Scotskerb Posted October 9, 2017 Share Posted October 9, 2017 Can you maybe add ResearchBodies definitions, and maybe some radiation definitions for Kerbalism? Quote Link to comment Share on other sites More sharing options...
Scotskerb Posted October 9, 2017 Share Posted October 9, 2017 (edited) Excited to see the progress!! Edited October 9, 2017 by Scotskerb Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted October 23, 2017 Author Share Posted October 23, 2017 (edited) A little album of the latest things I've been doing, mainly Disole and its new clouds Album sobxa will appear when post is submitted Embed Imgur Albums seem to be on vacation, so here, take the first image of the album and click the link to see the rest... Edited October 26, 2017 by Pkmniako Imgur Album thing trolling me Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 1, 2017 Author Share Posted December 1, 2017 (edited) I've changed Vassa's Cloud Map. Sorry for the slow development, but I want the planet pack to actually have good surfaces, both heightmaps and PQSs mods. (Extra random meme) Edited December 1, 2017 by Pkmniako Quote Link to comment Share on other sites More sharing options...
AndrewDraws Posted December 1, 2017 Share Posted December 1, 2017 Just now, Pkmniako said: I've changed Vassa's Cloud Map. Sorry for the slow development, but I want the planet pack to actually have good surfaces, both heightmaps and PQSs mods. That looks... absolutely amazing. That's probably the best looking planet I've seen in Kerbal Space program! Those clouds look gorgeous! Quote Link to comment Share on other sites More sharing options...
SamBelanger Posted December 1, 2017 Share Posted December 1, 2017 3 minutes ago, Pkmniako said: I've changed Vassa's Cloud Map. Sorry for the slow development, but I want the planet pack to actually have good surfaces, both heightmaps and PQSs mods. Is very cool!! Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 2, 2017 Author Share Posted December 2, 2017 Extra GIF of Vassa Rotating: This to be modified: - All clouds spin at the same rate. I would like to have the center hurracine spin faster than the not-so-bright clouds - Texture has some monsters Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 3, 2017 Author Share Posted December 3, 2017 Alpha 0.1 released: (Bugs must be expected) - Includes Cercani, Troni, Vassa and C2-1 And talking about C2-1... Quote Link to comment Share on other sites More sharing options...
SamBelanger Posted December 3, 2017 Share Posted December 3, 2017 16 minutes ago, Pkmniako said: Alpha 0.1 released: (Bugs must be expected) - Includes Cercani, Troni, Vassa and C2-1 And talking about C2-1... GG!! of Release Quote Link to comment Share on other sites More sharing options...
Tutur Posted December 3, 2017 Share Posted December 3, 2017 Wow, that has a pretty looking! Nice work, maybe I'll take a look tomorrow in-game Quote Link to comment Share on other sites More sharing options...
TheProtagonists Posted December 3, 2017 Share Posted December 3, 2017 35 minutes ago, Pkmniako said: Alpha 0.1 released: (Bugs must be expected) Congrats on the first release! I've been waiting for so long... Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 3, 2017 Share Posted December 3, 2017 a small suggestion since the number of planet pack is growing ever more, it might be a good idea to apply your patches at a specific pass specifier like :FOR[OtherWorlds] instead of using :AFTER[Kopernicus] Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 3, 2017 Author Share Posted December 3, 2017 (edited) Had to upload a 0.1.1 alpha version, as the first one lacked first planet Troni. You've seen nothing! EDIT: I screwed up. Have the 0.1.2. It should actually work. 1 hour ago, Sigma88 said: a small suggestion since the number of planet pack is growing ever more, it might be a good idea to apply your patches at a specific pass specifier like :FOR[OtherWorlds] instead of using :AFTER[Kopernicus] Thanks for the tip! (Insert okhand emoticon) Edited December 3, 2017 by Pkmniako Quote Link to comment Share on other sites More sharing options...
The Cuttlefish Empire Posted December 3, 2017 Share Posted December 3, 2017 1 hour ago, Sigma88 said: it might be a good idea to apply your patches at a specific pass specifier what exactly does that do? Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted December 3, 2017 Share Posted December 3, 2017 (edited) 23 minutes ago, The Cuttlefish Empire said: what exactly does that do? It makes sensing with your planet pack, e.g. compatibility configs, much easier and more flexible. Edited December 3, 2017 by Mrcarrot Quote Link to comment Share on other sites More sharing options...
