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Kerbal Combat Simulator

What's your opinion?  

86 members have voted

  1. 1. Do you like the idea?

  2. 2. Do you think others will like it?

  3. 3. Do you think this will be a good investment of my time



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49 minutes ago, Wildcat111 said:

@dundun92 do you mind if I can help make crafts too?

Sure, go ahead. I need more crafts. Just make sure it works in FAR and AJE.

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10 hours ago, dundun92 said:

Just curious, have you done anything with this?

Nope, I don't even mess with KSP anymore.

Sorry.

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On ‎7‎/‎27‎/‎2017 at 4:02 PM, Einstein_Cross_X1 said:

This idea sounds so perfect I'm honestly surprised it hasn't been attempted before. I could see myself sinking hours into something like this!


Perhaps you should join..... 

 

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On 11/14/2017 at 4:50 PM, Matuchkin said:

@dundun92 Ayyy, we got an updated thread!

Yep, this is the general discussion thread.

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How about using LunaMultiPlayer instead of DMP?  Its basically an improved version of DMP- it atarted out as a form of one.

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1 hour ago, 0something0 said:

How about using LunaMultiPlayer instead of DMP?  Its basically an improved version of DMP- it atarted out as a form of one.

Haven't heard of it before... will try it soon!

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52 minutes ago, 0something0 said:

So, I imagine this will be like Realism Overhaul but less space and more combat?

Yes, exactly!

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Wait, instead of making this like Realism Overhaul, how about we literally use realism overhaul?

Edited by 0something0

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4 minutes ago, 0something0 said:

Wait, instead of making this like Realism Overhaul, how about we literally use realism overhaul?

I think most of this will be in the atmosphere, with relatively short distance mission, so I don't think Realism Overhaul with all of its scaling and life support would be that necessary.

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I was talking about the core RO mod: the RSS, life support, and the other spacy things are recommanded, but not strict dependencies.

See mod thread here: 

 

 

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@dundun92, can you check on 

I know for a fact it is 1.3.1 compatible, and I will make some crafts. I CANNOT vouch for use with FAR, however. And also will you consider IFS for making some builds look cooler. You will have to add BDA to my craft, since I suck at BDA. Please also consider 

and 

As well as JSI (Raster Prop Monitor), and if you decide that, Probe control room

 

Edited by KerBlitz Kerman

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4 hours ago, KerBlitz Kerman said:

Consider Kerbal Foundries and Airplane Plus please.

Theyve already been added. Read the OP for the full modlist. 

On 12/31/2017 at 2:08 PM, KerBlitz Kerman said:

@dundun92, can you check on 

I know for a fact it is 1.3.1 compatible, and I will make some crafts. I CANNOT vouch for use with FAR, however. And also will you consider IFS for making some builds look cooler. You will have to add BDA to my craft, since I suck at BDA. Please also consider 

and 

As well as JSI (Raster Prop Monitor), and if you decide that, Probe control room

 

Those are great mods, but this is supposed to be a 1960+ era modpack, and not for spaceplanes.

Also, the first release might be in a week or two. I will include the modpack+some cool airplanes(mainly thanks to @JollyGreenGI. Thanks!)+a few training and 1-2 combat scenarios. 

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2 minutes ago, KerBlitz Kerman said:

Can the BDA AI handle wingless jets?

Do you mean an aircraft that has a wing blown off? Or something that has no lift?

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On 1/3/2018 at 8:40 AM, JollyGreenGI said:

Do you mean an aircraft that has a wing blown off? Or something that has no lift?

I mean something that relies on engine vectoring for manueverability

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1 hour ago, KerBlitz Kerman said:

I mean something that relies on engine vectoring for manueverability

I can tell you right now that in FAR + AJE, very high angles of attack don't play nice with engines. Anything past 50° and the intakes get starved of air.

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5 hours ago, The solid fuel chemist said:

Ah, but I am a clever one and put emergency intakes in all directions!

With AJE, that means your engines will be robbed of air all the time.

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I was wondering about the lack of progress when I realized why:

I think we should be using Procedural Parts(fuel tanks, wings) to decrease part count as much as possible.

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