harrisjosh2711

Kerbalized SpaceX (command pod edition)WIP

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harrisjosh2711    113
Posted (edited)

Kerbalized SpaceX for KSP1.3(WIP)

Do you love powered landings? I DO! 

So much in fact I decided to create this mod. I hope you guys enjoy! More to come.

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Download:

Command Edition:

Contains: Dragon1, DragonV2, ITS Titan, and a few other useful parts

https://github.com/jharri74/Dragon2/releases/tag/1.13

Spacedock: https://spacedock.info/mod/1477/Kerbalized SpaceX

Curse: https://kerbal.curseforge.com/projects/kerbalized-spacex/files

Dependencies: Requires "near future solar" for the solar panels on the trunk to work.

RPM and Asset Props are required for any functionality in the V2's IVA.

 

The Docking ports on all the pods except for the ITS "Titan" are compatible with the stock clamp-o-tron. The ITS "Titan" is compatible with the clamp-o-tron Jr. as its intention is re-fueling.

The dragon1 fits 2.5m, the V2 fits 3.75, and Titan fits 7.5m parts.

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This mod is a WIP . I have almost completed the first stage, which is all the command modules and IVA's. I have yet to finish the ITS titans but expect to within the week.

First Stage: Command modules, iVA'S, and support vehicles.- 90% complete

Second Stage: Launch Vehicles: 5% complete

3rd stage: Deep Space!?!?!?

 

Disclaimer:

All rights reserved.

 

1.3 Compatible

Edited by harrisjosh2711
picture

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harrisjosh2711    113
Posted (edited)

My First plan will be to touch up anything that needs it on the dragon v2 pod make an IVA and trunk for it. After that I'm stuck in between two directions of which to go. I'm considering nothing but a command pod mod or a colonization type space x inspired mod. What do you guys think?

Edited by harrisjosh2711

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Rayden    4

Go with Command Pod.

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thomash    38
Posted (edited)

I ran into a peculiar bug.  In addition to your mod, I have also installed the KerbalX Dragon and Falcon mod.

https://spacedock.info/mod/1387/KerbalX-Falcon rocket (analog SpaceX rocket)

I can open your Dragon in the HAB, no problem.  However when I click to send it to the launch pad, I get the KerbalX version.  I suspect there is some kind of naming conflict.

 

Edited by thomash

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Posted (edited)

@thomash Yes, the mods have the same name for the Dragon pod.

I marked an issue on github

Edited by Bottle Rocketeer 500

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harrisjosh2711    113
Posted (edited)

Thanks for the heads up. will fix immediately.

EDIT: Should be fixed

Edited by harrisjosh2711
fixed

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Nansuchao    476

Probably a silly question, but... Does it will work in 1.2.2?

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harrisjosh2711    113
5 hours ago, Nansuchao said:

Probably a silly question, but... Does it will work in 1.2.2?

I do not know. I havent tested it in 1.2.2

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9 hours ago, Nansuchao said:

Probably a silly question, but... Does it will work in 1.2.2?

3 hours ago, harrisjosh2711 said:

I do not know. I havent tested it in 1.2.2

If it is localized then it won't work in 1.2, if it isn't then it will work in 1.2

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harrisjosh2711    113

Spent most of yesterday getting a mock up of the cockpit to work in game. I have now started the real version and hope to roll it out in the next couple days:cool:

35124432644_86667c800e.jpg

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harrisjosh2711    113
Posted (edited)

@Bottle Rocketeer 500 absolutely! I just watched that animation yesterday, checking out the interior on the V2, and wanted to re-texture the trunk as such. And yes I will start trying to use more stock-alike names. If you really want to help me make a new texture for the trunk I would be glad to send you the blender file or whatever you need.

Edited by harrisjosh2711

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harrisjosh2711    113

I have been contemplating downsizing the dragon v2 to 2.5 from 3.75. I originally wanted to make it a larger capsule but testing without mods has made me realize stock ksp is especially sparse in parts that will support a 3.75 command pod. I made this to fit the size of the SpaceX launchers pack already on the forums, as I have no intention on adding any more fuel tanks(we have enough as it is). With that said what do you guys think, 2.5 or 3.75?

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Kokanee    90

THe real Dragon2 is 3.7m in diameter, so I'd stick with the way it is currently. Awesome job btw!

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9 hours ago, harrisjosh2711 said:

@Bottle Rocketeer 500 absolutely! I just watched that animation yesterday, checking out the interior on the V2, and wanted to re-texture the trunk as such. And yes I will start trying to use more stock-alike names. If you really want to help me make a new texture for the trunk I would be glad to send you the blender file or whatever you need.

I don't need the .blend file for it, only the texture to recolor. Also, how did you make it not appear sideways or have an overly cluttered UV map?

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harrisjosh2711    113

@Bottle Rocketeer 500 I have already figured out the rescale value, it would be .65 for a 2.5. As for the texture, "how did you make it not appear sideways". If u are using blender, after you have unwrapped the mesh you select the mesh in the UV map and rotate it with R. To avoid over cluttering- unwrap the object in a logical manner (not all at once), I try to cube unwrap objects that are the same shape and color together, which essentially stacks them on top of one another when mapped. Also, if all else fails and you don't have enough room- make another map. I have found, especially with the dragon interior, UV unwrapping can be an artwork in-itself.

Drop box for texture- https://www.dropbox.com/s/s305kvftexqc5j4/trunk4.png?dl=0

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