michal.don

Shuttle Challenge v5 - The STS thread [Stock and Mod Friendly] - NEW MISSION 7.8.2017

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SHUTTLE CHALLENGE v5 - THE 1.2.X - 1.3.X STS THREAD

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Incredible artwork by @Pine from the Screenshots Re-imagined thread

This heritage challenge is a revised and updated version of the @Speeding Mullet's STS Challenge @FCISuperGuy's STS challenge, which was in turn derived from @inigma's original STS challenge

 

The series of challenges below represent a sliding scale of difficulty ranging from relatively simple to highly complex.

UPDATES

****Rule change to allow for shuttles with no cargo competing for STS-1A****

****Amazing new badges created by @FCISuperGuy****

****New mission - STS Mun 2-4****

 

READING/WATCHING MATERIALS

Proposed rescue mission - recreated in STS-4

When we left Earth - Shuttle designing, Challenger disaster, first Hubble mission

When we left Earth - Hubble repair, space station building, Columbia disaster

 

RULES - PLEASE READ THESE BEFORE ATTEMPTING THE CHALLENGES

 

Official definition of a shuttle for this challenge:

A "reusable" winged Orbiter which carries Kerbals (and cargo for any mission beyond STS-1a) to orbit and back and is capable of a horizontal landing. It's advisable to have OMS engine(s) for trajectory changes as well as an RCS system for maneuvering.  The Orbiter must be lifted into space by a Launch System that decouples or un-docks once expended, allowing the Orbiter to land entirely under it's own power.

 

1. You must declare any and all mods used so I can place you into the relevant category / award the relevant badge.

2. All atmospheric flight should be handled manually, with the exception of self scripted autopilot programs.  Mechjeb etc is fine for on orbit procedures.

3. All atmosphere-altering mods (except FAR) are disallowed

4. You may not cheat in any way, whether it be by using plugins like HyperEdit or by using the Debug Menu for infinite fuel/RCS (you may, however, use the Debug Menu for part clipping).

5. You are required to use your own shuttle when completing any of the missions below (Astronaut badge excluded)

6.   All missions require either an album showing each stage of the flight, or a video showing all stages of the flight.

7. Once you have completed a mission, please post your proof in this thread for my review.

8.  SSTO's are not eligable for entry to the challenge

9.  Missions must be completed in the logical order unless you are certified from either STS v1, v2, v3 or v4 challenges to the relevant level

 

                                                                                                                                                                                                            

MISSIONS

                                                                                                                                                                                                            

STS-1a:  Getting the Basics Right

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This is the simplest mission - all you need to do is build a space shuttle, fly it, and land it.

Badges Available

STS Pilot - Rank 1

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Build a shuttle complying to the above space shuttle definition and fly it to orbit, then de-orbit and land wherever you like!

 

STS Commander - Rank 1

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Build a shuttle complying to the above space shuttle definition and fly it to orbit, then de-orbit and land. Land either at the KSC runway, the island airfield just off of the KSC, or at any Kerbal Konstructs airport

 

                                                                                                                                                                                                            

STS-1b:  Bonus Fuel Pod Mission (Do you even lift?)

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Mullet Dyne has contracted you to take their brand new 40t fuel pod up to the highest possible Kerbin orbit. Since it requires special on-orbit activation procedures, unmanned expendable launch vehicles are out of the question; it's up to you to take this behemoth to orbit and then return to land. Not only that, but they require a very precise orbit: You must adhere to the tolerances (Maximum difference between periapsis and apoapsis below). Can you do it?

Tolerances:

70-1999km - 100m

2000-4999km - 500m

4000-5999km - 1km

6000-8000km - 10km

8000km+ - 50km

Mullet Dyne Fuel Pod Available Here
 

If you have successfully taken the Fuel Pod to orbit (70+km), you get the special Flight Director badge, the ultimate display of piloting and engineering prowess and skill.

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STS-2a:  Can You Hear Me?

This mission is slightly harder - your goal is to design and deploy two or more comsats to geostationary orbits from your Shuttle and to return to Kerbin. Additional goals are required for higher-ranking badges.

