lancefoxcia

[WIP][1.8+] Fox Defense Contracts (BDAc Addon, Tank Turrets) Ver 0.8.0: Graphics update 2, The Electric Boogaloo

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nIUKWll.png

Fox Defense Contracts is both in itself a mod and an Expansion of BDArmory Continued. The main goal is to add in much more tank turrets for both the ksp war communities and the creative community.

Mainly it's a Work in progress as I'm still planning on getting things worked on, Adding more turrets, and even making sure they're balanced for BDAc.

You can suggest what I could add via here in the forums or via PM. Either is fine.


Requires: BDAcontinued V1.3.0 or later.


Download Here: SpaceDock Link (0.8.0)  (OLD! Alt Download 0.7.5: Dropbox Link 0.7.5 )

Installation: Delete any existing FoxDefenseContracts and FDC Armor folder. Then drag and drop the new one into the GameData folder

Changelogs: 

Version 0.8.0: Graphics update 2, The Electric Boogaloo
- Mainly went from PNG to DDS (Massive loading and Memory Reduction) 
- Added in The KV-1 Turret as well as M36 Jackson Slugger Turret (With respective Resource and Bullets CFG Changes)
- FDC Armor has some new panels 2x3, 2x4, 2x5, 3x4, 3x5, 4x5, 5x5, 1x5, 1Hx5, Slope1x5, Slope5x5

0.7.5 The Radio and Lights Update
- Some turrets features lights that do shine and track with the turrets movement
- Turrets that have an antenna or module that sticks out like one has a feature to receive radar Data
- License changes.

Version 0.7.0: Graphics update
- Graphics changes for most turrets (Added bumpmapping)
- Added in the Sturm Tiger 380MM canon with BulletCFG and Resources updated
- FDC Armor got some changes to textures, native texture switching. (6 Textures to choose from)

Version 0.6.0: Artillery update
- Fixed some sounds
- Added in 5 new guns (SU-5, SU-14, M41HMC, Sexton, StermPanzer II )
- Updated bulletscfg
- Updated Bullet resources 

Version 0.5.5: Tank Destroyer Pack

- Added in new guns (FCM36Pak, FT_AC, Marder38T, PanzerJager I, StugIII, T3HMC, T56GMC, Tortoise, UC2Pdr, ValentineAT)
- Fixed Batchat25T
- Removed E.R.A part until a fix is made
- Changed a few numbers and variables, so just re-add the turret onto your tank for the changes

Version 0.5: An Epic Update
- Added 26 New Turrets to the mod
- Scaling changes again
- weight and Ammo changes
- Tank turrets added (7tp, amx50B, AmxElcBis, Arl44, Batchat25T, Chi-nu, Chi-Ri, Cromwell, Is-2, M10 Wolverine, M18 Hellcat, MBT-70, O-I, Panther, PantherII, Panzer III ausf J, PanzerIV, Panzer 38T, RenaultFT 13.2mm, ST vz. 39T, Su100Y, T92HMC, T-95, Tiger I, Type-97)
- added a universal Ammo box for FDC
- New armor panels

Version 0.3.4: Compatibility Update
- Updated for BDAc 1.1 and 1.2

Version 0.3.2: Soviet Pack
- Added 6 New Turrets from Mother Russia
- Full Scaling changes across all turrets
- Tank Turrets Added (BT-7, T-34-85, T-44-122, T-54, T-10/IS-8, KV-2)

Version 0.2.3: Semi-Scale Fix (Plus more)

- Added 1 new sound
- Added The FV4005 Stage II Turret (Death in yo face)
- Made some scaling changes to some turrets, expect more in the next update!
- Added an ERA Moduel. Currently it doesn't have much use except for props. Expect  a new BDAc update to make this module functional.

Version: 0.2.0: Bullet variety Update!

- Added M60A3 105MM Turret, and 120MM turret (Stat changes)
- Added Bullet Definitions and Penetration values for all tank turrets
- There are now new bullet types for the older turrets resulting adding tons of turrets for variety. AP, APDS, APC, APCBC, HE, HESH, HEAT, HEATFS, APFSDS, etc


Version: 0.1.1:

- Changed T57 Shell weight, Shell velocity, and minor turret speed changes to Real life values.
- Changed T26E4 Shell weight, Shell velocity, and minor turret speed changes to Real life values.

