• 0
Qwerttyy

Reattachable rover

Question

Hi!

I hope someone can help me with one issue that I'm unable to solve even after trying almost everything.

I'm trying to make a rover that is able to dock into a plane and undock.  I've done a cargo plane (Mk3) with a docking port inside and a rover with another docking port in the front to attach them. However, despite sometimes it works perfectly and I can dock and undock without any problems, other times when I try to undock the rover it starts to pierce the plane or fly with its own orbit until it disappears and I can't control it.

Do someone know what I'm doing wrong??

Thanks

Share this post


Link to post
Share on other sites

10 answers to this question

Recommended Posts

  • 0

Need more info. A picture is worth a thousand words.

Share this post


Link to post
Share on other sites
  • 0
Just now, Tex_NL said:

Need more info. A picture is worth a thousand words.

Thank you for replying!

I'll upload a picture as soon as I can

Share this post


Link to post
Share on other sites
  • 0
2 hours ago, Tex_NL said:

Need more info. A picture is worth a thousand words.

I've recorded the 'bug':

When I dock I have no problems: 

However, when I try to undock, the rover starts to do weird things. It breaks into two or more parts and then it starts flying

 

Share this post


Link to post
Share on other sites
  • 0

Well, that's... interesting. 

I have no help to offer, but I did move your thread to the support sub in hopes that someone else does. 

Share this post


Link to post
Share on other sites
  • 0

Lmfao.

 

On topic: I have the same, when I undock my rover it gets launched into the air for some reason.

Share this post


Link to post
Share on other sites
  • 0
Posted (edited)

Try to attach the docking port directly to a massive part, not to a lightweight structure, does it jump?

Try to attach the same rover to a standalone orange tank, does it still jump?

Try to attach a stock rover (say, Buggy) to the same port inside the cargo bay, does it jump?

Edited by kerbiloid

Share this post


Link to post
Share on other sites
  • 0
1 hour ago, kerbiloid said:

Try to attach the docking port directly to a massive part, not to a lightweight structure, does it jump?

Try to attach the same rover to a standalone orange tank, does it still jump?

Try to attach a stock rover (say, Buggy) to the same port inside the cargo bay, does it jump?

Thank you for replying!!

I tried all these things but the rover still starts flying and breaking.

Share this post


Link to post
Share on other sites
  • 0

Try restarting your computer. If that doesn't work, check your mods, and put them somewhere else besides the GameData folder. If it works after that, it's probably a mod. Maybe your KSP is just glitched, and it will sort it self out later. Try rebuilding the craft, if nothing else works.

Share this post


Link to post
Share on other sites
  • 0
Posted (edited)
3 hours ago, Grand Ship Builder said:

Try restarting your computer. If that doesn't work, check your mods, and put them somewhere else besides the GameData folder. If it works after that, it's probably a mod. Maybe your KSP is just glitched, and it will sort it self out later. Try rebuilding the craft, if nothing else works.

I disabled all the mods (moving them to another folder) and the bug doesn't disappear.

I though it was caused by the plane as when I dock and undock in other places there aren't any problems. However, everytime I dock in a Mk3 cargo bay (no matter if it's in another craft) is almost impossible to undock it... it rarely works well

I'll uninstall and install KSP again...

Edited by Qwerttyy

Share this post


Link to post
Share on other sites
  • 0

I have noticed lately that when I take cargo up in my spaceplanes, and undock it from the cargo bay, the cargo often leaps out of the cargo bay into space.

Doesn't happen all the time but has been a frequent occurrence lately.

MM

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now