AndrewDraws Posted December 3, 2017 Share Posted December 3, 2017 Just a bit of feedback regarding Pequar in the old version of Other Worlds: I was never a huge fan of the bright yellow rings. If you could change that in the reboot, maybe even to just a less bright shade of yellow, that'd be nice. Can't wait to see what Other Worlds is going to look like by the time you get the reboot finished! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 4, 2017 Share Posted December 4, 2017 8 hours ago, The Cuttlefish Empire said: what exactly does that do? Those pass specifiers tell mm when to apply the patch If everybody uses after[kopernicus] all patches will apply at a certain point and compatibility mods will have an hard time get in between patches of different planet packs Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 4, 2017 Author Share Posted December 4, 2017 8 hours ago, AndrewDrawsPrettyPictures said: Just a bit of feedback regarding Pequar in the old version of Other Worlds: I was never a huge fan of the bright yellow rings. If you could change that in the reboot, maybe even to just a less bright shade of yellow, that'd be nice. Don't worry, you aren't the first one to propose this! Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 5, 2017 Author Share Posted December 5, 2017 Talking about Pequar. It's the next that I'm going to improve: - Current revamped heightmap is pretty simple, so I'm going to add mountain ranges aroud the sand plains and a Mars Poles-like border between the Poles and the rest of the planet. - I'm goint to redo the rings. Structure is already decided, with 3 main rings (α, β & γ) and one dust one (ε) at C3-2s orbit. This last one will have a faint yellow color, but I haven't decided the main rings' color, so leave ideas if you want! The former ones will lie between 1 and 5 Pequar's radii. I'm also unhappy with the new Crons heightmap, so I've decided to make it more similar to the original one, with a center ridge, cratered poles and scaled terrain. Tell what you think about this! Quote Link to comment Share on other sites More sharing options...
AndrewDraws Posted December 5, 2017 Share Posted December 5, 2017 2 hours ago, Pkmniako said: Talking about Pequar. It's the next that I'm going to improve: - Current revamped heightmap is pretty simple, so I'm going to add mountain ranges aroud the sand plains and a Mars Poles-like border between the Poles and the rest of the planet. - I'm goint to redo the rings. Structure is already decided, with 3 main rings (α, β & γ) and one dust one (ε) at C3-2s orbit. This last one will have a faint yellow color, but I haven't decided the main rings' color, so leave ideas if you want! The former ones will lie between 1 and 5 Pequar's radii. I'm also unhappy with the new Crons heightmap, so I've decided to make it more similar to the original one, with a center ridge, cratered poles and scaled terrain. Tell what you think about this! Sounds great to me! Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted December 6, 2017 Author Share Posted December 6, 2017 Re-revamped Pequar. And rings: Comparison between this version and the earlier ones: Quote Link to comment Share on other sites More sharing options...
Chase842 Posted December 8, 2017 Share Posted December 8, 2017 @Pkmniako Great work! I look forward to the first stable-ish alpha/beta! As soon as you get a stable-ish pre-release build, please make sure you point it out when you post the update so I know it's ready enough to download! I really like what you did with Vassa! I agree that having multiple layers of clouds rotating at different speeds would give a much better effect. Perhaps even having the non-hurricane clouds rotating in a different(not necessarily opposite) direction to emphasis the hurricane might be something to play around with to see if it looks good! I don't know the limitations of Kopernicus, but having some layers of clouds rotate in a pattern similar to wind patterns on Earth would be something that might look cool. Check out a map of wind patterns and you'll see how it comes in stripes, very strange but cool! Anyways, keep up the good work friend! Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted December 8, 2017 Share Posted December 8, 2017 CCOLLLLLLLLLLLLll Quote Link to comment Share on other sites More sharing options...
JacobJHC Posted December 29, 2017 Share Posted December 29, 2017 (edited) On 8/7/2017 at 1:53 PM, Pkmniako said: Say goodbye to the old Pizza'd Kevari! Could you possibly make a reboot of the old pizza Kevari too? I really like that one. But besides that the pack looks amazing! Edited December 29, 2017 by JacobJHC Quote Link to comment Share on other sites More sharing options...
Pkmniako Posted January 1, 2018 Author Share Posted January 1, 2018 Working on having everything ready on 1.3.1 Already fixed some problems with the light from the Stock Sun and the one from Cercani hitting planets at the same time. C3-1 is now orbiting within Pequar's rings and it now resembles Atlas (Moon of saturn). This still needs a ton of work, as the surface is not the best. Things left for next alpha is fixing Disole's scatterer config (No surface visible), Pequar's rings all black, adding some nice clouds to the later and finishing the biome maps of the current planets. Also, because of some bugs, EVE shadows are no longer supported (Moons won't go dark if going through a planet penumbra) and probably even Scatterer's Shadows Photos: New C3-1 Pequar's clouds Sunset at one of Disole's dry river beds. Quote Link to comment Share on other sites More sharing options...
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