Version: 0.1.0:

Added:
Lots of Sounds
Crusader
Flak88
IS1
JadgPanther
JadgTiger(128MM)
M3Stuart
Maus
Pak36
Pak40
ShermanFirefly
ShermanJumbo
T26E4
T57
TigerII
TOGII*

More to come!


Videos Featuring my Mod!: 

Spoiler

and Fall of Kerbin series from Turn 20 and Onward made by Tape Gaming and TheBeardyPenguin!

Lights: These are mainly the turrets that have the lighting system.

Spoiler

Ql4HLWB.png




Special credit to Kerbin Nerd123 for a lot of the values for tanks turrets such as bullets and turret rotation speed!


License:License

Edited by lancefoxcia
Version 0.8.0: Graphics update 2, The Electric Boogaloo

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Do you plan to update these with texture switch and non-camo textures?

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39 minutes ago, XOC2008 said:

Do you plan to update these with texture switch and non-camo textures?

The textures can be changed very easily. Since they're PNG's they can be edited by any editing program. 

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Yeah but then they'd just be flat textures. I was talking about preserving some detail instead of losing it.

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12 minutes ago, XOC2008 said:

Yeah but then they'd just be flat textures. I was talking about preserving some detail instead of losing it.

I'll see what I can do. I mainly did these for Penguins and Tapes fall of kerbin series and they were mostly fine with the snow camo on what they needed. Though never really heard of the whole texture switch thing.

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Update: 0.1.1

- Changed T57 Shell weight, Shell velocity, and minor turret speed changes to Real life values.
- Changed T26E4 Shell weight, Shell velocity, and minor turret speed changes to Real life values.

Expect more changes to come. Right now in the process of changing textures for tanks. Will also add a new turret.

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hey these are really cool! are you planning a spacedock release for convenience at any point? i'd love to see when this mod updates.

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On 7/18/2017 at 7:25 PM, lancefoxcia said:

Update: 0.1.1

- Changed T57 Shell weight, Shell velocity, and minor turret speed changes to Real life values.
- Changed T26E4 Shell weight, Shell velocity, and minor turret speed changes to Real life values.

Expect more changes to come. Right now in the process of changing textures for tanks. Will also add a new turret.

Another question: Do you plan to fill in all the new BDAc bullet types and such now that BDA has a new armor and penetration system? (I ask because these turrets are nice and all but they don't do a whole lot of damage to much of anything in my game. I know you made them initially for Tape and Beardy's Youtube series and they use an older BDA and apparently only recently updated which explains why some of their weapons work now and some don't.)

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7 hours ago, Atatra said:

hey these are really cool! are you planning a spacedock release for convenience at any point? i'd love to see when this mod updates.

Yeah, I'll look into porting it to there and probably CKAN as well.

3 hours ago, XOC2008 said:

Another question: Do you plan to fill in all the new BDAc bullet types and such now that BDA has a new armor and penetration system? (I ask because these turrets are nice and all but they don't do a whole lot of damage to much of anything in my game. I know you made them initially for Tape and Beardy's Youtube series and they use an older BDA and apparently only recently updated which explains why some of their weapons work now and some don't.)

Yep. I just gotta look into how some of the bullets configs and see how they did the penetration values for each bullet. But I definitely will make sure they get their respective bullet types.

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18 hours ago, Vonnmillard said:

Will you make a M60A1/A3 (105mm) and even the Modernized M60 Turret of Raytheon's Modernized M60 Patton (120mm)?

Sure, I can do so. Though I didn't know that it had the 120mm However I read things about it. I'll see if I can incorporate that into the turret as well. 

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1 hour ago, lancefoxcia said:

Sure, I can do so. Though I didn't know that it had the 120mm However I read things about it. I'll see if I can incorporate that into the turret as well. 

Here's proof that the M60 Patton can too be equiped with the Rheinmetall L/44 120mm/M256: 

 

http://imgur.com/p7QDlBy

And for the Modernized Hull and Tracks the SLEP M60A3 And the M60-2000 (The same Modernized M60A3 MBT but with a M1 Abrams Turret), I wished there's a update for Both Never Enuff Dakka and Kerbal Founderies or a Mod for it......

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Also, I wanna know, how do I edit the damage of "weapontype:ballistic" weapons like these? For Example, the Tiger II Turret?

