ARS

Trailblazer challenge

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Posted (edited)

This challenge is designed to show off one's ability in designing an aircraft that's able to endure overheating due to high speed flight for a long time. Your job is simple: build an aircraft that's able to fly as fast as possible until it's destroyed by overheating or mid-flight breakup

Before you start, first, disable this option in difficulty menu: Part G-force limit and Part pressure limit

And enable this: Plasma blackout and Requires signal for control

 

Rules:

-Your craft must have wings and tail

-Your craft must be unmanned and using more than 1 probe core is allowed, you can have a kerbal in a crew module, but it's a double edged sword for scoring, more will be detailed below

-Your craft must take off horizontally, where is not important as long as it's still on Kerbin. You can use VesselMover to pick your preferred starting point

-Infinite fuel are allowed, other kind cheats are not allowed (Such as altering gravity)

-No multi staging

-Your craft MUST NOT LEAVE ATMOSPHERE. HIGHEST ALTITUDE ACHIEVED IN FLIGHT LOG MUST NOT EXCEED 70Km

 

Allowed Mods:

-Any part mods are allowed, but you are not allowed to change the .cfg parameters

-Informative, and graphic mods are allowed

-MechJeb are not allowed

 

How it works:

-First, take a screenshot of your craft in SPH with engineering report visible (mandatory)

-Your craft will take off from your preferred starting point. You are free to go wherever you like, and your craft must be in full throttle

-As your craft build up speed, the heating effect will occur. As soon as an overheat bar appears on your craft, take a screenshot (mandatory)

-From this point, you are not allowed to throttle down nor controlling your craft until your craft explodes because of overheat or mid-flight breakup. Your entry will be considered valid if:

Your craft totally destroyed by overheat as in camera immediately freeze and your craft becomes a debris scattered in horizon or

Your craft have some parts destroyed by overheat in mid-flight breakup and the remaining controllable part splashed down or crashed

Crashing or splashing down without losing parts does not count for the challenge

-Your flight is considered finished when the flight log screen appears and said "Catastrophic failure" with the main probe core destroyed. Take a screenshot of it to finish your challenge (mandatory)

-What you need to submit: What difficulty that you played, screenshot of your plane in SPH, time since the overheat bar appears and flight log of catastrophic failure

 

Scoring: Scoring is based from which difficulty you played. All scores are rounded up, no decimal. Pick one below (Or do you prefer doing all of them in a single craft? :)):

EASY-NEED MOAR BOOSTERS: (Total flight time - time until overheat bar appear) x total distance travelled (In Km)

MEDIUM-RAPID UNPLANNED DISASSEMBLY: (Total flight time - time until overheat bar appear) x total distance travelled (in Km) x highest altitude achieved (In Km)

EXPERT-MEET THE KRAKEN: (Total flight time - time until overheat bar appear) x total distance travelled (In Km) x highest altitude achieved (In Km))) / part count

 

Achievements: You can try some of the achievements to boost your score

TRIAL OF THE BADASS: Have a Kerbal in your craft survived the whole ordeal. If a kerbal dies, your final score will be reduced by 25% (increased by 5% per extra kerbal), however, if the kerbal survived, your final score will be increased by 100% (How you ensure their survival in high speed breakup is up to you, be creative) for each extra kerbals, the extra score will be increased by 10% (So carrying 2 kerbals= 110%, 3 kerbals= 120%) the trick is to make sure your craft only experience partial destruction of parts in the front instead total destruction so the remaining parts that survived still contains kerbal and can be saved. How is up to you

ROUGH ECONOMY: Use a craft with less than 35 parts (Final score + 25%)

MINIMALIST: Use a craft with less than 25 parts (Stacks with ROUGH ECONOMY +15% for a total +40%)

THINGS GOES SWIMMINGLY: Your craft explodes or breaking up on the ocean (Final score + 10%) If a kerbal splashed down safely (Final score + 25%)

NOT-SO EMERGENCY LANDING: Your craft explodes or breaking up on land (Final score + 10%) If a kerbal landed  safely (Final score +25%)

KERBAL GEAR SOLID: Your craft propulsion only consist of SRBs (Final score +25%)

LIQUID KERMAN: Your craft propulsion only consist of Lf/Ox engines (Final score +25%)

MIX AND MATCH: Your craft have jet engine, liquid fuel engine, SRB and ion engine, does not have to be functional (Final score +20%)

F.A.R MORE DIFFICULT: Use FAR for this challenge (final score +40%)

I'll start:

Spoiler

Difficulty: ALL OF IT

Craft name: Trailblazer

Part count: 32

Engines: Jet only

Kerbals: NO

tUzAF9Y.png

Standing by for taking off

eQeYCfA.png

Overheat bar appears

cB5QJSn.png

Getting hot...

