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Solar panel to stop tracking Kerbol when occluded


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Have I missed this for so long?

I was just working on an orbital station and went into darkness, but noticed the panels were still tracking Kerbol.

I  would believe they should return to a "flat" (Installed state-extended) for that duration.

 

But I could be off ...

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Seems to me that even in a real world scenario, the panels wouldn't actually be tracking the sun with an "eye" or light receptor.

More likely they are controlled by computers that are programmed with the co-ordinates of the suns position and keeps them facing that way. (Although it would be slightly wasteful of electricity to move the panels when in darkness.)

So the stock behavior feels somewhat acceptable to me since it doesn't cost EC to rotate the panels. At the end of the day it's just a video game, and this seems like a very minor issue. Perhaps someone will mod it?

 

Edited by Rocket In My Pocket
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My telescope tracks stars even when they are not visible---because it's merely counter-rotating to the earth. ISS maintains a prograde "heading" by rotating the entire station once per orbit. OP's issue is entirely unconcerning.

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The ISS does align its panels edge-on to prograde during the night, but that's only to reduce drag (might also reduce micro-meteriod impacts?). At higher altitudes that behaviour is entirely overkill; first because drag becomes negligible, and second because the higher you go, the less time you spend occluded w.r.t. your orbital period.

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Maybe a feature for career: when you first unlock extendable solar panels, they dont track, and you have to upgrade them later to make them track the sun. I dont know, but as far as my knowledge goes, not many solar panels on some spacecraft track the sun. This might be because turning the big entire structure (like the ISS) takes up energy and can cause problems, but on smaller spacecraft (like the Soyuz), it would be easier to just move the spacecraft because its mass is alot lower.

Im not sure though.

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I think it's a good thing they track.  I'd really like them to be pointing in the direction I need them to be when the sun comes 'up'.   So if I do run out of power, they're already ready to go, or at least close enough to be efficient enough to be useful.  Yeah, it's a small power loss (IRL, In game, I don't believe it's modeled), but you would still have to expend that same amount of power to align them to the sun at the right time.    If that tiny power loss is a make or break scenario for you, add another small battery. 

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