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Game Crashing


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Currently I have a large mod install list and it works kind of i have about a 1/2 chance of my game crashing when I do one of the following things

1. Launching a spacecraft 

2. Reverting to VAB/SPH 

3. Going to the top of the screen and going to space center when using a vessel

4. Recovering vessel

5. Leaving tracking station 

6. Happens a bit less then the previous but loading saves

 

I have kept task manager open and neither my cpu never goes above 60-65% usage and my ram never uses more than 50%

 

Here are my relevant system specs 

CPU-Core I-7 6700K

GPU-Asus Rog GTX-1080 

RAM-16GB Corsair DDR4 

And I am running KSP on a SSD

64 bit OS on KSP x64

 

Edited by flashfire2205
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Could you please provide the log files after your latest crash, as per the instructions for this subforum?

Upload your log file to a file sharing service, and then provide us with a link to the log file. Do NOT paste the log file directly on the forums.

On 23/08/2014 at 7:27 PM, NathanKell said:
  1. The Logs
    These are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log:
    • Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) or %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt
    • Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log )
    • Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log

 

NOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.log

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12 hours ago, sumghai said:

Could you please provide the log files after your latest crash, as per the instructions for this subforum?

Upload your log file to a file sharing service, and then provide us with a link to the log file. Do NOT paste the log file directly on the forums.

 

 

Edited by flashfire2205
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4 minutes ago, flashfire2205 said:

file:///C:/Users/[REDACTED BY MODERATOR]/Desktop/output_log.txt

You can't directly link to a file on your computer. Nobody can see it.

You need to upload the contents of the file to a file hosting service on the internet like Pastebin, Dropbox or Google Drive, then provide a link to that online file in your forums post.

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23 hours ago, sumghai said:

You can't directly link to a file on your computer. Nobody can see it.

You need to upload the contents of the file to a file hosting service on the internet like Pastebin, Dropbox or Google Drive, then provide a link to that online file in your forums post.

https://www.dropbox.com/s/c2qj6bq95wv45gf/output_log 1.txt?dl=0 

 

Edited by flashfire2205
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Looking at your log file, I'm seeing lots of errors of the form:

IndexOutOfRangeException: Array index is out of range.
  at JSI.InstallationPathWarning.Warn (System.String path) [0x00000] in <filename unknown>:0 
  at JSI.RPMVesselComputer.OnAwake () [0x00000] in <filename unknown>:0 
  at VesselModule.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
VesselModuleManager:AddModulesToVessel(Vessel, List`1)
Vessel:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Part:decouple(Single)
Part:Die()
Part:explode()
Part:HandleCollision(Collision)
Part:CheckCollision(Collision)
Part:OnCollisionEnter(Collision)

Can you please double check you've installed the correct version of JSI RasterPropMonitor correctly?

Failing that, you may need to remove all your mods, and re-add them one-by-one until you've narrowed down the actual culprit of the crash.

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