ZzugvNQ.png

BREAKUP CONFIRMED

A3lG98m.png

DESTROYED BY SPLASHING DOWN AFTER LOSING PART BECAUSE OF BREAKUP

mpI5Mms.png

2lhV6wt.png

 

SCORE:

EASY-NEED MOAR BOOSTERS: (136 - 64) x 115= 8,280

MEDIUM-RAPID UNPLANNED DISASSEMBLY: (136 - 64) x 115 x 8.2= 67,896

EXPERT-MEET THE KRAKEN: ((136 - 64) x 115 x 8.2) / 32= 2121.75

added achievement ROUGH ECONOMY (+25%) and THINGS GOES SWIMMINGLY (+10%), so the final score will be added by 35%

EASY-NEED MOAR BOOSTERS: 8,280 + (35% x 8,280)= 11,178

MEDIUM-RAPID UNPLANNED DISASSEMBLY: 67,896 + (35% x 67,896)=23,763

EXPERT-MEET THE KRAKEN:  2122 + (35% x 2122)=2,865

 

LEADERBOARDS

EASY-NEED MOAR BOOSTERS:

1. @ARS 11,178 - Trailblazer

2.

3.

4.

5.

 

MEDIUM-RAPID UNPLANNED DISASSEMBLY:

1. @ARS 23,763 - Trailblazer

2.

3.

4.

5.

 

EXPERT-MEET THE KRAKEN:

1. @ARS 2,865 - Trailblazer

2.

3.

4.

5.

Now let the game begins :D

Edited by ARS
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Posted (edited)

I might use my F-11 Mach 4.7+ interceptor... with MOAR BOOSTERS!

https://kerbalx.com/dundun92/XF-11A

9d3d97e42c5515551bb7932db9f7b7f7.png

BTW, is FAR allowed?

Edited by dundun92
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Question: Why unmanned?

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Posted (edited)

1 hour ago, dundun92 said:

I might use my F-11 Mach 4.7+ interceptor... with MOAR BOOSTERS!

https://kerbalx.com/dundun92/XF-11A

9d3d97e42c5515551bb7932db9f7b7f7.png

BTW, is FAR allowed?

FAR is allowed. I forget to mention about it (haven't used FAR though) just to simplify the scoring. I'll update the rules soon

Edit: rules updated for FAR usage. Now it increases final score by 40 percent

52 minutes ago, GDJ said:

Question: Why unmanned?

to make easier for players to make an eject system to save the kerbals for this challenge by separating command section and manned section for kerbals because let's face it, no one's gonna eject their cockpit at mach 5. And the rules is no multistaging, so decouplers and separators are not allowed

Edited by ARS
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23 minutes ago, ARS said:

to make easier for players to make an eject system to save the kerbals for this challenge by separating command section and manned section for kerbals because let's face it, no one's gonna eject their cockpit at mach 5. And the rules is no multistaging, so decouplers and separators are not allowed

I see.

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15 hours ago, ARS said:

FAR is allowed. I forget to mention about it (haven't used FAR though) just to simplify the scoring. I'll update the rules soon

Edit: rules updated for FAR usage. Now it increases final score by 40 percent

to make easier for players to make an eject system to save the kerbals for this challenge by separating command section and manned section for kerbals because let's face it, no one's gonna eject their cockpit at mach 5. And the rules is no multistaging, so decouplers and separators are not allowed

What about EVA parachutes and ejection seats? 

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Posted (edited)

1 hour ago, dundun92 said:

What about EVA parachutes and ejection seats? 

Every part mods are allowed to make sure the kerbals being ejected safely from the craft. You can use any method, from using detachable crew cabin equipped with docking port and parachutes, using ejection seat mod/ parachutes, to making an escape pod or simply make sure the remaining pieces that still carrying kerbals can be parachuted to safety

Edited by ARS
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