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Badges Available

STS Pilot - Rank 2

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Reach an orbit of 200+km and deploy two comsats without spin stabilization to geostationary orbits. De-orbit and land anywhere you want.

 

STS Commander - Rank 2

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Reach an orbit of 350+km and deploy three or more comsats with spin stabilization to equidistant geostationary orbits. De-orbit and land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                            

STS-2b:  Bonus Ore Pod Mission (Do You Even Land?)

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Mullet Dyne has contracted you to recover their 40t fuel pod from where you left it, after contaminates were discovered in the fuel.  Can you land the thing!?

 

If you have successfully landed the 40t fuel pod (from where you left it), you get the special Flight Director - Rank 2 badge, the ultimate display of piloting and engineering prowess and skill.

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STS-3:  Can You See Me?

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Your mission here involves some design and orbital construction - you are to launch a Space Telescope into orbit and deploy it. This will require assembly with the 2 MMUs you will design, as the solar panels need to be attached on-orbit with Kerbals.

 

Badges Available

STS Pilot - Rank 3

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Launch the space telescope to an orbit of your choice and deploy and assemble it; afterwards, deorbit and land. Land anywhere you want.

 

STS Commander - Rank 3

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Launch the space telescope to a 550+km circular orbit inclined at 25-30 degrees and assemble it. After deployment, land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                            

STS-4/4R:  Can You Rescue Me?

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This'll be the most daring mission so far - first, you must launch a single shuttle to orbit, then send another shuttle to rescue it. See this article for technical details of the IRL proposed STS-107 rescue.

 

Badges Available

STS Pilot - Rank 4

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Launch your first space shuttle into a 200+km orbit with a minimum of 4 crew, then send up your second shuttle to rendezvous with it and rescue its crew before coming in to land anywhere you wish.

 

STS Commander - Rank 4

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Launch your first space shuttle into an 350+km orbit with 6 crew at an inclination of 25-30 degrees, then send your second shuttle to rendezvous with it and rescue its crew. Land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                            

STS-5-8:  Can You Build Me?

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Your mission here is to build a 4 module space station with your space shuttle. Your space station must have:

A service module with RCS, engines, and reaction wheels
A habitation module
2 scientific modules

Badges Avaliable

STS Pilot - Rank 5

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Assemble your space station above 150km. After each mission, you may land anywhere you want.

 

STS Commander - Rank 5

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Assemble your space station above 300km. After each mission, land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                            

STS-9:  Can You Land Me???

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This mission is significantly more difficult than those before it.  You must develop your own unique sub-assembly and fly a daring mission in order to capture a space potato and return it to Kerbin for study.  This will test the balance and re-entry capability of your shuttle to the limits and is not for the feint of heart!  Also It's not mandatory for a kerbal to ride the asteroid in on top of the shuttle, but serious respect if you manage it.  Example mission here if you need inspiration.

Badges Avaliable

STS Pilot - Rank 6

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Launch your shuttle and capture an asteroid, then de-orbit and land wherever you like!

 

STS Commander - Rank 6

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Launch your shuttle and capture an asteroid, then de-orbit and land. Land either at the KSC runway, the island airfield just off of the KSC, or at any Kerbal Konstructs airport

 

                                                                                                                                                                                                            

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN MISSIONS 1-8 IN ORDER TO PROGRESS TO THE MUN CHALLENGES
                                                                                                                                                                                                              

MUN STS-1:  Do I have Mun-quakes?

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Landing on an airless body was never going to be easy in a shuttle, but your task is to not only successfully land on the Mun, but to deploy a small research facility of your choice to study the Mun.  Oh yes you need to get back too!

Badges Avaliable

Mun STS Pilot - Rank 1

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Land your shuttle anywhere on the Mun and deploy a small un-manned research facility (which you will design) on the surface and then return home, capturing however you like and landing where you want.

 

Mun STS Commander - Rank 1

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Land your shuttle on the Mun and deploy a manned research facility (which you will design) on the surface and then return home, perform an aero-capture and land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                            
                                                                                                                                                                                                            

MUN STS-2-4:  Can you explore me?

