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[1.4.x] Notantares Space Industries - Stockalike UR-700, Angara, Big Soyuz, and more!


NISSKEPCSIM

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STATUS UPDATE:

I would have uploaded the fuel tanks and endcaps today, but my internet connection isn't great, so I'll have to leave it to tomorrow.

Meanwhile...

I've been testing out some new modular, radially-attachable engines, which come in 3 sizes: Small, medium, and large!

screenshot0.png

The one pictured is of the medium size.

screenshot13.png

It has proper normals and everything!

screenshot21.png

And a nice plume.

screenshot29.png

One of my endcaps (1.875m) is pictured here as well.

The engine are single parts, and radially attachable, so you can cluster them!

Probe Core courtesy of Bluedog Design Bureau.

Edited by NISSKEPCSIM
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STATUS UPDATE:

Version 0.5 "Cap'n!" is released, now featuring:

Modular fuel tanks and adapters, in 1.875m, 2.5m, and 3.75m sizes!

An assortment of endcaps in the 1.875m, 2.5m, and 3.75m sizes!

Grab it on Github!

Also...

Here's a comparison of all 3 sizes of my engines, plus a comparison between the and the Tantares "Star" engine, which they were based on:

Capture23.JPG

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STATUS UPDATE:

Decouplers!

Capture26.JPG

And a revamped texture and normals for the old heat shield!

Capture27.JPG

Added a shroud to the Concept 1 pod, to cover up the heat shield when attached to another part!

Capture28.JPG

Currently working on an IVA for the Concept 1 pod too. I'm confident I can get a release out by the end of next week!

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STATUS UPDATE:

Concept 2 pod IVA!

screenshot81.png

screenshot83.png

Holds the same amount of kerbs as the Concept 1 pod, and has an identical layout (seats, props, consoles, everything!) to it too, save for some lights that run on the sides of the interior!

screenshot85.png

Bob's always the 1st one to reach for the hammer...

screenshot88.png

"IN EMERGENCY: DO NOT USE HAMMER PROVIDED TO BREAK GLASS!"

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STATUS UPDATE:

You all knew this day would come...

Since July 13th, all those who actually acknowledge this obscure little mod's existence have been waiting for this day...

The day of release...

The day of 1.0...

The day of...

... The Tricolor Flag!

"The Tricolor Flag?" Yes, I know, it's a pathetic name, but there wasn't a Russian equivalent of "The Star Spangled Banner," so, erm...

sn67P9m.png

(Excuse the sloppiness of the promo poster, I don't have the steadiest hand...)

INCLUDING:

3 command pods, with fully-functioning IVAs!

A set of modular fuel tanks and fueled adapters of the 1.875m, 2.5m, and 3.75m sizes!

A set of modular vacuum engines of 3 different sizes!

A set of modular decouplers of the 1.875m, 2.5m, and 3.75m sizes!

A revamped 1.875m heatshield!

And my pride and joy!

Let off the fireworks and grab it on Github!

Happy Halloween everybody!

Edited by NISSKEPCSIM
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YES!!!

A set of adapters that hold fuel (or fuel tanks that are also adapters) is just what the doctor ordered.  And the conventional tanks make it a nice matched set.

Haven't tried the engines yet,.  They look good though, and useful sizes.

Did a simple MFT config because I'm an H2 enthusiast, and will try a tweakscale config next.  They're far too useful not to come in a wide variety of sizes...

BTW, since I'm posting I noticed the KBB service module has an ISP of 410 (and therefore vast dv).  Was this intended, or is it a paste-o from your cryo engine?  Since it's LF/OX, maybe 310 or so would be about right?

-----

The BK capsule + concept 2 are an excellent school bus, but are also nice with USI LS/MKS because they provide enough capacity for extended hab time in a compact package.

 

Edited by Foozle
Addendum:
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Here you go.  Just plunk this into a config file and it should work fine.
 

