Joseph Kerman

WaffleTech Military Technologies

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Joseph Kerman    207
Posted (edited)

Welcome to WaffleTech Military Technologies, the no. 1 supplier for KDI.
Founded in KY 1933, known then as WaffleTech Corporations, during KWWI when the Kerbinside Alliance needed revolutionary war machines. Now, we are currently developing innovative tanks for the KDI Army.

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Space Navy - A collection of space battleships, carriers, and fighters.

Spoiler

Frigates - The smallest ships of the navy. An omni-purpose ship, it can be an escort ship, a defense ship, and a pure engagement ship.
     - SB-22 Reaper Class Frigate

Spoiler

P4xBlYz.png

The SB-22 is a light Frigate that can't go too far. It has 2 ultra-long range missiles that are highly ineffective until 10 km. Therefore, this can actually snipe ships from a really far distance; enough time to get out of the target's orbit. It still uses a rear fin, for aerobraking.

Corvettes - The second smallest ship, and less versatile. It can attack other ships with considerable force.
 
    - SB-25 Sniper Class Corvette

Spoiler

idj5T8m.png

The SB-25 is a Corvette that actually means business. Although having really light armor, it has 4 torpedoes, facing opposite directions. Although this picture has what seems to be a MAC (mass accelerator cannon A.K.A. railgun), it was scrapped due to issues. Now, it boasts 3 precision-unguided rockets in the front. Although having a longer range, it doesn't have the same surprise factor as the SB-22.

Destroyers - A heavy ship, it can do stuff the previous ships cannot. It can destroy chunks of armor while having good armor itself.

Battlecruisers - A much heavier ship, it is designed to cruise along the system and hit other ships with force. Used as an escort, usually.

Battleships - A heavily armored ship with a very powerful kick, it is the secondary ship of most fleets.

Carriers - Ships designed to carry fighters. It may have a few light torpedoes to defend itself. The flagship of any fleet.

Fighters - Ships designed to fight other fighters, or disable -- if possible -- heavier ships. They are the hardest targets to hit.

Air Force - A collection of many different planes built by WMT. Pictures coming soon.

Spoiler

Fighters - craft designed to fight other planes.

Bombers - craft designed to drop payload onto ground units and emplacements; sometimes naval units and emplacements.

      - KB-40 Reaper

Spoiler

Sa1RyUc.png

The KB-40 Reaper is a medium-long range carpet bomber designed to bring ruin to enemy emplacements. Its 24 thousand-pound bombs can be devastating to enemy bases, and can use an afterburner to outrun pursuing subsonic interceptors.

Craft file: https://kerbalx.com/The_Kerbal_Way/KB-40-Reaper

Attackers - craft designed to take on both the fighter and bomber role.

Interceptors - fast, well-armed craft designed to primarily take on bombers.
      - KF-122 Black Knight

Spoiler

lbQtrjE.png

The KF-122 is a supermaneuverable, near-Mach 3 interceptor. It could catch supersonic bombers with ease, and has a higher kill per sortie with its 18 missiles. Being a supermaneuverable craft, it could match the KSu-43 in a turn fight.

Craft file: https://kerbalx.com/The_Kerbal_Way/KF-112-Black-Knight

V/STOL - craft that can take off and land vertically

      - KA-17 Orka

Spoiler

 

j697FkL.png

The KA-17 is a V/STOL medium-range attack aircraft that can be used by the Navy. It can land on helipads, short runways, even constricted places like freeways and highways. Take-off is a breeze, but landing is a micromanagement nightmare imo.

Craft file: https://kerbalx.com/The_Kerbal_Way/KA-17-Orka

Small tip: turn off engine gimbal, adjust ballast, and add Weapon Manager. The first two will help you control the craft to land vertically, and the latter is because I forgot. Safe landing speed: 10 m/s

Gunships - craft that primarily has air-to-ground armament to assist ground units.

Navy  - A collection of wet naval ships.

Spoiler

Frigates - the smallest ship of the fleet. Weak firepower, but small and hard to hit (mostly)

Corvettes - the second smallest; has slightly better firepower and defense.

Destroyers - A small ship meant to destroy other ships, therefore has a heavy armament.

tbc

Army - A collection of ground vehicles, including tanks, SPG's, MLRS', etc. Pictures soon.

Spoiler

Tanks - armoured vehicles intended for basic combat.
      - Artemis AMX-23 Attacker

Spoiler

b6McnxQ.png

The AMX-23 Attacker is an MBT from the Artemis line of tanks. It has good armor, can go fast, and can fire fast. The Artemis line of tanks usually have fast-firing tanks, and that is because they use firepower to make up for their rather average armor.

Craft file: https://kerbalx.com/The_Kerbal_Way/Artemis-AMX-023-Attacker

SPG (self-propelled gun) - mobile artillery platforms intended to either assist tanks or strike from long-distance.

SPAAG (self-propelled anti-aircraft gun) - mobile AA batteries (pun intended).

MLRS (multiple-launch rocket system) - rocket artillery platform intended to provide either cover fire or long-distance strikes.