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@qzgy and his rather large munar base

 

This mission will really test your piloting skills, as well as the capability to design various payloads that you can transport in your shuttle.

Landing on an airless body was never going to be easy in a shuttle. But since you managed to do that, how about precision landings? You have to perform three shuttle missions to construct a scientific outpost containing:

A habitation module for at least 5 kerbals with an antenna and a docking port (STS Mun-2)

A pressurized rover for at least 5 kerbals, that is capable to dock to the habitation module (STS Mun-3)

An Emergency Escape Vehicle (EEV) for the whole crew (STS Mun-4)

 

The shuttles don't have to stay on the Mun, you can fly them home after deploying their payload.

 

Badges Avaliable

Mun STS Pilot - Rank 2

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Construct your base anywhere on the Mun. Dock the rover to the base, take your crew for a short ride and dock the rover back. After exploring the area, use the EEV to transport the crew to a stable Munar orbit, and rescue them however you like. Land all three shuttles anywhere on Kerbin.

 

Mun STS Commander - Rank 2

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Construct your base at greater latitude than 60° north or south. Dock the rover to the base, take your crew for a short ride and dock the rover back.  After exploring the area, use the EEV to transport the crew back to Kerbin - the EEV must be capable of reentry and safe landing. Land all three shuttles either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                             

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN MISSIONS 1-8 IN ORDER TO PROGRESS TO THE DUNA CHALLENGES
                                                                                                                                                                                                              

DUNA STS-1:  Can You Visit Me?

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This mission is significantly more challenging than those before it and may require extensive shuttle modifications, or even a new shuttle design for some.  You must develop your own unique sub-assembly and fly an epic interplanetary mission to Duna in order to deploy a small orbital outpost.  This will test the range, aero-capture, and re-entry capability of your shuttle to the limits and is not for the feint of heart!  The orbital outpost must have: 

Room for 4 or more kerbals,
Electricity generation and storage
Antenna for communication
Probe core with SAS

NOTE:  You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission.

Badges Avaliable

Duna STS Pilot - Rank 1

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Launch your shuttle to Duna, capture how ever you like, deploy an orbital outpost at your chosen altitude, and return home, capturing however you like and landing where you want.

 

Duna STS Commander - Rank 1

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Launch your shuttle to Duna, aero-brake/capture at Duna, deploy an orbital outpost below 70km, and return home, aero-brake/capture at Kerbin,  land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                             
 

DUNA STS-2:  Can You Land on me?

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This mission requires not only a Shuttle capable of getting to Duna, but also one capable of landing on the red planet and successfully returning to Kerbin.  You may require extensive shuttle modifications, or even a new shuttle design for this mission.

NOTE:  You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission, and feel free to use the mission to add another module to your outpost (this is not a requirement for the challenge)

Badges Avaliable

Duna STS Pilot - Rank 2

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Launch your shuttle to Duna, capture how ever you like and visit your orbital outpost from STS-10 before or after your Duna landing.  Return home, capturing however you like and landing where you want.

 

Duna STS Commander - Rank 2

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Launch your shuttle to Duna.  Aero-brake/capture at Duna and visit your orbital outpost from STS-10 in Low Duna Orbit before or after your Duna landing.  Return home, aero-brake/capture at Kerbin,  land at either at the KSC runway, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport.

                                                                                                                                                                                                             

YOU MUST HAVE COMPLETED THE ORIGINAL KERBIN MISSIONS 1-8 IN ORDER TO PROGRESS TO THE JOOL CHALLENGES
                                                                                                                                                                                                              

JOOL STS-1:  Can You Breathe here?

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This mission is hideously challenging and will no doubt require extensive shuttle modifications, or even a totally new shuttle design.  You must develop your own unique sub-assemblies and fly an epic interplanetary mission to Laythe in order to deploy a small ground outpost capable of refining Ore (for Pilot level) with the addition of an atmospheric exploration aircraft (for Commander level).  This mission is designed to test your shuttle in the extreme, and also your payload construction and deployment methods.  

