linuxgurugamer

[1.4.1+] NASA CountDown Clock Updated

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4 hours ago, immi said:

@linuxgurugamer

I managed to get the mod working again on 1.4.3 (and 1.4.4). I sent you a pull request on github :)

I saw, will release it this evening.

Thanks

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New release, 1.3.6.5, the Immi release:

  • Thanks to github user immi101 (forum user @immi) for these fixes
    • fix control flow
    • don't repeatedly check GravityTurn availability
    • fix NullRef
    • fix path for loading textures
  • Like 2

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New release, 1.3.6.6:

  • Fixed null refs at startup/initialization
  • Like 1

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I cant figure out how to get this to trigger GT.

Can someone please explain how to get Gravity Turn to fire when the count reaches zero, thanks.

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2 hours ago, Cruesoe said:

I cant figure out how to get this to trigger GT.

Can someone please explain how to get Gravity Turn to fire when the count reaches zero, thanks.

I noticed this as well-- the radio button to switch to GT appears to have gone away.  That might be linked to the fix recently implemented for the repeatedly-checking-GT-availability, at a guess.

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@MaxwellsDemon

yup, it is indeed

@linuxgurugamer

if you look at my change to NASA_CountDown/States/SequenceState.cs:

The check should be against 'GravityTurnAPI.GTAvailable', not GravityTurnAPI.GravityTurnActive

sry, I mixed those up ;)

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Posted (edited)
1 hour ago, immi said:

@MaxwellsDemon

yup, it is indeed

@linuxgurugamer

if you look at my change to NASA_CountDown/States/SequenceState.cs:

The check should be against 'GravityTurnAPI.GTAvailable', not GravityTurnAPI.GravityTurnActive

 sry, I mixed those up ;)

Looking for a GTAVailable, it's not public

I'll get it all fixed

New release, 1.3.6.7:

  • Fixed missing Gravity Turn toggle
Edited by linuxgurugamer
  • Like 1

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2 hours ago, linuxgurugamer said:

Looking for a GTAVailable, it's not public

I'll get it all fixed

New release, 1.3.6.7:

  • Fixed missing Gravity Turn toggle

Now that's good service!

Thank you!

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Posted (edited)

Hi, since a few days when I click on the mod it does not appear, I can not find a solution ...

Edited by sumghai
Revert to standard forum post font

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New release, 1.3.7:

  • Fixed hang after doing a launch with GT, on the next launch
  • Swapped names of ToggleOff and ToggleOn methods to properly reflect the functionality
  • Fixed saving of launch sequence
  • Changed id from guid to vessel name for Sequences
  • Now properly saves settings for each vessel, using the craftName before any modifications are made by other mods
  • Added optional (but highly recommended) MM patch to support this.  If MM not installed, then it uses the craftname on the pad
  • Like 1

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Posted (edited)

New release, 1.3.7.1:

  • Fixed bug where launch sequence item #10 was not being saved
  • Fixed the enableSAS not being obeyed (was always being turned on)
  • Renamed EngineControl to LaunchSequenceControl
  • Made change so if LaunchSequenceControl is false, no stages will be activated and GravityTurn will not be called.
  • Added the following to the per-vessel info:
    • LaunchSequenceControl
    • Initial throttle
    • Final throttle
    • Enable SAS at launch

The per-vessel info additions were not released yet, sorry

Edited by linuxgurugamer
  • Like 1

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new release, 1.3.7.2:

  • Added the following to the per-vessel info:
    • LaunchSequenceControl
    • Initial throttle
    • Final throttle
    • Enable SAS at launch
  • Like 1

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:-(

And of course, right after I release, I found another bug.

Probably best to wait a day for me to fix this.

It seems to fail when a new vessel is launched.

  • Like 1

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straight to 10000 likes hm?

thanks 4 all ur work

ksp would be very different game without some mods

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New release, 1.3.7.3

  • Fixed loading window positions
  • Like 2

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AssemblyLoader: Exception loading 'NASA_CountDown': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 

Additional information about this exception:

 System.TypeLoadException: Could not load type 'NASA_CountDown.CountDownMain' from assembly 'NASA_CountDown, Version=1.3.7.3, Culture=neutral, PublicKeyToken=null'.

Doesn't work. On Kerbal Space Program 1.4.5 64bit

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Posted (edited)
11 hours ago, PyjackMeat said:

AssemblyLoader: Exception loading 'NASA_CountDown': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 

Additional information about this exception:

 System.TypeLoadException: Could not load type 'NASA_CountDown.CountDownMain' from assembly 'NASA_CountDown, Version=1.3.7.3, Culture=neutral, PublicKeyToken=null'.

Doesn't work. On Kerbal Space Program 1.4.5 64bit

First, a complete log file is needed.

Second, do you have the dependencies installed?

 

I just installed it on a fresh 1.4.5 install using CKAN, it works fine.

Edited by linuxgurugamer

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Okay, this is weird but suddenly this and the other plugins giving me trouble are suddenly working again.

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On 8/4/2018 at 4:22 PM, PyjackMeat said:

Okay, this is weird but suddenly this and the other plugins giving me trouble are suddenly working again.

Not weird at all.  I released an update to the ToolbarController which had a problem,  Fixed and released the fix last night

  • Like 1

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