Cruise Missile Trucks - mobile platforms carrying one large cruise missile.

 

Edited by Joseph Kerman

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Spartwo    1767
Posted (edited)

[Reply coming soon;)]

Nice. I hope to see some images soon.

Edited by Spartwo

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Joseph Kerman    207
47 minutes ago, TanksAlot05 said:

hi

:cool:

Welcome to the forums.

 

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dundun93    122

Will you have a link to download it from?

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Joseph Kerman    207
On 7/19/2017 at 0:19 PM, dundun93 said:

Will you have a link to download it from?

Hopefully. But I am kinda busy working on vertical landing. They say it is the hardest part.

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MiffedStarfish    909

I haven't tried any of your planes out as they use airplane plus, but I reccomend adding docking ports to your orka to make landing easier.

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XLjedi    249

I'm thinkin, maybe stow them at KerbalX and create a WaffleTech folder?  ...then you can link em all in your signature like "My Designs" below. 

Of course, nothing stopping you from maintaining your own discussion thread here too. 

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Joseph Kerman    207
Posted (edited)
19 hours ago, MiffedStarfish said:

I haven't tried any of your planes out as they use airplane plus, but I reccomend adding docking ports to your orka to make landing easier.

I could replace the AirplanePlus cockpit with the stock one, but it'll have to be rebalanced. 

Edited by Joseph Kerman

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dundun93    122
Posted (edited)
13 hours ago, Joseph Kerman said:

Hopefully. But I am kinda busy working on vertical landing. They say it is the hardest part.

 they are hard if you use a rotating jet, but there are easier if you use 3 jets. like this one i made.

http://jmp.sh/wrR0jXi

you have to paste it in saves>(whatever the name of your game save is)>Ships>SPH

you have to play with the action groups i bit.    

Edited by dundun93

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MiffedStarfish    909

@Joseph Kerman If you did that I could upgrade or replace the mechanism with a reinforced bearing from the AS-2 Vulture, if you want?

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Joseph Kerman    207
39 minutes ago, MiffedStarfish said:

@Joseph Kerman If you did that I could upgrade or replace the mechanism with a reinforced bearing from the AS-2 Vulture, if you want?

I actually got the tilt-engine design from Hazard-ish.

14 hours ago, MiffedStarfish said:

I haven't tried any of your planes out as they use airplane plus, but I reccomend adding docking ports to your orka to make landing easier.

Also, the docking port would ruin the aerodynamics.

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MiffedStarfish    909
Posted (edited)

Don't tell anyone, but my bearing is very similar to Hazard-ishes. I assume the problem with landing it is while you control the engines the main section spins, right? Because I think you can fix that by putting a few reaction wheels on the main section, adding a vertical control point, and then when you come in to land control from the vertical docking port and select radial out from the orientation menu and switch to the engine. This I think keeps the main craft automatically correcting itself so it's parallel to the ground.

Edited by MiffedStarfish

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Joseph Kerman    207
1 minute ago, MiffedStarfish said:

Don't tell anyone, but my bearing is very similar to Hazard-ishes. I assume the problem with landing it is while you control the engines the main section spins, right? Because I think you can fix that by putting a few reaction wheels on the main section, adding a vertical control point, and then when you come in to land control from the vertical docking port and select radial out from the orientation menu and switch to the engine. This I think keeps the main craft automatically correcting itself so it's parallel to the ground.

The problem I just realized after posting the file is that the gimbal actually ruins the balance. I could disable it for you to use.

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MiffedStarfish    909

I would appreciate it if you could change the cockpit and disable gimbal, I'm about to start working on a ground attack VTOL, and I'm looking for inspiration. I might enter your battle royals once I build up a Air Force big enough that satisfies me.

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Joseph Kerman    207
Posted (edited)
1 minute ago, MiffedStarfish said:

I would appreciate it if you could change the cockpit and disable gimbal, I'm about to start working on a ground attack VTOL, and I'm looking for inspiration. I might enter your battle royals once I build up a Air Force big enough that satisfies me.

The thing about the Stockalike parts, is that they have some essential parts not seen in stock, like smaller wings or the right-looking cockpit.

And yes, will give it to you to test as soon as it is BDStock.

Edited by Joseph Kerman

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MiffedStarfish    909

I guess. I'm a resolute Stock player, (well except for BDA on one of my games) and I prefer the limited parts of stock. It forces you to be more creative. I might download airplane plus, load up the orka, change the cockpit and other parts, then uninstall the mod, and try out the changed Orka.

(Oh, little tip for your page, it's handy to have a mod list for each craft.)

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Joseph Kerman    207
Just now, MiffedStarfish said:

I guess. I'm a resolute Stock player, (well except for BDA on one of my games) and I prefer the limited parts of stock. It forces you to be more creative. I might download airplane plus, load up the orka, change the cockpit and other parts, then uninstall the mod, and try out the changed Orka.

(Oh, little tip for your page, it's handy to have a mod list for each craft.)

You could just put the mod in a separate folder, just in case you might need it again.

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