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WaffleTech Military Technologies


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Welcome to WaffleTech Military Technologies, the no. 1 supplier for KDI.
Founded in KY 1933, known then as WaffleTech Corporations, during KWWI when the Kerbinside Alliance needed revolutionary war machines. Now, we are currently developing innovative tanks for the KDI Army.

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Space Navy - A collection of space battleships, carriers, and fighters.

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Frigates - The smallest ships of the navy. An omni-purpose ship, it can be an escort ship, a defense ship, and a pure engagement ship.
     - SB-22 Reaper Class Frigate

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The SB-22 is a light Frigate that can't go too far. It has 2 ultra-long range missiles that are highly ineffective until 10 km. Therefore, this can actually snipe ships from a really far distance; enough time to get out of the target's orbit. It still uses a rear fin, for aerobraking.

     - Minuteman Class Light Frigate

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The Minuteman Class Light Frigate is one of the newest ships in the Space Navy Catalouge. It is far lighter than the previous ships I had built and not posted. It has 4 unguided rockets that are at its best at 750 meters. It can perform hit-and-runs as well, but the fuel will have to be reduced for this method of strike. It is very lightly armored to increase range and acceleration.

https://kerbalx.com/The_Kerbal_Way/Minuteman-Class-Frigate

     - Redcoat Class Heavy Frigate

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The Redcoat Class Heavy Frigate is to complement the Minuteman. Carrying 6 Monoprop torpedoes that can punch holes through any ship, it will be foolish to meet this head-on. Armor is an issue, but range and acceleration is good.

https://kerbalx.com/The_Kerbal_Way/Redcoat-Class-Heavy-Frigate

Corvettes - The second smallest ship, and less versatile. It can attack other ships with considerable force.
 
    - SB-25 Sniper Class Corvette

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The SB-25 is a Corvette that actually means business. Although having really light armor, it has 4 torpedoes, facing opposite directions. Although this picture has what seems to be a MAC (mass accelerator cannon A.K.A. railgun), it was scrapped due to issues. Now, it boasts 3 precision-unguided rockets in the front. Although having a longer range, it doesn't have the same surprise factor as the SB-22.

Destroyers - A heavy ship, it can do stuff the previous ships cannot. It can destroy chunks of armor while having good armor itself.

Battlecruisers - A much heavier ship, it is designed to cruise along the system and hit other ships with force. Used as an escort, usually.

Battleships - A heavily armored ship with a very powerful kick, it is the secondary ship of most fleets.

Carriers - Ships designed to carry fighters. It may have a few light torpedoes to defend itself. The flagship of any fleet.

     - Confederate Class Assault Carrier

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The Confederate Class Assault Carrier is a new breed of ships and the first of its kind in the WMT catalouge. Boasting 8 slots for small expendable drones and 2 single-use forward-facing torpedoes, it can be a force to be reckoned with. As with our ships, it is not so well armored. Sacrificing armor for range has been something of thought.

https://kerbalx.com/The_Kerbal_Way/Confederate-Class-Assault-Carrier

Fighters - Ships designed to fight other fighters, or disable -- if possible -- heavier ships. They are the hardest targets to hit.

Air Force - A collection of many different planes built by WMT. Pictures coming soon.

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Fighters - craft designed to fight other planes.

Bombers - craft designed to drop payload onto ground units and emplacements; sometimes naval units and emplacements.

      - KB-40 Reaper

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The KB-40 Reaper is a medium-long range carpet bomber designed to bring ruin to enemy emplacements. Its 24 thousand-pound bombs can be devastating to enemy bases, and can use an afterburner to outrun pursuing subsonic interceptors.

Craft file: https://kerbalx.com/The_Kerbal_Way/KB-40-Reaper

Attackers - craft designed to take on both the fighter and bomber role.

Interceptors - fast, well-armed craft designed to primarily take on bombers.
      - KF-122 Black Knight

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The KF-122 is a supermaneuverable, near-Mach 3 interceptor. It could catch supersonic bombers with ease, and has a higher kill per sortie with its 18 missiles. Being a supermaneuverable craft, it could match the KSu-43 in a turn fight.

Craft file: https://kerbalx.com/The_Kerbal_Way/KF-112-Black-Knight

V/STOL - craft that can take off and land vertically

      - KA-17 Orka

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The KA-17 is a V/STOL medium-range attack aircraft that can be used by the Navy. It can land on helipads, short runways, even constricted places like freeways and highways. Take-off is a breeze, but landing is a micromanagement nightmare imo.

Craft file: https://kerbalx.com/The_Kerbal_Way/KA-17-Orka

Small tip: turn off engine gimbal, adjust ballast, and add Weapon Manager. The first two will help you control the craft to land vertically, and the latter is because I forgot. Safe landing speed: 10 m/s

Gunships - craft that primarily has air-to-ground armament to assist ground units.

Navy  - A collection of wet naval ships.