Spoiler

 

//Notantares_MFT.cfg                    MFT configs for Notantares fuel tanks

@PART[BK_1875_Tank_M]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 1320
        type = Default
    }
}


@PART[BK_1875_Tank_S]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 660
        type = Default
    }
}

@PART[BK_1875_Tank_XS]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 330
        type = Default
    }
}


@PART[BK_25_Tank_M]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 1600
        type = Default
    }
}

@PART[BK_25_Tank_S]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 800
        type = Default
    }
}

@PART[BK_25_Tank_XS]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 400
        type = Default
    }
}

@PART[BK_375_Tank_M]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 3600
        type = Default
    }
}

@PART[BK_375_Tank_S]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 1800
        type = Default
    }
}

@PART[BK_375_Tank_XS]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 900
        type = Default
    }
}

@PART[BK_25-1875_Tank_Ad]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 400
        type = Default
    }
}

@PART[BK_375-25_Tank_Ad]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 900
        type = Default
    }
}

@PART[BK_375-1875_Tank_Ad]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 900
        type = Default
    }
}

@PART[BK_1875-125_Tank_Ad]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 330
        type = Default
    }
}

@PART[BK_Concept_1_Tank_Ad]:NEEDS[ModularFuelTanks]
{
    MODULE
    {
        name = ModuleFuelTanks
        volume = 3600
        type = Default
    }
}

 

 

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And here's one for TweakScale.

 

Spoiler

//Notantares_TweakScale.cfg          Tweakscale configs for Notantares fuel tanks

@PART[BK_1875_Tank_M]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.25, 1.5, 1.875, 2.5
        scaleNames = 1.25m, 1.5m, 1.875m, 2.5m
        defaultScale = 1.875
    }
}


@PART[BK_1875_Tank_S]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.25, 1.5, 1.875, 2.5
        scaleNames = 1.25m, 1.5m, 1.875m, 2.5m
        defaultScale = 1.875
    }
}

@PART[BK_1875_Tank_XS]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.25, 1.5, 1.875, 2.5
        scaleNames = 1.25m, 1.5m, 1.875m, 2.5m
        defaultScale = 1.875
    }
}


@PART[BK_25_Tank_M]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.875, 2.5, 3.75
        scaleNames = 1.875m, 2.5m, 3.75m
        defaultScale = 2.5
    }
}

@PART[BK_25_Tank_S]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.875, 2.5, 3.75
        scaleNames = 1.875m, 2.5m, 3.75m
        defaultScale = 2.5
    }
}

@PART[BK_25_Tank_XS]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.875, 2.5, 3.75
        scaleNames = 1.875m, 2.5m, 3.75m
        defaultScale = 2.5
    }
}

@PART[BK_375_Tank_M]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 2.5, 3.75, 5
        scaleNames = 2.5m, 3.75m, 5m
        defaultScale = 3.75
    }
}

@PART[BK_375_Tank_S]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 2.5, 3.75, 5
        scaleNames = 2.5m, 3.75m, 5m
        defaultScale = 3.75
    }
}

@PART[BK_375_Tank_XS]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 2.5, 3.75, 5
        scaleNames = 2.5m, 3.75m, 5m
        defaultScale = 3.75
    }
}

// 5 -> 3.75,  2.5 -> 1.875,  1.25 -> 0.9375
@PART[BK_25-1875_Tank_Ad]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.25, 2.5, 5
        scaleNames = 1.25m, 2.5m, 5m
        defaultScale = 2.5
    }
}

// 3.75 -> 2.5, 1.875 -> 1.25, 0.9375 -> 0.625
@PART[BK_375-25_Tank_Ad]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 0.9375, 1.875, 3.75
        scaleNames = 0.9375m, 1.875m, 3.75m
        defaultScale = 3.75
    }
}

// 5 -> 2.5, 3.75 -> 1.875, 2.5 -> 1.25, 1.875 -> 0.9375, 1.25 -> 0.625
@PART[BK_375-1875_Tank_Ad]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 1.25, 1.875, 2.5, 3.75, 5
        scaleNames = 1.25m, 1.875m, 2.5m, 3.75, 5m
        defaultScale = 3.75
    }
}

// 3.75 -> 2.5, 1.875 -> 1.25, 0.9375 -> 0.625
@PART[BK_1875-125_Tank_Ad]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 0.9375, 1.875, 3.75
        scaleNames = 0.9375m, 1.875m, 3.75m
        defaultScale = 1.875
    }
}

// 3.75 -> 2.5, 1.875 -> 1.25, 0.9375 -> 0.625
@PART[BK_Concept_1_Tank_Ad]:NEEDS[TweakScale]
{
    %MODULE[TweakScale]
    {
        type = stack
        freeScale = false
        scaleFactors = 0.9375, 1.875, 3.75
        scaleNames = 0.9375m, 1.875m, 3.75m
        defaultScale = 3.75
    }
}

 

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Cool, thanks! I'll integrate those configs into V 1.1 when I get back!

