Well

[1.9.1] Knes 1.7.2 "Time to Explore"

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Posted (edited)

EBEgCZ8WsAAG5my.jpg

Selection of ballistic entry for the first stage. The base of the stage is a heatshield, which acts as a brake during descent throught the atmosphere. The centre engine is fired just before touchdown to kill off all remaining speed, eliminating the need for parachutes


In an alternate timeline, where a young Egon Musk founded WeltraumX as a spin-off from MBB in 1982...

Edited by Corax
Image is worth repeating

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19 hours ago, RocketFowl said:

I forgot that Old kerbal player do not know the word impossible.

Someone know the difference between Ariane 541C and Ariane 542C?

Ariane 541C is a Ariane 5 with 4 booster and a longer, two vinci engine equipped, 2nd stage (47 metric Tonne to Low Earth orbit)

Ariane 542C is the unofficial name of Ariane 5 with 6 booster and two vinci engine for the extended 2nd stage. ( 50 metric tonne to Low Earth orbit)

 

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1 hour ago, RocketFowl said:

It mentioned a Cnes Report of 2006. Do you have a link to this report?

Cnes don't have public report archive from what i know

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5 hours ago, Well said:

Cnes don't have public report archive from what i know

Such a shame

Thanks @josselin2196 for his help on graphic setup, here some gorgeous picture of a Hermes launch on RSS:

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JIvHXMS.jpg

 

hello Moon one days i will come back for retrieve my trapped Kerbal.

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Thanks for the mod @Well

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Posted (edited)

salut, les .craft des lanceur Ariane sont marqué incompatible alors que les autres le sont. un coup de main ? 

Au passage j'adore le mod, continue  :D

[Added translation]

hi, the Ariane launcher .craft are marked incompatible while the others are. a hand ?

By the way I love the mod, continue

Edited by noap1311
Added translation

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4 hours ago, noap1311 said:

salut, les .craft des lanceur Ariane sont marqué incompatible alors que les autres le sont. un coup de main ? 

Au passage j'adore le mod, continue  :D

[Added translation]

hi, the Ariane launcher .craft are marked incompatible while the others are. a hand ?

By the way I love the mod, continue

Craft was made with 1.9.1 with you use an old KSP version, you could update craft files manually to set your KSP version

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When i see the future "stock" vanilla Ariane 5, i'm glad we have your mod....

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5 hours ago, RocketFowl said:

When i see the future "stock" vanilla Ariane 5, i'm glad we have your mod....

And they made a partnership with ESA, ESA must be happy with the lack of attention to which it is entitled; I'm afraid for Rosetta ...

On another note @Well, is it possible to "deactivate" the integrated engine of the MRK, for some reason it keep messing with my deltaV calculation. Even it's just a line of code i need to remove manually.

 

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5 minutes ago, josselin2196 said:

And they made a partnership with ESA, ESA must be happy with the lack of attention to which it is entitled; I'm afraid for Rosetta ...

On another note @Well, is it possible to "deactivate" the integrated engine of the MRK, for some reason it keep messing with my deltaV calculation. Even it's just a line of code i need to remove manually.

 

Video News?

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2 hours ago, Bling90 said:

Video News?

Will you stop asking that here and ask them in DMs instead? This is the thread for Well's mod, not the thread for discussing when your friend's video will be released.

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10 hours ago, josselin2196 said:

And they made a partnership with ESA, ESA must be happy with the lack of attention to which it is entitled; I'm afraid for Rosetta ...

On another note @Well, is it possible to "deactivate" the integrated engine of the MRK, for some reason it keep messing with my deltaV calculation. Even it's just a line of code i need to remove manually.

not really, this engine on front is really a problem on the original design for a KSP craft, i've take some time to approach it, it's all about staging. i think from KSP allow you to see activation toggle ? do desactivate DV calculation. not sure tbh. you could also desactivate Monoprop fuel tank maybe ?

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7 hours ago, Well said:

not really, this engine on front is really a problem on the original design for a KSP craft, i've take some time to approach it, it's all about staging. i think from KSP allow you to see activation toggle ? do desactivate DV calculation. not sure tbh. you could also desactivate Monoprop fuel tank maybe ?

I feel really stupid, i just have to put thrust limiter to zero... Rookie error:rolleyes:

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