The ground outpost must have: 

Ore refinery and fuel storage with docking port
Room for 4 or more kerbals

The Atmospheric Exploration Aircraft must have:

Room for 1 or more kerbals
Docking port

NOTE:  You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission.

Badges Avaliable

Jool STS Pilot - Rank 1

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Launch your shuttle to Laythe, and land on Laythe before deploying an outpost capable of refining Ore.  Return home, capturing however you like and landing where you want.

 

Jool STS Commander - Rank 1

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Launch your shuttle to Laythe, and land on Laythe before deploying an outpost capable of refining Ore and before or after deploying an atmospheric exploration aircraft.  Return home, capturing however you like and landing where you want.

 

                                                                                                                                                                                                            

 
                                                                                                                                                                                                            

HONORARY BADGES

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STS Engineer Award

Given by an STS Architect for developing a sub-assembly that ends up being a core part of this challenge, or for assisting heavily in the development of a Shuttle. If you have a sub-assembly you'd like to be reviewed, please post a detailed analysis and example mission report in the challenge thread.

                                                   

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Skunkworks Badge

This badge is given to people who have submitted especially unique and outstanding designs which abide by the given definition of a space shuttle. Skunkworks badge holders are still eligible for the above mission badges. The full list of Skunkworks badge holders is as follows:

@Alchemist - A full Jool-5 run in two shuttles completed on the Jool STS-1. A mission report here

                                                   

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Architect Badge

 

The full list of Architect badge holders is as follows:

@Speeding Mullet -  Version 3 and 4 Challenge Creator, temporary admin of Version 2 Challenge

@inigma - Original Challenge Creator/Manager, Builder of highly-capable STS Space Shuttle and numerous STS-related subassemblies

@FCISuperGuy - Version 2 Challenge Creator/Manager, builder of a highly capable shuttle, and excellent giver of advice

@xoknight - Creator and maintainer of the venerable Hubble Space Telescope across 3 versions, requiring consistent updates

To receive the Architect Badge is a rare honor.  To be awarded at my discretion, or through nomination of SpeedingMullet, FCISuperGuy or Inigma for my consideration, and given for acts of invaluable contribution to the challenge above and beyond the call of duty.

                                                                                                                                                                                                            
                                                                                                                                                                                                            

 

 

Edited by michal.don

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Starting a new thread?

 

I might consider doing this at some point

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Posted (edited)

Glad to see that this challenge is being continued. I meant to do this back in 1.1.3, but never got around to it...

Until now.

Here's my entry into STS-1a, with the Space Shuttle Symmetry:

Spoiler

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Launch is a bit funky. You have to first gain enough height to clear the launch clamps, then gradually lean over until you have enough horizontal velocity for the wings to generate lift. It's more spaceplane than shuttle during ascent.

Spoiler

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Farewell, boosters. You will be missed.

Spoiler

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Aaand we're in orbit! 

Spoiler

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Now for re-entry. Yes, it's spinning out of control. No, this does not spell disaster; I intentionally did that to spread the heat around because the cockpit is prone to overheating.

I also overshot the KSC by a few miles. Not a big deal, I have reserve fuel.

Spoiler

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Touchdown!

Spoiler

I'd like to point out that I landed at the KSC. Just not on the runway.

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No mods were used in the building of this shuttle.

Edited by Mjp1050

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@michal.don It's a bit hard to compare two posts of several pages long each. Have you changed anything from the V4 challenge? Tweaked rules, other challenges?

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25 minutes ago, HiThere!2 said:

Starting a new thread?

 

My word the new badges look so shiny.  My regret @FCISuperGuy that I didn't ever get round to putting them into the v4 challenge, but very pleased they are now in their rightful place :).  Now I'm not running the challenge I may well get time to design a new shuttle, and get round to actually finishing some of the later stage challenges that I never completed (Duna, Jool, Mun, and landing an asteroid for commander level).  Really look forward to seeing how this challenge develops!

Best luck with taking it forwards to new highs @michal.don:)

SM

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9 hours ago, HiThere!2 said:

I might consider doing this at some point

Great, I'm looking forward to see your entry :) Good luck!