(V 1.1 will also include various fixes, like docking port alignment constraints, and ISP fixes on the BK SM. Maybe some B9 Fuel Switch support, who knows?)

Edited by NISSKEPCSIM
For editing reasons.
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  • 3 weeks later...

STATUS UPDATE:

xvSHkwU.jpg

jZK88Wd.jpg

No, this isn't for Big Soyuz...

S8kBeih.jpg

(WIP Placeholder Texture)

b7ENeZb.jpg

BqQd53n.jpg

Coming soon...

Notantares LV:

Notantares Launch Vehicles.

This new mod, reminiscent of TantaresLV, shall contain all the parts needed to build various launch vehicles, and more! The current rockets that I plan to make are:

All Angara variants (As the fuel tanks and engines will be modular, allowing for the creation of multiple Angara versions) under the name Notangara. This will provide a launch vehicle to the Big Khleb and Bigger Khleb crafts, as well as a modular and reliable rocket platform to launch payloads of various sizes from. A plan to revamp the LV-T33 "Cormorant" cryogenic engine with my new modelling and texturing techniques also fits in there somewhere! I'm also open to suggestions as to other rockets that I should make.

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3 hours ago, NISSKEPCSIM said:

This new mod, reminiscent of TantaresLV, shall contain all the parts needed to build various launch vehicles, and more! The current rockets that I plan to make are:

All Angara variants (As the fuel tanks and engines will be modular, allowing for the creation of multiple Angara versions) under the name Notangara. This will provide a launch vehicle to the Big Khleb and Bigger Khleb crafts, as well as a modular and reliable rocket platform to launch payloads of various sizes from. A plan to revamp the LV-T33 "Cormorant" cryogenic engine with my new modelling and texturing techniques also fits in there somewhere! I'm also open to suggestions as to other rockets that I should make.

Ah, that's very good news!  Looking forward to it.

BTW, I've noticed the Cormorant doesn't seem to have a coupling shroud, at least in my game-- would be using it otherwise.

Is that a known issue, or just me? (I do use a lot of mods, maybe a conflict somewhere...)

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2 minutes ago, Foozle said:

BTW, I've noticed the Cormorant doesn't seem to have a coupling shroud, at least in my game-- would be using it otherwise.

Is that a known issue, or just me? (I do use a lot of mods, maybe a conflict somewhere...)

Lol, that thing's the first part I ever made, before I even knew how to make coupling shrouds! It doesn't have one. :P The nozzle also doesn't rotate during gimballing, which is why its gimbal range is a measly 1.5.

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2 minutes ago, NISSKEPCSIM said:

Lol, that thing's the first part I ever made, before I even knew how to make coupling shrouds! It doesn't have one. :P The nozzle also doesn't rotate during gimballing, which is why its gimbal range is a measly 1.5.

Hehe, Fair enough.  Might I humbly request a coupling shroud for the revamp?  Um, reasonable gimballing would be nice too now that you mention it.

I like the Cormorant, because its intermediate size (between "tiny" and "J2") fills a useful niche.  Very handy as the upper stage of things smaller than Apollo but bigger than a breadbox.

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12 hours ago, Foozle said:

Hehe, Fair enough.  Might I humbly request a coupling shroud for the revamp?  Um, reasonable gimballing would be nice too now that you mention it.

Lol, shrouds and gimballing have already been integrated and proven to work in a proof-of-concept model of the 4-nozzle engine pictured in the post announcing NotantaresLV, so they're definitely on the list for the Cormorant revamp. Even the 3 identical modular SM engines in the Big Soyuz pack have gimballing!

Edited by NISSKEPCSIM
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