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Frigates - the smallest ship of the fleet. Weak firepower, but small and hard to hit (mostly)

Corvettes - the second smallest; has slightly better firepower and defense.

Destroyers - A small ship meant to destroy other ships, therefore has a heavy armament.

tbc

Army - A collection of ground vehicles, including tanks, SPG's, MLRS', etc. Pictures soon.

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Tanks - armoured vehicles intended for basic combat.
      - Artemis AMX-23 Attacker

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The AMX-23 Attacker is an MBT from the Artemis line of tanks. It has good armor, can go fast, and can fire fast. The Artemis line of tanks usually have fast-firing tanks, and that is because they use firepower to make up for their rather average armor.

Craft file: https://kerbalx.com/The_Kerbal_Way/Artemis-AMX-023-Attacker

SPG (self-propelled gun) - mobile artillery platforms intended to either assist tanks or strike from long-distance.

SPAAG (self-propelled anti-aircraft gun) - mobile AA batteries (pun intended).

MLRS (multiple-launch rocket system) - rocket artillery platform intended to provide either cover fire or long-distance strikes.

Cruise Missile Trucks - mobile platforms carrying one large cruise missile.

 

Edited by Joseph Kerman
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I'm thinkin, maybe stow them at KerbalX and create a WaffleTech folder?  ...then you can link em all in your signature like "My Designs" below. 

Of course, nothing stopping you from maintaining your own discussion thread here too. 

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19 hours ago, MiffedStarfish said:

I haven't tried any of your planes out as they use airplane plus, but I reccomend adding docking ports to your orka to make landing easier.

I could replace the AirplanePlus cockpit with the stock one, but it'll have to be rebalanced. 

Edited by Joseph Kerman
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13 hours ago, Joseph Kerman said:

Hopefully. But I am kinda busy working on vertical landing. They say it is the hardest part.

 they are hard if you use a rotating jet, but there are easier if you use 3 jets. like this one i made.

http://jmp.sh/wrR0jXi

you have to paste it in saves>(whatever the name of your game save is)>Ships>SPH

you have to play with the action groups i bit.    

Edited by Guest
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39 minutes ago, MiffedStarfish said:

@Joseph Kerman If you did that I could upgrade or replace the mechanism with a reinforced bearing from the AS-2 Vulture, if you want?

I actually got the tilt-engine design from Hazard-ish.

14 hours ago, MiffedStarfish said:

I haven't tried any of your planes out as they use airplane plus, but I reccomend adding docking ports to your orka to make landing easier.

Also, the docking port would ruin the aerodynamics.

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Don't tell anyone, but my bearing is very similar to Hazard-ishes. I assume the problem with landing it is while you control the engines the main section spins, right? Because I think you can fix that by putting a few reaction wheels on the main section, adding a vertical control point, and then when you come in to land control from the vertical docking port and select radial out from the orientation menu and switch to the engine. This I think keeps the main craft automatically correcting itself so it's parallel to the ground.

Edited by MiffedStarfish
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1 minute ago, MiffedStarfish said:

Don't tell anyone, but my bearing is very similar to Hazard-ishes. I assume the problem with landing it is while you control the engines the main section spins, right? Because I think you can fix that by putting a few reaction wheels on the main section, adding a vertical control point, and then when you come in to land control from the vertical docking port and select radial out from the orientation menu and switch to the engine. This I think keeps the main craft automatically correcting itself so it's parallel to the ground.

The problem I just realized after posting the file is that the gimbal actually ruins the balance. I could disable it for you to use.

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I would appreciate it if you could change the cockpit and disable gimbal, I'm about to start working on a ground attack VTOL, and I'm looking for inspiration. I might enter your battle royals once I build up a Air Force big enough that satisfies me.

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1 minute ago, MiffedStarfish said:

I would appreciate it if you could change the cockpit and disable gimbal, I'm about to start working on a ground attack VTOL, and I'm looking for inspiration. I might enter your battle royals once I build up a Air Force big enough that satisfies me.

The thing about the Stockalike parts, is that they have some essential parts not seen in stock, like smaller wings or the right-looking cockpit.

And yes, will give it to you to test as soon as it is BDStock.

Edited by Joseph Kerman
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I guess. I'm a resolute Stock player, (well except for BDA on one of my games) and I prefer the limited parts of stock. It forces you to be more creative. I might download airplane plus, load up the orka, change the cockpit and other parts, then uninstall the mod, and try out the changed Orka.

(Oh, little tip for your page, it's handy to have a mod list for each craft.)

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Just now, MiffedStarfish said:

I guess. I'm a resolute Stock player, (well except for BDA on one of my games) and I prefer the limited parts of stock. It forces you to be more creative. I might download airplane plus, load up the orka, change the cockpit and other parts, then uninstall the mod, and try out the changed Orka.

(Oh, little tip for your page, it's handy to have a mod list for each craft.)

You could just put the mod in a separate folder, just in case you might need it again.

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