 

9 hours ago, Mjp1050 said:

Glad to see that this challenge is being continued. I meant to do this back in 1.1.3, but never got around to it...

Until now.

Here's my entry into STS-1a, with the Space Shuttle Symmetry:

Welcome to the challenge!

A nice and original design, I like the additional wings on the boosters to shift the COL. The mission looks fine, so you are the first to earn the new badge!

QThe6Sf.jpg?1

Congratulations, commander!

Just a small detail, please land on the runway the next time, it is a requirement for the commander level. I'll edit the OP so it is more clear.

 

9 hours ago, swjr-swis said:

Have you changed anything from the V4 challenge? Tweaked rules, other challenges?

To be honest, I mostly copied the old post to get this thread started. I will probably keep the old missions as they are, but I'll try to design new ones. But I'm certainly open to suggestions, so if you do have some rule/mission changes on your mind, you can write them here or in a PM. Thanks

 

9 hours ago, Speeding Mullet said:

My word the new badges look so shiny.

Indeed they do :) 

 

3 hours ago, zolotiyeruki said:

Any chance of new missions?

 

I have a few ideas, I just have to check whether they are feasible. If all goes well, there will be a new mission soon-ish :)

 

Michal.don

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Quote

9.  Missions must be completed in the logical order unless you are certified from either STS v1, v2, or v3 challenges to the relevant level

Does this mean completion of the V4 missions don't count and we have to start over from the beginning, or can we just continue from where we left off?  Just asking as I have nearly figured out all the parts for the Jool mission and planned on posting it when I have time to finish it.

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20 minutes ago, armegeddon said:

Does this mean completion of the V4 missions don't count and we have to start over from the beginning, or can we just continue from where we left off?

Of course the entries from V4 still count, you can continue. That would be quite cruel from me to disregard the last version :D

I edited my mistake in the OP, thanks for pointing that out.

Michal.don

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Might have a go at this, seeing as I never got round to doing the previous one...

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On 6.8.2017 at 9:37 AM, michal.don said:

To be honest, I mostly copied the old post to get this thread started. I will probably keep the old missions as they are, but I'll try to design new ones. But I'm certainly open to suggestions, so if you do have some rule/mission changes on your mind, you can write them here

I participated in the V4 Missions and got stuck on the Asteroid catching. A shame since I started this challange specificly to do the mun-duna badges :-p I have to get back on my shuttle and fix the dV issues to catch me a rock once.

As for ideas I have more of a request: I liked how you implemented the return of the 40t cargo as a bonus mission. I think it's a good idea to have some missions build on each other that way to push motivation for some extra bonus points on a later mission.

i.e that space station we had to build in STS 8 would be nice to place *somewhere else*. Break it appart (after testing in LKO), reload it into cargo bay and rebuild it somewhere else. If possible even dock it to that pesky asteroid you had to catch and land - at the target planet of course. That would be a nice bonus challenge!

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tweak and interstellar (solid nuclear core) mods used.

Ghetto Shuttle

 

B12DF00D58B9CCB1FE401260511287E32AD241B9

 

balancing tank and engine ( is this even safe? )

1F83C89729171EA9B0AC01B071BB7479D21B1203

none of this NASA shenanigans with upside down flying

7116538A7C616A0AFE0F26FD5C0420683E1BF091

littering the ocean

D0130AA4FE5FD3EE4EBC8AD94C7E4BE0A801E416

littering space

BB983B5245C06EF7FC3E4C93668B8B1256F8325C

SAT

9E155D04A96D9FFCD8AABE9AD9984AE04CB7B259

since Jeb wasnt flying we made it back safely

B7E6C2C920F915F33474D6F5844570AFDCCC466A

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Posted (edited)
On 7. 8. 2017 at 0:24 AM, CaptainTrebor said:

Might have a go at this, seeing as I never got round to doing the previous one...

