods: B9 Aerospace Parts Pack B9.Engine.T2.SRBS from B9 Aerospace Parts Pack x 12 Fuel Tanks Plus TPdecoupler1m from Fuel Tanks Plus x 1 TPtank1mL01875-Nuke from Fuel Tanks Plus x 1 TPtank2mL05625 from Fuel Tanks Plus x 1 KW Rocketry KW1mNoseCone from KW Rocketry x 6 KW1mtankL4 from KW Rocketry x 6 Please redo them with only stock parts. If it turns out to be a specific mod, then let me know which one it is, but I'm not going to spend time on this until you've done this, I don't have a lot of time right now Dang, I thought I got them all. This is what I get for not playing for months and only playing after a big update! I'll build another with stock parts and post it if it has the same issues. If it doesn't, I'll try and track down the culprit and let you know. I appreciate you look after a ton of mods, and I'd rather not waste your time either! Edited April 11, 2018 by Rohaq Quote Link to comment Share on other sites More sharing options...
Rohaq Posted April 11, 2018 Share Posted April 11, 2018 (edited) I found the offending part - I swapped out each non-Squad part one by one for stock. It was the KW Rocketry SA-4 LFT fuel tank (KW1mtankL4 in your list). Oddly, in one of the stages that SmartStage calculated correctly. Confirmed working craft files here - one stock, one with the same parts as before, but with the offending fuel tank swapped out for stock - SmartStage handles both correctly (although it would be nice if it separated out drogue chutes from main chutes, but that's unrelated ): https://drive.google.com/file/d/12V6hj8jOwpDixs-WXNKU70HaDZKGVQa5/view?usp=sharing Edited April 11, 2018 by Rohaq Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 11, 2018 Author Share Posted April 11, 2018 1 minute ago, Rohaq said: I found the offending part - I swapped out each non-Squad part one by one for stock. It was the KW Rocketry SA-4 LFT fuel tank (KW1mtankL4 in your list). Oddly, in one of the stages that SmartStage calculated correctly. Confirmed working craft files here - one stock, one with the same parts as before, but with the offending fuel tank swapped out for stock: https://drive.google.com/file/d/12V6hj8jOwpDixs-WXNKU70HaDZKGVQa5/view?usp=sharing Ok, so I'll look at that tank to see what's different Quote Link to comment Share on other sites More sharing options...
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