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Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)


KingTramp

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I'm really enjoying your Saturn V mod. Any chance you'll update it to include the new Space Launch System NASA just announced? It looks somewhat similar to a Saturn V. ;D Thanks!

http://www.nasa.gov/exploration/systems/sls/sls1.html

http://gizmodo.com/5840149/nasas-new-deep-space-rocket-is-simply-amazing

With any luck Jeb, Bill and Bob will be flying it before NASA...

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  • 4 weeks later...

After the latest updates part of this pack are red, how do I fix that?

For each red part, go into the parts folder, then textures - you\'ll fine PNG files there, open them in MS Paint and simply hit the Save button, it does a little conversion on them to eliminate the red. Yeah, it\'s a little tedious :)

Perhaps make a backup if you aren\'t confident about doing that :)

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  • 3 weeks later...

Anyone know the best way to fix the rocket from wobbling like crazy from the new update, or going sideways...? I can\'t get it straight up, using all Saturn V parts... And nobody say Viagra please... :P

I wouldn\'t have thought of that if you hadn\'t said it.

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can it actually make it to the moon in V.12

Sorta, I need to make the Apollo spacecraft section that goes on the top, and tweak the variables to make a mission to the moon more realistic.

Though I\'m way to busy at the moment to start working on the next version, so I may wait till December/January to update it, or maybe wait till docking and animation are added for the full Saturn V experience.

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why are some of the parts pink?

and why did the stage 1 engine overheat and blowup?

Its a glitch in the new update. Open the texture files up in paint and re save them and it fixes it. You cant keep big engines on full throttle or they will over heat, bring it down to 80%

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  • 3 weeks later...

Just uploaded v1.1 which has fixed textures for those unable to fix them/downloading the pack for the first time.

v1.2 (the big one) is being worked on and will be released as soon as we have the technology:

So that would be docking, animation and crew transfer that\'s needed.

A little teaser for you:

K72LT.jpg

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The truly amazing thing, (which I realized while watching the NASA animation) is that the whole concept had to have seemed like complete science fiction at the time. Star wars wouldn\'t be released for another 15 years!

Then we did it.

Now we make computer games where we simulate it for fun.

GG mankind, GG.

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I\'ve been tinkering with the numbers a little:

First, you need to add Breakingforce=100000 to every stage 1-3 cfg

Fuel numbers are Net Mass *250

Stage 1-2 decoupler mass 1.5

stage 2-3 decoupler mass 1.0

f-1 cluster- mass 30, thrust 6000, burn 300

stage1 tank- mass 90/dry 9; fuel 18000

j-2 cluster- mass 10, thrust 1200, burn 60

stage2 tank-mass 20, dry 2, fuel 4500

single j-2-mass 2, thrust 300, burn 12

stage 3 tank-mass 5, dry 0.5, fuel 1125.

FWIW, my final command module stage weighs 4.95

Something else to consider is \'scaling\' the numbers to keep them from getting so large. Divide the mass and thrust for the 3m parts by 3, and by 2 for the 2m parts. Fuel and burn can also be scaled.

Quoting a previous post of mine. These modified CFG numbers don\'t work with v12, but cutting them all in half does. Also cut the gymbal down to a maximum of 2 degrees if you turn that on with these engines.

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