I encourage you to try, most of the missions are really challenging and fun. Good luck! :)

 

14 hours ago, Shadow dream said:

I participated in the V4 Missions and got stuck on the Asteroid catching. A shame since I started this challange specificly to do the mun-duna badges :-p

I made an edit to the rules - one I've been thinking about but did not implement until now. Since the asteroid mission is rather a humorous one (but still a very difficult one), I cancelled it as a requirement for the Munar and interplanetary missions. As long as you completed STS 1-8, you are good to go beyond LKO. But you should still try STS-9, potato landing is really fun :)

 

14 hours ago, Shadow dream said:

As for ideas I have more of a request: I liked how you implemented the return of the 40t cargo as a bonus mission. I think it's a good idea to have some missions build on each other that way to push motivation for some extra bonus points on a later mission.

i.e that space station we had to build in STS 8 would be nice to place *somewhere else*. Break it appart (after testing in LKO), reload it into cargo bay and rebuild it somewhere else. If possible even dock it to that pesky asteroid you had to catch and land - at the target planet of course. That would be a nice bonus challenge!

Well, I did not implement the bonus missions, that was @Speeding Mullet in the last iteration of the challenge. But I do like the concept, too, so there may occur bonus missions for STS-3 and later. And, I do have an idea for another tier of missions - the "Test pilot" flights. I still have to think them through a bit though. But a small spoiler, just to share the kind of things i have in mind :wink:

Spoiler

8LjQd6N.png

 

14 hours ago, invision said:

tweak and interstellar (solid nuclear core) mods used.

Ghetto Shuttle

I can't say that this is the most elegant-looking shuttle I've ever seen, but I guess Jeb would really approve of the design, and it gets things done in a very kerbal way :) I gladly award you the commander badge for the STS-1, and I'm looking forward to seeing more of your designs!

nTYtbyq.jpg?1

 

Michal.don

 

EDIT:

I'll rather mention it here, too. A new mission is available,

"The STS Mun-2-4"

Read the description in the OP, and build me a base on the Mun :)

 

Edited by michal.don

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A question.  Autopilots are prohibited during atmospheric flight.  Does that mean you can't use Mechjeb's Smart ASS to hold attitude during reentry ? 

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On 08.08.2017 at 0:29 AM, michal.don said:

And, I do have an idea for another tier of missions - the "Test pilot" flights. I still have to think them through a bit though. But a small spoiler, just to share the kind of things i have in mind :wink:

  Reveal hidden contents

8LjQd6N.png

Yeah, testing the flight capability before going to space - that's a good thing to consider for development of a shuttle.
The story of my Buran replica somewhat started (and almost ended) with "OK, it looks quite close, but can I even make something like this fly with my piloting skills?" So  I replicated the flight test vehicle. Buran's looks like this

Spoiler

qvCEaqp.jpg

Kerbal X

Yup, they just slapped couple larger engines on to make it capable of taking off from runway

Flew surprisingly well right away and required just a few minor tweaks. It was much more problem getting Energia to fly straight, but then in the next version they added proper engines with enough gimbal range

 

 

On 08.08.2017 at 0:29 AM, michal.don said:

I'll rather mention it here, too. A new mission is available,

 

"The STS Mun-2-4"

Read the description in the OP, and build me a base on the Mun :)

Need to think of something interesting for this. Somehow, I feel tempted to drop the escape vehicle out of a shuttle in flight...

 

But first need to finish a few things on the previous mission. that is the reporting part. As for the shuttles, here they are
e881091ddaa9.png

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Posted (edited)
17 minutes ago, Alchemist said:

Yup, they just slapped couple larger engines on to make it capable of taking off from runway

A sophisticated example of "moar boosters!!" :D

 

17 minutes ago, Alchemist said:

But first need to finish a few things on the previous mission. that is the reporting part. As for the shuttles, here they are

Serious congratulations, I'm really looking forward to seeing the full story!

 

18 minutes ago, AVaughan said:

A question.  Autopilots are prohibited during atmospheric flight.  Does that mean you can't use Mechjeb's Smart ASS to hold attitude during reentry ?

I might be walking on thin ice here, but I'll say that you can. But just the attitude hold, and just during reentry. The other parts must be piloted by you.

Michal.don

Edited by michal.don

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Because the new thread was being created, I decided I needed to mark the occasion somehow. My idea: build another shuttle!

