DeltaDizzy Posted July 20, 2017 Share Posted July 20, 2017 EVA's. I'm always afraid they'll fry off into space, unrescuable. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted July 21, 2017 Share Posted July 21, 2017 Going through a series of overly complex docking procedures that burn up all your monopropellant, then the last procedure just not docking right as you run out... ragequitting... then realizing your last save was like 44 steps ago. Quote Link to comment Share on other sites More sharing options...
Dooz Posted July 21, 2017 Share Posted July 21, 2017 When you somehow crash your game and then you hope that the game saved your ship after you finished a burn. Quote Link to comment Share on other sites More sharing options...
ARS Posted July 21, 2017 Share Posted July 21, 2017 Launching monstrous stuff into orbit with gargantuan rocket (I'm really bad at docking, so most of the stuff that u see I posted is always performed with single launch, including space station) and hoping the rocket is powerful and be controllable enough to lift the payload and making an orbit Landing on the dark side of celestial body when I forget adding light on my lander so I had to make a wild guess about ground contact. Sometimes constantly igniting thrusters just to keep landing speed at safe level and end up burning too much fuel Quote Link to comment Share on other sites More sharing options...
kermand Posted July 21, 2017 Share Posted July 21, 2017 KAS. You can make great things with KAS, an engineer and a wrench, but often the game crashes, or something explodes. When you reload, it often happen that the kerbal in EVA collides with the ship, and goes spinning like hell at very high velocity, requiring a cargo bay to catch him/her safely. KAS keeps you on your toes by summoning the Kraken. Quote Link to comment Share on other sites More sharing options...
Enorats Posted July 21, 2017 Share Posted July 21, 2017 Well, I'm fairly certain anything I send up is going to work.. but for me, it's Max-Q. It's hard to be sure everything will fly correctly at that point. Switching to a landed base or time warping at one is also stressful because there's a high chance it'll just blow up. Biggest flaw in the entire game in my opinion. Quote Link to comment Share on other sites More sharing options...
Mr. Peabody Posted July 21, 2017 Share Posted July 21, 2017 Performing the burn back to Kerbin at extremely low fuel levels. (Once I re-entered with only 0.45 units of fuel left.) Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted July 21, 2017 Share Posted July 21, 2017 18 hours ago, DeltaDizzy said: EVA's. I'm always afraid they'll fry off into space, unrescuable. The idea of drifting off into the void of space can be daunting but you don't have to fear to end up in an 'unrescuable' orbit. A kerbal's eva pack only holds about 600m/s dV. You can only change your current orbit by 600m/s. If you can reach your current orbit it won't take a major redesign to add an additional 600m/s. Quote Link to comment Share on other sites More sharing options...
Spricigo Posted July 21, 2017 Share Posted July 21, 2017 When something in real life interrupt my playtime. What? Do you mean KSP may cause stress? Never noticed that. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted July 21, 2017 Share Posted July 21, 2017 2 hours ago, Tex_NL said: The idea of drifting off into the void of space can be daunting but you don't have to fear to end up in an 'unrescuable' orbit. A kerbal's eva pack only holds about 600m/s dV. You can only change your current orbit by 600m/s. If you can reach your current orbit it won't take a major redesign to add an additional 600m/s. Yes, but sometimes they get into that spin that disables the thrusters. Quote Link to comment Share on other sites More sharing options...
Enorats Posted July 21, 2017 Share Posted July 21, 2017 18 hours ago, Geonovast said: Going through a series of overly complex docking procedures that burn up all your monopropellant, then the last procedure just not docking right as you run out... ragequitting... then realizing your last save was like 44 steps ago. One trick that I've found that makes docking super easy is to have one vessel face radial+ (away from planet) and the other radial- (towards planet). Mechjeb does a great job with this, but even the stock game's SAS works. Target+/- works too.. but things start wobbling as the two vessels get closer. Radial+/- changes very slowly as you orbit, and is unrelated to vessel seperation distance. You can then rotate the vessel to whichever orientation you want, and you've eliminated any problems with the docking ports not lining up because you've already put them in the same plane. Then you just move "up/down, left/right" to move the little purple "target" circle to the center of your nav ball, and then move the green prograde circle there too.. now you're lined up and just have to move forward with minute adjustments as you get closer and the navball predictions get more accurate. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted July 21, 2017 Share Posted July 21, 2017 @EnoratsThat wasn't quite the problem, although doing that probably would have saved me enough fuel to finish. My issue was running a probe back and forth between two ships to move pieces around before the final docking, and right when the last procedure was happening, the one that had fuel left ran out just as the magnets were wiggling around. Go advice though, I'm gonna give that a try. It has been quite annoying that they start to drift because of the orbit. Quote Link to comment Share on other sites More sharing options...
Mitchz95 Posted July 21, 2017 Share Posted July 21, 2017 Accidentally hitting F5 instead of F9. Also, aerocapture because it can go wrong in three different ways: you don't capture, you capture too much and crash, or you just burn up on reentry. Quote Link to comment Share on other sites More sharing options...
Xemina Posted July 23, 2017 Share Posted July 23, 2017 The launch, the circularization burn, before opening parachutes. Quote Link to comment Share on other sites More sharing options...
MythicalHeFF Posted July 23, 2017 Share Posted July 23, 2017 On 7/21/2017 at 0:22 PM, The Dunatian said: Performing the burn back to Kerbin at extremely low fuel levels. (Once I re-entered with only 0.45 units of fuel left.) This, and landing on Tylo. I know that if I screw up and shutdown my engines too early or throttle too low, I'll smash into the surface and die. Also, I'm always paranoid that I started up my engines too late to slow down for landing, and I'm doomed from the beginning.. Quote Link to comment Share on other sites More sharing options...
RoadRunnerAerospace Posted July 24, 2017 Share Posted July 24, 2017 aerocapture. Quote Link to comment Share on other sites More sharing options...
Archgeek Posted July 25, 2017 Share Posted July 25, 2017 4 AM, when I realize the game's made me stay up way too late on a work night and I've got at best 3 and a half hours for dentifrice and sleep. Again. Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted July 27, 2017 Share Posted July 27, 2017 Launching and landing are pretty easy going these days, but committing to an interplanetary mission is difficult. I've got one en route now, and they'd barely finished the ejection burn before I built and launched a rescue ship to rendezvous with them halfway there. Quote Link to comment Share on other sites More sharing options...
TakamiChika Posted July 30, 2017 Share Posted July 30, 2017 Just now, Aegolius13 said: I'd say precision landings -- especially trying to land on top of a derelict vessel with a Klaw. Ugh. oh yes, you try to land it but unlike docking the fuel just not enough Quote Link to comment Share on other sites More sharing options...
Kerbal pancake Posted August 1, 2017 Share Posted August 1, 2017 For me it is when I arrive at a new planet. When I visited gilly for the first time my lander was attacked by a capitalist tank! and I accidentally encountered a huge capitalist fleet at duna once! They captured the kerbals! Quote Link to comment Share on other sites More sharing options...
F15_Enjoyer Posted March 17 Share Posted March 17 When i first started playing one time i put a thruster that was to strong and even though i barely turned up the throttle i broke the atmosphere. the kerbal lived and the mission was a success but I felt like the guys from apollo 13 Quote Link to comment Share on other sites More sharing options...
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