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[1.12.x] TRP-Hire (formerly KSI Hiring)


linuxgurugamer

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The KerbelSorter mod is very old, and as of now won't even compile against the current version of KSP.  It's going to need a lot of work, and maybe just a major rewrite to get it working.  I don't have time for that now, maybe in a few weeks, but no promises

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5 minutes ago, bunjatec said:

Just a quick question, is  0.6.10.1 working fine on ksp 1.9.x?

Oh and thanks Linux guru gamer. you seem to have taken on most of my favourite mods.. :)

 

I've been using it without problems in 1.9.1

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Hi @linuxgurugamer

Is there any known reason for this bug on GUI? Or can it be the result of playing with this mod on 1.11 ? If none, should we look into log files and dig it up to see if there is a conflict with one of the many mods I installed?

SCREEN SHOT (sorry can't use imgur directly right now)

Edited by Jiraiyah
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2 hours ago, Jiraiyah said:

Hi @linuxgurugamer

Is there any known reason for this bug on GUI? Or can it be the result of playing with this mod on 1.11 ? If none, should we look into log files and dig it up to see if there is a conflict with one of the many mods I installed?

SCREEN SHOT (sorry can't use imgur directly right now)

Are you referring to the two places where text overlaps?

Would be very helpful if you installed it on a clean install and see what happens there.

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3 hours ago, linuxgurugamer said:

Are you referring to the two places where text overlaps?

Would be very helpful if you installed it on a clean install and see what happens there.

I found the reproducing steps, vanilla + trp, every thing is ok. Add USI stuff to the game data (will give us more kerbal types and skills) the UI for TRP will break as the picture I have sent. Looks like some how when the skill type buttons goes beyond the vanilla (first row) it breaks the UI.

Edited by Jiraiyah
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2 hours ago, Jiraiyah said:

I found the reproducing steps, vanilla + trp, every thing is ok. Add USI stuff to the game data (will give us more kerbal types and skills) the UI for TRP will break as the picture I have sent. Looks like some how when the skill type buttons goes beyond the vanilla (first row) it breaks the UI.

USI has its own version of TRP-Hire, you cannot mix the two.

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@linuxgurugamer using this in 1.10 discovered that the courage/stupidity sliders don't respect my choices on Kerbal hiring. I tried to hire a pilot that was 66 courage and 33 stupid with the badass flag, and the pilot I got did not fit that  and when I checked their stats in the persistent file it was .66 courage and .60 dumb badS = false. I'm using Severedsolo's mods 'Name Generator' and 'Earn Your Stripes' to create custom kerbal names, and allow kerbals to become veterans, instead of just Jeb Bill Bob, and Val. Name Generator is a bit old, so I'm wondering if maybe that could have some conflict with this mod that's causing it to go off the rails? Earn your stripes might have something to do with blocking the badS state, but I don't think I remember it doing that before? I could be way off the mark too, and it's something else giving me grief, including just user error somehow, but I thought I'd ask to see if you see anything.  I'm going to include the log and my save game persistent file for this I don't know if seeing the persistent file will help in any way, I know I'm using entirely too many mods for you to load it in a game, but I don't know if there's any useful information from this mod that gets saved in the persistent file you need. The affected kerbal was Ma Olson. Thanks for your time and any help.

 

https://www.dropbox.com/s/o969fs7ygd7ryev/Log for hiring Kerbals.log?dl=0

https://www.dropbox.com/s/zwqfikm998m7cxv/persistent for hiring kerbals.sfs?dl=0

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8 minutes ago, Dr. Boo said:

I have hundred of different of type of Kerbals, Captain, Commodores, Yeoman, Colonists, even Prostitutes. But I have to create them by hand, Wish your mod would support more kinds than just three.

No, sorry.  This was just a rewrite of the original way of getting new kerbals

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New release, 0.6.11

  • Thanks to @yalov for these changes and updates
    • Add a checkbox for Stupidity and Courage.  In the disabled state, Stupidity and Courage are random
    • new year discount is 2 days on the start and on the end of the year
    • put kerbal names inside GUILayout
    • remove "The" from the name of the rock
    • several discounts one per line
       
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