Meet the Curiosity Shuttle Pair: Spirit(manned reusable booster, fully stock) and Opportunity(Orbiter, highly modded) https://drive.google.com/open?id=0B0eMT8zRijNmQW1vdkVfUDNQTUk

1 note: I did get it to orbit on it's own, but then as I was trying to recover the parts FMRS glitched and made the main mission be mid launch as opposed to in orbit. I decided to place it back in orbit using the debug menu(Delta V is very tight with the 40 ton fuel pod, which made me very frustrated with my repeated piloting failures), and manually edit the fuel amounts to equal what I had after the successful launch. I got the fuel pod into orbit and landed Opportunity, though I undershot the KSC by a lot because the L/D ratio is apparently a lot worse than my other shuttles.

2 note: Spirit had two landings because FMRS didn't register the command pod as a successful recovery. 

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Posted (edited)

I wanted to give this challenge a try, but didn't find the moment... until today, so here's my first mission report:

Craft file: https://kerbalx.com/Ozelui/Pulsar-shuttle-mk-1

After finishing the flight, i decided to name the shuttle "Pulsar".  I expect it to be able to complete several other missions without important changes.  Waiting for the green light to start working on the second assignment.

The mission was done on a clean install of the game, so no mods, but i wouldn't mind using some in the future, like rasterprop monitor for IVAs, or kerbal engineer for deltaV calculations.

Edited by Ozelui

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Alrighty then!  Since I had a couple of hours to play with today, I decided to finish off a Shuttle I was working on and take it on a test flight.  Meet the Mullet Dyne Interplanetary Shuttle X (Definitely for wont of a better name at this stage):

d3AQB4m.png

 

As you can see there are multiple sections.   The cockpit first which is generally a good idea.  Then there is an expansive crew quarters as a permanent feature as this Shuttle is designed for long and ultra long duration missions.  Next comes the ISRU deck, before the tail section which is made up of a large cargo bay.

This shuttle is Stock, and no mods were used at all, even visual.  no MJ either so this one was totally hand balled from start to finish.  Shooting for Mun STS-1 commander level, but I think I interpreted the "Aerocapture" slightly loosely, so if it's Pilot, then I'm not fussed.  Basically instead of pure aerocapture (which the shuttle is absolutely capable of), I burned from cismunar to aerobrake without completing a single orbit, then just smashed into the atmosphere at 2.5 km/s and let the shuttle sort the rest out.  Let's check out the mission report:

 

Hope you like it :).  Good to be back and flying again!!

SM

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Posted (edited)

Finally got around to building that station. Should be commander level (Station assembled in 320x320ish orbit, landed at KSC all the time.)

Caspersson station. Named after a random dude from wikipedia.

09h1dG2.png

 

Modlist: KER, TACFuel Balancer, VOID, Precise Maneuver, BetterBurnTime, Scaterrer and EVE. Other stuff installed, but not used. All parts stock.

Edited by qzgy

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Ok, here is my report for the STS Jool-5 :wink:
 

b98a11c698cd.png

19d890ea5d10.png

b8bdb3b4cb51.png

5d433ecee20c.png

c97eac659cbd.png

d016e8ecae69.png

be5143f856a8.png

 

Full report here:

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Posted (edited)

STS Mun-1 entry. Could be commander, depending how you view a inclination change into a parking orbit before landing after an aerocapture into said parking orbit. Not much arguement if deemed pilot, you're the one running the challenge.

Also tested out a new shuttle design, which worked really well

 

Edited by qzgy

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Well It would seem its going to take a while to figure out how to integrate this and make it function properly, but perhaps some food for thought for anyone else on the stock end of shuttles?

 

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Posted (edited)
1 hour ago, Fraus said:

Well It would seem its going to take a while to figure out how to integrate this and make it function properly, but perhaps some food for thought for anyone else on the stock end of shuttles?

 

Oooh, neat! How well does it turn/survive timewarp?

 

Also started work on a polar base for STS-2. May have made the base a little too elaborate.

Edited by qzgy

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