Edited by Vonnmillard
To state a weapon for example that has "weapontype = ballistic"

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9 hours ago, Vonnmillard said:

 

... I wished there's a update for Both Never Enuff Dakka and Kerbal Founderies or a Mod for it......

https://spacedock.info/mod/406/NeverEnuffDakkaRedux

It should work in 1.3 just fine, though @SpannerMonkey(smce) hasn't made any fixes for the new BDAc bullet defs yet. If I recall correctly he even made some improvements to a couple turrets.

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18 hours ago, Vonnmillard said:

Also, I wanna know, how do I edit the damage of "weapontype:ballistic" weapons like these? For Example, the Tiger II Turret?

N3FmOE5.png The bullet mass affects how much "heat" it does to a part. Link to BDAc Wiki  here so that you could change the weapon type. If you change it to cannon make sure to add 
cannonShellPower
cannonShellHeat
cannonShellRadius
 

20 hours ago, Vonnmillard said:

Here's proof that the M60 Patton can too be equiped with the Rheinmetall L/44 120mm/M256: 

 

http://imgur.com/p7QDlBy

And for the Modernized Hull and Tracks the SLEP M60A3 And the M60-2000 (The same Modernized M60A3 MBT but with a M1 Abrams Turret), I wished there's a update for Both Never Enuff Dakka and Kerbal Founderies or a Mod for it......

I know Kerbal founderies has a continued version. Here's the forum post for it

I'll most likely be able to put the turret in sometime soon.

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Well damn now I'll need to bug Spanner about making an M60 hull again. :)

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This is a pretty awesome mod, and I appreciate the variety it adds to my KSP arsenal.  I'm know you play world of tanks, but do you remember Gnomefather's sound mod for that game?  There's a great variety of sounds included in that mod, and while it no longer works for WoT, I have adapted a lot of the old sounds to great effect to mods in KSP.  Might be worth looking into if you're interested.

Edited by The_Right_Arm

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53 minutes ago, The_Right_Arm said:

This is a pretty awesome mod, and I appreciate the variety it adds to my KSP arsenal.  I'm know you play world of tanks, but do you remember Gnomefather's sound mod for that game?  There's a great variety of sounds included in that mod, and while it no longer works for WoT, I have adapted a lot of the old sounds to great effect to mods in KSP.  Might be worth looking into if you're interested.

Yeah, feel free to modify the sounds to Gnomefather's WOT sounds. I've used some of the old and new WOT sounds for some of the tanks firing.

Edited by lancefoxcia

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Do you think there could be older turrets in the mod like the 37mm on the Renault FT-17?

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2 hours ago, MadmanMorton said:

Do you think there could be older turrets in the mod like the 37mm on the Renault FT-17?

Yep I won't mind doing older turrets.

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Hey I've made a new Update!

Version: 0.2.0: Bullet variety Update!

- Added M60A3 105MM Turret, and 120MM turret (Stat changes)
- Added Bullet Definitions and Penetration values for all tank turrets
- There are now new bullet types for the older turrets resulting adding tons of turrets for variety. AP, APDS, APC, APCBC, HE, HESH, HEAT, HEATFS, APFSDS, etc

I hope to work closely with the developers of BDAc so that I could condense the amount of turrets though. I want to have 1 turret carry the different types of bullets.

This update also works with 1.2.2 as tested!

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7 hours ago, lancefoxcia said:

Hey I've made a new Update!

Version: 0.2.0: Bullet variety Update!

- Added M60A3 105MM Turret, and 120MM turret (Stat changes)
- Added Bullet Definitions and Penetration values for all tank turrets
- There are now new bullet types for the older turrets resulting adding tons of turrets for variety. AP, APDS, APC, APCBC, HE, HESH, HEAT, HEATFS, APFSDS, etc

I hope to work closely with the developers of BDAc so that I could condense the amount of turrets though. I want to have 1 turret carry the different types of bullets.

This update also works with 1.2.2 as tested!

I'm guessing with a "fuel switch" module you could have different ammo types in the sph, but you likely couldn't switch on the fly in the main scene.

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On 8/5/2017 at 8:54 AM, XOC2008 said:

I'm guessing with a "fuel switch" module you could have different ammo types in the sph, but you likely couldn't switch on the fly in the main scene.

That might work, I'll look into it.

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