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Thanks....I'll check when I get home.

2 hours ago, harrisjosh2711 said:

It fits the stock clamp-o-tron.

 

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Closing in on the testing phase for the upper stage of the ITS titan. Its powered by a cluster of nine engines(single part). six large engines surround a cluster of three smaller ones. You will be able to toggle the engines between all of them, or just the central ones. I still have a few things to do texture wise, like give the engines an emissive, but its getting close.

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Edited by harrisjosh2711

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will the ITS titan module be compatible with the dragon V2 capsule? also, what fuel tankage options does it have? eg can it switch between liquid, mono, and an option for both liquid fuel, oxygen and monoprop?

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2 hours ago, RaiderMan said:

will the ITS titan module be compatible with the dragon V2 capsule? also, what fuel tankage options does it have? eg can it switch between liquid, mono, and an option for both liquid fuel, oxygen and monoprop?

No, the ITS titan fits 7.5m parts. With that said, it currently doesn't have a docking port or a good place to put one. I will address this before release. As to the switching the fuel- yes, I have no issue with making it so you can change it. Personally I would like to use a methane fuel, so I imagine that will be an option. Thanks for the idea, hadn't even considered it.

Edited by harrisjosh2711

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nice to know I can still have the odd good idea XD

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The Hierarchy of time..... The top one is not finished. She is a WIP. This was her first texture pass.... Coming Soon!!!! 

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Edited by harrisjosh2711

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looking forwards to having a new dragon capsule soon XD

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Beautiful Mod!

 

However, I cannot get any of the stock landing legs or areo-brakes to stay retracted with in the VAB or on the Pad.

 

I put them on retracted and they auto extend and remain that way...

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@Kilo60 Thanks! 

As to your issue, I don't believe it is my mod causing this. I cant seem to replicate what you speak of. The stock landing legs and aerobrake work fine in my dev install. If your convinced my mod is causing it please post a pic.

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@RaiderMan I kept you in mind this time around. Hopefully this will work out a little better for you

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10 minutes ago, harrisjosh2711 said:

@Kilo60 Thanks! 

As to your issue, I don't believe it is my mod causing this. I cant seem to replicate what you speak of. The stock landing legs and aerobrake work fine in my dev install. If your convinced my mod is causing it please post a pic.

36531176500_98d49ff4be.jpg36787698371_9e63d78e5e.jpg

 

@RaiderMan I kept you in mind this time around. Hopefully this will work out a little better for you

36093341804_0f16f7348f_b.jpg

 

 

My apologies it's from the LAZTEK Dragon X mod...

 

It seems that it contains similar CM's...

 

Thanks!

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7 minutes ago, Kilo60 said:

 

 

My apologies it's from the LAZTEK Dragon X mod...

 

It seems that it contains similar CM's...

 

Thanks!

Yes it does. It really isnt a good idea to be playing with that mod. It hasn't been updated in like two years or more. I believe KSP may have used concave colliders back then. Its some kind of issue like that messing up the laztek mod. 

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You can download the new Dragon v2 at the link of your choice. The Dragon V2 I added in the last update is still included in the pack. I will downsize it to a 2.5m pod next update. The first Dragon v2 with the circular windows is now removed from the download.

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Edited by harrisjosh2711

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so...2.5 meters means...what? are we getting the standard v2 AND a downsized pod?

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12 minutes ago, RaiderMan said:

so...2.5 meters means...what? are we getting the standard v2 AND a downsized pod?

Yes, exactly.

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@RaiderManSeven, It will still be using the same IVA and everything. The only thing going to change is its scale. If I feel like doing it, I may one day delete a few seats and make it a five man. I wouldn't get my hopes up though, as I'm a fan of the 3.7. With that said, I plan on re-texturing the IVA for the new V2. 

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Maybe ill make a five man IVA for the new one.?.?. makes better sense for ksp but 2.5 doesn't really work that well for a falcon nine. I believe there is only one mod that really can compensate for the contrast in size between a ksp engine and gas tank- tundra exploration. So, if I want a 2.5m V2 and a falcon 9. I need to build some kind of mod or use Tundra exploration. If I use a 3.7 V2. I then have much more leeway into how I design my rocket. 

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I can make a 2.5 meter capsule work actually..and there are adapters that'd let that fit on larger launchers.

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1 hour ago, harrisjosh2711 said:

@RaiderManThis is kerbal space program. You can make almost anything work:D. I like tis pic

3OJh8tn.png

Aren't there supposed to be 2 shuttle orbiters on that last stack? 
After all, gotta have symmetry, right?  :P

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and a cheeky post deserves a cheeky answer XD. unfortunately I fail there...

 

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