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[1.12.3] Knes 1.9.9


Well

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1 hour ago, Machinique said:

Do you plan to release revised configs for your hydrolox engines so that they burn LH2.

Also, it looks like your fuel tank-engine combos (like thr arianne lower stage) are currently underpriced. The dry cost needs to be increased.

the fix for next update inlude reduced ISP

LH2 is not planned

Edited by Well
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12 minutes ago, Well said:

the fix for next update inlude reduced ISP

LH2 is not planned

That seems a bit odd, since you introduced the H3 cyro engine for the diamant.

I guess I can always hack an LH2 config for my own purposes.

Edited by Machinique
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5 minutes ago, Machinique said:

That seems a bit odd, since you introduced the H3 cyro engine for the diamant.

I guess I can always hack an LH2 config for my own purposes.

I have actually 3 Cryo engine, i've made a mistake when i've keeped the real ISP for them.

I don't want to have real ressources or strange config with dependencies.

So if i want to have balanced engine compared too stock, reduce ISP is the only way. sorry

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1 minute ago, Machinique said:

I know about the other cyro engines (for the Arianne) but the H3 actually is set to burn LH2 as of the latest patch.

NO, You use a patch or an other mod.

"Knes" have always used LiquidFuel and Oxidizer

I've never set or include Real ressources fuel (because i don't play with that)

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1 hour ago, Cheesecake said:

First Testflight of the Calypso D, an upgraded Calypso with Boosters for manned orbital flights.

Dy0E48y.png

oh yeah, look really nice!

Nice idea with the extended central core

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  • 2 weeks later...
On 8/13/2019 at 11:28 AM, CobaltWolf said:

You should! I have never felt it is hard, just takes time and commitment to learn + get good at it! :)

I have modeled locomotives for Train Simulator before but using inventor when i was in school.now i gotta get using blender and its free form ways. Need to find some good tutorials and overviews then work out how to integrate into KSP.

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1 hour ago, Oxygentlemen said:

i'm having a bit of trouble with using this in campaign. i wanted to make a facility for producing crystals, but the cost of the crystallization module appears to be zero. and when i place it into the VAB, it reduces the price to -100000. help?

I need to correct the cost of the part.

KSP use a weird system to calculate cost.

The part cost 550, to correct the problem tha part need to be 100 550 because KSP use a cost for a part full.

Thanks for the report, fix in the next update, i don't have a lot of time actually, sorry about that. I'm going to try to make release the nest update soon.

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I'm not probably going to have a lot of time for my modding stuff, so i've decided to push the release with actual dev build, i need a hold.

I push the release 1.3, i could take time to make some fix if big bugs are found.

https://github.com/AstroWell/Knes/releases/tag/1.3

D_dGmUEWkAAqdH1?format=jpg&name=large

Knes 1.3 [2019-08-19]
-------------------------------

    - New Model for IXV
    - New Model for IXV elevon
    - New Model for CEV
    - New srf attach Monoprop engine
    - New Parachute
    - New Paraglider (need "RetractableLiftingSurface" Mod)
    - New HM4 Engine 1.25
    - New H2 Engine 0.9375
    - New Fuel Tank 1.25
    - 2 New Fuel Tank 0.9375
    - Fix MaxTemp for all Vulcain Engine
    - ISP reduced for H3, HM7 and HM60 Engine
    - Fix Staging issue with pod (clear escape hatch deleted)
    - Fix Staging issue with all fairings
    - New Craft File Heracles-H
    - New Craft File Turquoise-H
    - Cost fix for the crystal factory


 

Edited by Well
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  • 2 weeks later...

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