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Altering biome resource distribution


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Edit: Found the answer. Altering the "Gameseed" value under ResourceScenario in persistent.sfs rerolled the entire system's resource distribution. Not quite what I wanted but as I have no other land bases just yet to worry about displacing with the nuclear option, it got the job done. 

I'm sure this has been answered before, but I can't for the life of me seem to be able to find anything on it. I'm using Kerbalism and scansat, and trying to set up a fuel refinery on the Mun (I'd use Minmus, but I despise super low gravity worlds, they make bases and rovers just.. unfun).

Problem is, with Kerbalism if you don't have access to water you're basically SOL.. and scansat is telling me that there is no water anywhere near the poles where I'd like to set up shop (permanent sunlight). In fact, the only water is more or less at areas between the equator and poles.. making it less than ideal.

I'd like to change that, but I can't seem to find anything that screams "alter this to add water to Mun's polar lowlands!"

I assume it's in the save file, persistent.sfs. I've found a section for the Mun, with a SCANResources bit.. but it's all nonsense to me.

 

Quote

Body
            {
                Name = Mun
                Disabled = False
                MinHeightRange = -500
                MaxHeightRange = 7000
                PaletteName = RdGy
                PaletteSize = 11
                PaletteReverse = True
                PaletteDiscrete = False
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            }
        }
        SCANResources
        {
            ResourceType
            {
                Resource = Ore
                MinColor = 0.241454497,0.120727301,0.829999983,1
                MaxColor = 0.788862824,0,0.939999998,1
                Transparency = 20
                MinMaxValues = 0|2.500|14.000,1|2.500|14.000,2|2.500|14.000,3|2.500|14.000,4|2.500|14.000,5|2.500|14.000,6|2.500|14.000,7|2.500|14.000,8|2.500|14.000,9|2.500|14.000,10|2.500|14.000,11|2.500|14.000,12|2.500|14.000,13|2.500|14.000,14|2.500|14.000,15|2.500|14.000,16|2.500|14.000
            }
            ResourceType
            {
                Resource = Karbonite
                MinColor = 0,0.319215685,0.74000001,1
                MaxColor = 0.75,0.382352889,0,1
                Transparency = 20
                MinMaxValues = 0|1.000|6.500,1|1.800|2.200,2|1.000|6.500,3|1.000|6.500,4|1.000|6.500,5|1.000|6.500,6|1.000|6.500,7|1.000|6.500,8|1.000|6.500,9|1.000|6.500,10|1.000|6.500,11|1.000|6.500,12|1.000|6.500,13|1.000|6.500,14|1.000|6.500,15|1.000|6.500,16|1.000|6.500
            }
            ResourceType
            {
                Resource = Minerals
                MinColor = 0.4762353,0.0432941206,0.920000017,1
                MaxColor = 0,0.576470971,0.0745100006,1
                Transparency = 20
                MinMaxValues = 0|1.000|6.500,1|1.000|6.500,2|1.000|6.500,3|1.000|6.500,4|1.000|6.500,5|1.000|6.500,6|1.000|6.500,7|1.000|6.500,8|1.000|6.500,9|1.000|6.500,10|1.000|6.500,11|1.000|6.500,12|1.000|6.500,13|1.000|6.500,14|1.000|6.500,15|1.000|6.500,16|1.000|6.500
            }
            ResourceType
            {
                Resource = Substrate
                MinColor = 0.64188242,0.0138039198,0.879999995,1
                MaxColor = 0.742823482,0.819999993,0,1
                Transparency = 20
                MinMaxValues = 0|1.000|6.500,1|1.000|6.500,2|1.000|6.500,3|1.000|6.500,4|1.000|6.500,5|1.000|6.500,6|1.000|6.500,7|1.000|6.500,8|1.000|6.500,9|1.000|6.500,10|1.000|6.500,11|1.000|6.500,12|1.000|6.500,13|1.000|6.500,14|1.000|6.500,15|1.000|6.500,16|1.000|6.500
            }
            ResourceType
            {
                Resource = Uraninite
                MinColor = 0,0.839215994,0.76078397,1
                MaxColor = 1,0.235294104,0.0313725509,1
                Transparency = 20
                MinMaxValues = 0|1.000|6.500,1|1.000|6.500,2|1.000|6.500,3|1.000|6.500,4|1.000|6.500,5|1.000|6.500,6|1.000|6.500,7|1.000|6.500,8|1.000|6.500,9|1.000|6.500,10|1.000|6.500,11|1.000|6.500,12|1.000|6.500,13|1.000|6.500,14|1.000|6.500,15|1.000|6.500,16|1.000|6.500
            }
            ResourceType
            {
                Resource = Water
                MinColor = 0.75999999,0,0.572235286,1
                MaxColor = 0,0.568784416,0.980000019,1
                Transparency = 20
                MinMaxValues = 0|0.500|6.500,1|5.000|45.000,2|0.500|6.500,3|0.500|6.500,4|0.500|6.500,5|0.500|6.500,6|0.500|6.500,7|0.500|6.500,8|0.500|6.500,9|5.000|40.000,10|0.500|6.500,11|0.500|6.500,12|0.500|6.500,13|0.500|6.500,14|0.500|6.500,15|0.500|6.500,16|0.500|6.500
            }

Is this what I'm looking for, and if so.. what would I need to change to add water to the Poles and Polar Lowlands?

Edited by Enorats
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